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Halloween Event 2018 Feedback

AceGoober

Member
Ensure sounds are enabled by:

- Browser: Tapping the Speaker symbol in the lower left corner

- Mobile: Going to Settings ==> Check the box to the right of "Turn sound effects on/off.

Restart FoE for the sounds to take effect.

Ok, now you're messing with me. I tapped on my graveyard and nothing. You got me!

Completed the Halloween Event and am loving the Dark Doorway. Not only does it look good but gives a nice population boost for the size. And, as the population buildings increase in size Renovation Kits can be used on event buildings to bring them up to current age further increasing the population it provides.

Thanks for a fun event, Innogames! :)
 

Salsuero

Well-Known Member
Ensure sounds are enabled by:

- Browser: Tapping the Speaker symbol in the lower left corner

- Mobile: Going to Settings ==> Check the box to the right of "Turn sound effects on/off.

Restart FoE for the sounds to take effect.

Oh bloody hell. What kind of moron taps on something to get a sound and forgets to enable sounds. I've had sound and music off in this game for so long, I forgot those were even a thing. Ugh. Yeah... I'm retarded. I just tried it... and of course it worked... no restart needed.
 

Salsuero

Well-Known Member
You also do not get the difference between a quest and a challenge.

He never said getting out of bed was difficult... just that it's a quest. Maybe he gets out of bed in the dark and has to feel his way around a room full of distractions in order to exit. I'd call that a quest. Unless the room is full of spikes and poisonous darts... not as much a challenge.
 

DeletedUser29623

Oh bloody hell. What kind of moron taps on something to get a sound and forgets to enable sounds. I've had sound and music off in this game for so long, I forgot those were even a thing. Ugh. Yeah... I'm retarded. I just tried it... and of course it worked... no restart needed.

I turned off music, but never the sounds because I enjoy most of them. Although I do not miss the clanking sound of a blacksmith starting production—another reason to love Sunken treasures. The one I really do miss is the sound effect of the goat farm, which for some reason always made me laugh.
 

DeletedUser35753

I found the event to be fun and straight forward. I finished a couple days ago now, the tasks were all pretty achievable and balanced I thought. I like the new quest setup with the "or" options. I know some have said it can be confusing, but I didn't find it so, just different from how they used to be presented.

I built the dark doorway, and I'm still debating building the mad scientists lab, just because it looks so cool. I also thought it was nice that as a newer player I was able to aquire sets for the graveyard.

The only real problem I had was remembering to read the quest text both before and after each quest. I kept hitting collect to grab my prize before reading and realizing I'd missed .a line of the story...oops.
 

DeletedUser34800

Honestly, I found the event boring. It was just a long string of quests, basically just daily challenges, with some prizes.

Sure, I may be spoiled because I came in right for last year's Winter Event, and played every event after so far. But those had fun aspects to them.

Winter: guess the prize
Forge Bowl: playing football
Renaissance: neighborhood lotto
Spring: Cherry chests
Soccer: playing soccer
Summer: neighborhood casino spin

I know some of these events existed before I joined FoE (summer casino) so it's not like there wasn't a precedent already. I just feel like they were more fun than this Halloween event. There was always something to do (spin the wheel, make a pass, etc) and always something to aim for (do you go for today's prize or wait?).

Again, this Halloween event was just a long series of standard, boring quests. This was basically an extended Historical Event. The stories we're a nice touch though.

Edit: I also found the prizes boring as well, but that's definitely me being a spoiled newer player, and I will admit to that. Mad Scientist Lab is nice, but nothing new. Haunted Tower is the same. Dark Doorway is new and nice. You've all read my opinion on the Graveyard.

I guess i was just super excited for some awesome looking multi level Halloween themed building. Like a spooky field that turned into a spooky pumpkin patch/scarecrow field/big witches cauldron or something. Such potential, yet we got a new Doorway, and nothing else new. Not even a new graveyard level.
 
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DeletedUser31592

Honestly, I found the event boring. It was just a long string of quests, basically just daily challenges, with some prizes.

