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[Guide] Higher Age Units Guide v1.05

UBERhelp1

Well-Known Member
Introduction to the Higher Age Units Guide
Welcome to the Higher Age Units Guide! One of the common questions that appear on the forum from players is that of how to get higher era units. These units can give the player a huge advantage in PvP (both offense and defense), GE, and GBG, among other aspects of the game.

Note that these strategies can often be costly, especially if the player is planning on negotiating the Continent Map rather than fighting. Also, due to the long time it can take to scout sectors, be prepared to go slowly on the tech tree when trying to get higher era units. This strategy is generally more useful for campers rather than tech tree racers for this reason. Some story quests require technologies to be researched. If you don’t save enough techs, you could get blocked.

These higher-aged units can be obtained in generally one of two ways: Bonus and Story Quests. In the chart below, you can see which aged units you can receive based on the age of your city.
Age of PlayerHighest Era Units Player can Receive
Bronze Age through Early Middle AgesEarly Middle Ages
Late Middle AgesColonial Age
Colonial AgeProgressive Era
Industrial Age through Modern EraPostmodern Era
Postmodern EraUnknown*
Contemporary Era through Arctic FutureOceanic Future
Oceanic Future onwardCan not receive higher era units

*It is possible to skip over sections of the story so that the tech block quests do not appear. However, since this is still relatively unknown on how to do it correctly, it will not be discussed in this guide until better documentation of it can be presented (research is in progress).

Some abbreviations/terms will be used in this guide, which can be found in a list below. I will also respond to questions using the same abbreviations and terms to avoid possible confusion.
_____________Ages__________________________Map/Research_____________Questline
BA - Bronze Age
IA - Iron Age
EMA - Early Middle Ages
HMA - High Middle Ages
LMA - Late Middle Ages
CA - Colonial Age
InA - Industrial Age
PE - Progressive Era
ME - Modern Era
PME - Postmodern Era
CE - Contemporary Era
TE - Tomorrow Era
FE - The Future
AF - Arctic Future
OF - Oceanic Future
VF - Virtual Future
SAM - Space Age: Mars
SAAB - Space Age: Asteroid Belt
Continent Map - cMap
Sector - Individual area that can be either fought or negotiated
Province - Group of sectors, has a specific name

Tech - Technology
Story Quests - (Usually) Un-abortable quests that follow progression through the ages on the cMap
Trigger - Start a questline or to cause some variation in how the Story or Bonus quests are given to the player
Bonus Quests - Un-abortable quests that are similar to Story Quests, only that they are triggered at certain points and are much shorter
Side Quests - Abortable quests that do not repeat that are based on the age of the player and their progression on the cMap
Recurring Quests or RQ- After all Side Quests are completed or aborted, recurring quests take their place. They loop in a never-ending cycle
Tech Blocker - A story quest that requires you to research a technology or move up an age to be able to complete it in some fashion

As one last note before the guide, be careful with these units. You can only get them once. If they die in battle and you forget to revive them with diamonds, there is no getting them back. Take every precaution not to lose them, as they can be a huge advantage. Use them wisely.

With all the introduction out of the way, this guide will be broken down into several parts, based on each age of units that the player can receive. The contents can be found below:
Part 1: Early Middle Age and Colonial Age Troops
Part 2: Industrial Age and Progressive Era Troops (in CA)
Part 3: Progressive Era to Postmodern Era Troops
Part 4: Oceanic Future Troops in Postmodern Era
Part 5: Tomorrow Era to Oceanic Future Troops
Part 6: Continent Map Tips & Tricks
Part 7: Author’s Notes
 
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UBERhelp1

Well-Known Member
Part 1: Early Middle Age and Colonial Age Troops
These two ages of troops are grouped together because the path to acquiring them is rather straightforward and simple.

