Sheldor the Destroyer
Active Member
Here is a question- I know GvG isn’t coming to mobile, but what is the reasoning? GvG is probably the funnest part of the game, and mobile players are missing out.
How many times do I have to point this out. THE HEAD GAME DEVELOPER WHO HAD THE PASSION FOR GVG DIED. ANY FUTURE FOR GVG DIED WITH HIM. Just be thankful you can still access it on PC for now. Sheesh.Here is a question- I know GvG isn’t coming to mobile, but what is the reasoning? GvG is probably the funnest part of the game, and mobile players are missing out.
Correlation does not indicate causality no mater how much you write it in all caps. Any fantasy of what might have been is just that, fantasy. It is just as likely under his continued leadership, the game would have died years ago.How many times do I have to point this out. THE HEAD GAME DEVELOPER WHO HAD THE PASSION FOR GVG DIED. ANY FUTURE FOR GVG DIED WITH HIM. Just be thankful you can still access it on PC for now. Sheesh.
(Oh, and to be precise, GvG is the "funnest" part of the game for you. Not for everyone. That's why less than 5% of active players even bother with it.)
Sorry, but problems porting don't explain why it was not developed past Future Era except for the poorly thought out All Ages map, nor changed in any basic way for the last 5+ years. Anwar's death explains it all. The porting is just an excuse.Correlation does not indicate causality no mater how much you write it in all caps. Any fantasy of what might have been is just that, fantasy. It is just as likely under his continued leadership, the game would have died years ago.
The issues of GvG run far deeper than the lead developer dying. In fact, the problems of GvG which kept it from being ported, that developer is entirely responsible for. Go back and read the announcement. Many reasons why, technically, it didn't make sense to port it. All of those Anwar's doing.
Because it's way more fun than gbg.I wish they would just kill GvG already.... Tried it for awhile when I was in a guild that was trying to rise in the meaningless guild ranking system.
In my experience it is an endless drain on units and guild treasury goods for no return, other than those meaningless guild ranking points.
Don't see why anyone would prefer it over the rewards of GBG.... Just remove it already...
Anwar will still be Legendary.
How many times do I have to point this out. THE HEAD GAME DEVELOPER WHO HAD THE PASSION FOR GVG DIED. ANY FUTURE FOR GVG DIED WITH HIM. Just be thankful you can still access it on PC for now. Sheesh.
(Oh, and to be precise, GvG is the "funnest" part of the game for you. Not for everyone. That's why less than 5% of active players even bother with it.)
To be fair, it's hidden from app players, so they don't have the option to play or not....the 5% argument is dumb.
Most players don't even like gbg and only do it for the rewards.
I wonder what % of players even play daily. Aggregates don't always tell you the important details. Segments matter.
Not really. GvG is only played by ~5% of all players in part because it's not available on mobile, but mostly because players on other platforms aren't playing it either. According to Inno ~33% of all FoE players play on a platform other than mobile, and yet only a small percentage of them do GvG. That has nothing to do with the app store. So the 5% argument is perfectly valid: it tells us that the vast majority of players who can play GvG, don't.
Got some numbers to back that up? "Most" players would be thousands, so that was a pretty big survey.
That's true, but I'm wondering what important details are being missed. Mobile players make up a majority of all players, but that still leaves a lot of PC/tablet players who are ignoring GvG. I mean, a lot. We can't know why, but we don't really need to in the context of this discussion. Fact is that they don't and Inno is treating that feature accordingly.
Not a very strong argument, it is?
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Just a tick over 700 players surveyed. Half only do it for the rewards. Less than 10% do it just for fun.
Would love to see the participation rate for gbg too.
Only 3% of my over 1000 surveyed spend more than $1000/year on Forge. That's such a small % of the player base, maybe inno should ignore them too?
Not a very strong argument, it is?
50 million players
I suspect if someone wanted they could poke holes in the methodology of IPenguinPat's surveys.
That 50M number ain't one of the problems.
Instead we actually have someone, some place with something that looks like data of some sort.
Flawed? Liekly. To the point of not being trustworthy? I can't say.
But it's a lot better then anything we've ever gotten from INNO or anyone regarding what pplayers think about the game.
Instead of summarily dismissing it, maybe at least a few questions could be asked about how the surveys were done and if the techniques used might allow for reasonable conclusions?
its even worse on the new worlds on these servers, the newer, the less gvg it isBecause it's way more fun than gbg.
When you're Developing as a player those rewards might seem big but once you have a bunch of buildings that are over level 80 or 90 or 100.. and you have to forge point bank of 50,000 or 60,000 or 100,000 or 500,000 forge points.. then those rewards are peanuts and aren't really much incentive.
Gvg so much more dynamic and there's so much more variety. It's a shame that it so dead on so many servers.
In other words there’s too many options and/or it’s using leading questions/answers which prevents it from being a proper picture.Well no, you're making assumptions about that single question that are not in evidence. The question is about rewards, not fun. You cannot assume that "I want to help my guild" and "I would fight a lot less" all equal "it's not fun". The only answer which we can assume equals "not fun" is "I only do it for the rewards". You'd need a poll question that specifically asks, "Do you find GBG to be fun?" to form conclusions about fun.
I’d love to see those figures for this time last year actually. Cause Covid did cause a explosion of activity from people having more free time but if that increased activity is a artificial inflation due to Covid then you’re also going to expect a dramatic dropoff afterwards (I don’t know if we’ve had that dropoff or not). Particularly if the extra time then disappears as players go back to work OR players reach in a significantly shorter time the same point they would have quit normally due to being able to spend more time on the game.From a third party INNO approved site we see as of 4-25-21 192,000 active players on the US Server.
I’d love to see those figures for this time last year actually. Cause Covid did cause a explosion of activity from people having more free time but if that increased activity is a artificial inflation due to Covid then you’re also going to expect a dramatic dropoff afterwards (I don’t know if we’ve had that dropoff or not). Particularly if the extra time then disappears as players go back to work OR players reach in a significantly shorter time the same point they would have quit normally due to being able to spend more time on the game.
Interestingly the biggest problem I’ve come across as a player that causes a group of people to suddenly lose interest in GBG or the game is when there’s a fight either internally or cross-guild in regards to alliances and taking provinces. If GvG was more active you likely would have the exact same issue there as well. Whether it’d be as intense or frequent I don’t know. But if the biggest reason for people to stay is the social aspects then it’s also going to be the biggest reason to leave if it goes sour