Sure, I may be spoiled because I came in right for last year's Winter Event, and played every event after so far. But those had fun aspects to them.

Winter: guess the prize
Forge Bowl: playing football
Renaissance: neighborhood lotto
Spring: Cherry chests
Soccer: playing soccer
Summer: neighborhood casino spin

I know some of these events existed before I joined FoE (summer casino) so it's not like there wasn't a precedent already. I just feel like they were more fun than this Halloween event. There was always something to do (spin the wheel, make a pass, etc) and always something to aim for (do you go for today's prize or wait?).

Again, this Halloween event was just a long series of standard, boring quests. This was basically an extended Historical Event. The stories we're a nice touch though.

Edit: I also found the prizes boring as well, but that's definitely me being a spoiled newer player, and I will admit to that. Mad Scientist Lab is nice, but nothing new. Haunted Tower is the same. Dark Doorway is new and nice. You've all read my opinion on the Graveyard.

I guess i was just super excited for some awesome looking multi level Halloween themed building. Like a spooky field that turned into a spooky pumpkin patch/scarecrow field/big witches cauldron or something. Such potential, yet we got a new Doorway, and nothing else new. Not even a new graveyard level.

I very much prefer the simple event compared to the unnecessarily complicated ones. I can fly through them without delay, I don't have to manage event currency or any other stuff, and they pay DIAMONDS. I raked in about 7,000 diamonds since the event started (this includes GE, too, but I only do 64 encounters in 3 cities, so not too many were from GE). I completed the event in 8 cities- 4 of which has a Chateau ranging in level from 11 to 73.
 

RazorbackPirate

Well-Known Member
In my contemporary world the final RE-quest is 420 treasury donation
What does 420 mean in the urbane diction ?
Inno and subliminal hints !
I am continually amazed at how often 420 comes up in FoE. You think being a German company they don't really know it's colloquial meaning? Whether they know or not, to the fact that it comes up so often, I say,

giphy.gif
 

DeletedUser36510

What are you people talking about? You don't negotiate with troops. You fight with them! Negotiate with goods and move on if you can't beat the army.

What I was replying to was the fact that when we are given a choice between the complex negotiations & the fighting an army I can never beat the army & as it stands the price of the complex negotiations is waaaaay too steep for me. This probably doesn't apply to people who've been playing for awhile, but I'm barely in the High Middle Ages AND it's my first city. Though I try & read up here & on the wiki I'm not the world's best gamer, though I don't think you should have to be to play & enjoy FoE.
 

DeletedUser36624

I have been playing for less than 2 months, am in EMA on my first city, and have no difficulty beating any army in the events (or the DC). I dislike spending my goods on a simple logic game too, so I learned how to fight well. It seemed like a daunting task at first to defeat 16 with 8, and I wondered at times if I would be able to do it without GB's and troops above my age, but I learned to choose good matchups, to control the tempo of the fight, and control when and who the AI would be allowed to hit. I lost a lot of troops and suffered some amazingly embarrassing wipeouts along the way, but the event and DC fights are very winnable. Sometimes I decide the cost is not worth the prize (yes, I'm lookin' at you, Palm Tree), but the fight is always winnable.
 

DeletedUser33179

What I was replying to was the fact that when we are given a choice between the complex negotiations & the fighting an army I can never beat the army & as it stands the price of the complex negotiations is waaaaay too steep for me. This probably doesn't apply to people who've been playing for awhile, but I'm barely in the High Middle Ages AND it's my first city. Though I try & read up here & on the wiki I'm not the world's best gamer, though I don't think you should have to be to play & enjoy FoE.

DC's & event quests aren't designed for all players to be able to complete all of them all the time. At least there's 3 different levels each of fighting & negotiating for DC's, allowing some level of success for players depending on city development. Also nice that Inno now seems to willing to offer choice between fight/negotiate for some event quests. You're doing fine, just keep taking your time & learning. It'll come.
 