Early Middle Age Troops
The highest era troops a player can receive in BA and IA are two Armored Infantry (heavy units). These are obtained via the EMA Bonus Questline. This questline can be triggered in any age, but most players reach it in IA. It is triggered by completing the story quest "Maktaba" and taking the province Dunkelwald.

The EMA Bonus Sectors follow the mountains near the IA and BA provinces on the cMap, and the questline guides the player through these sectors. Fighting these sectors can be tricky, as the player is up against barbarians. These troops boost their allies after they die, so do not auto battle unless you have a high attack boost. Instead, manually fight and take each barbarian down to a few health points. Then, you can eliminate them one by one. This saves you having to deal with ever-stronger enemies. Of course, you can always negotiate! There's no difference in rewards depending on whether you fight or negotiate.

To get the EMA troops, the questline requires the player to research 1-2 technologies, so reserve some for this questline. Two technologies are needed if the player has not yet unlocked Military Tactics and therefore can not do PvP fights (one quest requires plundering buildings or researching a technology). Note that this questline will not take over an RQ slot, so it can be completed at the player's leisure.

Colonial Age Troops
Unfortunately, there are no higher era troops available to players in EMA or HMA. However, for players in LMA, there are five Grenadiers (heavy units) and two Field Guns (artillery units) available. These are obtainable through the LMA Bonus Questline. This questline only triggers when the player’s city is LMA or higher, after they have acquired the Grand Gap sector. This questline will “take over” a recurring quest slot until it is completed.

There are no technology requirements for this questline, other than placing buildings that are from LMA.

Be aware, though, that the bonus questline gives diamonds as one of its final rewards. By aborting the quest “Dungeon or Death Sentence,” the player receives ten more diamonds as a reward, making a total of fifty. If this quest is fulfilled, the player receives only forty diamonds.
 
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UBERhelp1

Well-Known Member
Part 2: Industrial and Progressive Era Troops (In CA)
This section covers the player’s ability to get InA troops and a small amount of PE troops in CA. Starting with the InA cMap, it begins to get trickier. Actions by the player on the cMap can greatly affect rewards and troops. Additionally, the InA Bonus Questline can be triggered in CA, but can only be completed in InA. This means that accidentally triggering the InA Bonus Questline will permanently remove a RQ slot until it is completed.

Industrial Age Troops
In order to avoid loss of an RQ slot, negotiate southern provinces and attack the northern ones. To gain more diamonds later on, be sure to negotiate any sector with natives defending it. Whenever possible, avoid taking sectors of Las Penas. Remember to only do what is necessary – don't work ahead, and be slow in researching technology. By following this technique, the player should receive 1 Rifleman (ranged unit), 2 Jaeger Infantry (light units), 4 Lancers (fast units), and 8 Bronze Age Horsemen (fast units).

Progressive Era Troop(s)
There are a maximum of two PE troops available on the PE map while the player is still in CA. However, the player has a choice. After taking the first province on the PE map (Havre) and scouting the three provinces around it, the player can either negotiate sectors and gain 2 Conscripts (light units) or fight to gain 1 Rapid Fire Cannon (artillery unit). Choosing to negotiate and get Conscripts will require researching an extra tech (that unlocks a decoration).

To get the Rapid Fire Cannon, the player must fight a sector and research a military technology. To get the Conscripts, the player must negotiate a sector and research two technologies - one that does not unlock a military technology nor an expansion, AND one that unlocks a decoration.

However, be careful choosing which province to take. Your decision here will impact which troops you can receive once you are Industrial Age or higher from the Progressive Era map. If you would prefer to gain 2 Tanks (heavy units) later on, then take Uxrow or Omoien, or if you would prefer 2 Snipers (ranged units), take Kriegreich.
 
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UBERhelp1

Well-Known Member
Part 3: Progressive to Postmodern Era Troops
This section covers the ability of the player to get up to Postmodern Era troops in Industrial Age. The player can also acquire these troops in any higher age as well, but they just won't be as effective.