DeletedUser36510

I placed the mad scientist’s lab even though it’s not very practical because when I first started playing the game, I noticed it in a few cities and thought it looked great. It wasn’t a prize in the first Halloween event I played, and I’ve always coveted it.
I placed the Mad Scientist's Lab IMMEDIATELY because it looks hella cool. The other stuff is just a bonus (I, in theory, like the goods production bonus, but I rarely do any 24-hr productions so it'll probably never get used. Or maybe it will - idek.) All I know is that I LOVE the two buildings I've placed so far. (I'm still sitting on a Graveyard.)
 

Dido 815 the Scourge

Active Member
FWIW, I thoroughly enjoyed the event and completed it in all 3 of my cities about a week prior to the end of the event. Only thing I didn’t (and prob won’t) actually use is the graveyard because it’s just not worth it to me.

I will say that my two Iron Age cities def has some challenges completing the complex negotiations and large/very large army battles. Still, I managed to make it work and complete the event.

My only suggestion/feedback for future events would be to add more “collect goods” challenges to be on par with the negotiation challenges. I’m not going to try and go back and count, but there were just a couple (1 or possibly 2) goods collection challenges vs the 5-10+ negotiation challenges. Between daily challenges requiring guild treasury donations and negotiations PLUS the added event negotiation challenges, I was often waiting a day or three in my IA cities before I could move forward.

This isn’t a complaint; I’d just like to see a bit more balance in future events.
 

Salsuero

Well-Known Member
there were just a couple (1 or possibly 2) goods collection challenges

There were in fact three of them. The negotiation quests were all optional by choosing to fight instead. So, in effect, there were many folks, myself for one, that never had to spend any goods to negotiate. Of course there were many, such as yourself, who had to negotiate a little, a lot, or even entirely. Either way, it all balances out one way or another.

Between daily challenges requiring guild treasury donations and negotiations PLUS the added event negotiation challenges, I was often waiting a day or three in my IA cities before I could move forward.

Some quests will be harder for some than others. That's pretty much the nature of the beast when you're not giving things away for free. Newer players will always be further behind in development than older ones and those new to an era will struggle more than those who have been there for awhile. You can't make it too easy just to satisfy those who may struggle... what would be the point to everyone else?
 

DeletedUser34993

I am beginning my 10th month of play on FoE and have to say that I am experiencing the "problems" mentioned above for nearly every event that I participate in! It's very frustrating to find out somewhere in the "middle" of an event (usually AFTER I've spent a fair bit of money on diamonds) that I am going to be lucky if I can get the "main prize."

On one hand, I very much like the idea that we have an opportunity to get the missing pieces through daily quests and such but it sure does seem to take a long time and what's worse is that A) the more prizes out there our options are spread even thinner and B) the quests themselves seem inordinately difficult to obtain a "piece" of something. Why make them so difficult? It shouldn't be a cake-walk but some of these are the ones that have 6 to 10 different things to do and some of them are just an "open and shut case" of "can't do that." Fighting on the campaign map, for instance! How many people out there are NOT ahead on their maps and can barely hold their own much less fight?

But back to the subject at hand, I think I am an agreement with what seems to be the majority vote here: Mad Scientist--killer, Dark Doorway--how could you complain at something that just sits there for on 3x3 and gives you oodles of coins & 3 FPs per day?, and the graveyard? YAWN Even had I participated in this event before I would NEVER build something so huge for nothing but happy points! Just when it seems like Inno is getting the idea that smaller is better with the shrink kits they start coming up with kits to make things BIGGER??? Huh?? lol

My biggest beef with the event was that somewhere in the 2/3 of the way through range--sure enough, here comes the diamond special (2 days AFTER I buy the largest package because of a higher % of diamonds special) and IT has the extra bldgs I want: the mad scientist and that darned Black Tower! Argh! WHY couldn't we get credit for that if we'd just made a diamond purchase and more importantly why couldn't we EARN those through the questline? LOTS of people finish early and I'd LOVE the opportunity to go back and do extra quests to earn those specialty items! Thanks for listening; I hope that I had an idea or two that helps--I certainly wasn't trying to just complain! :)
 
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