Progressive Era Troops
In addition to either the Conscripts or RFC that can be obtained in CA, the total troops that can be acquired from the Progressive Era maps are 2 Snipers (ranged units, only when supporting Joffre), 2 Tanks (heavy units, only when supporting Schledorf), 1 Armored Car (fast unit), and 3 additional Conscripts (light units). As a side note, the player can also get a Publishing House (a PE cultural building) by following a fighting route.

If the player chose to fight to get the Rapid Fire Cannon, in CA or higher, then their choice of which province(s) they attacked will determine which units they receive. To restate from the previous part, if you would prefer to gain 2 Tanks (heavy units) later on, then take Uxrow or Omoien by fighting, or if you would prefer 2 Snipers (ranged units), take Kriegreich by fighting.

Following the fighting route (no matter who you are supporting), the story requires researching 1 technology that unlocks a decoration, 1 tech that unlocks a military building, and 3 other technologies. To avoid researching yet another technology, be sure to negotiate a sector for the quest "Don't Mention the War."

Modern Era Troops
On the Modern Era map, it is important to fight the first two provinces. This triggers the quest "Rin Gozen's Warriors," which yields 4 Bazooka Teams (light units). The early acquisition of these Bazookas is very helpful in fighting the remainder of the map. After completing the western portion of the ME cMap, the player receives 3 more Bazooka Teams (light units).

Additionally, fighting sectors of Toimuro and Hiromaguchi will yield an additional 2 Mechanized Infantry (fast units) and 2 Battle Tanks (heavy units).

In total, by fighting on the ME cMap, the player gains 2 Paratroopers (ranged units), 2 Mechanized Infantry (fast units), 2 Battle Tanks (heavy units), and 7 Bazooka Teams (light units). This era's story will require researching 1 technology.

Postmodern Era Troops
Early on in the PME cMap, the "Predator" side quest can be triggered, which results in the player receiving one Commando (light unit). To reach this quest, the player goes through a short side-quest line (abortable). It starts with "Guerilla Warfare." Following this quest is "Supply Chain" and finally "Predator." While the exact trigger conditions are not known, it seems that completing a PME side quest and having sectors on the PME map scouted can trigger this.

To get 5 MG teams (ranged units) from the story quests early in the PME map, you must:
  • Negotiate with Che for any sector
  • Take only one out of two of Che's provinces (Rung Chien Dau or Cai Chet Nui)
  • Take a complete province next to the provinces above
Following through the questline will yield the MG teams, via "Business with Che," giving 2 MG teams (ranged units), and "More Business with Che," giving 3 MG teams (ranged units).

In addition, while not confirmed on all the triggers yet, to trigger the quest "Che, Again" which yields 2 Commandos (light units), I took Trung Doi, while having taken only the sectors of Rung Chien Dau required by the questline. I left Day Du Ao alone.

Later in the questline, the player receives 4 Commandos (light units) and 1 PME Champion (heavy unit). As one of the last quests, "Your Choice: Truth or Dare," the player is given a choice between aborting the quest or fulfilling it. By aborting this quest, the player will be able to receive 2 Rocket Artillery.

In total, the player can gain 5 MG Teams (ranged units), 7 Commandos (light units), 1 PME Champion (heavy unit), and 2 Rocket Artillery (artillery units). The PME story quests require researching 3 technologies.
 
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UBERhelp1

Well-Known Member
Part 4: Oceanic Future Troops, in PME
This is probably the most complicated section in this guide. To get FE troops in PME, you have to skip over the CE story questline's tech blocker quest. And to do that, you have to follow some very specific requirements. Note that the exact requirements are a little iffy, you have a little bit of flexibility in what will actually work, however this is what I am 100% sure works.

Preparation
First, the player should not have completed the PME story questline yet (the second last quest is "The End of this Chapter," which requires you to research the last two techs in PME, it is probably easiest to stop at this quest. Before completing the PME story, you have to take provinces on the cMap in CE and TE, and also the first FE province, Agadar. Note that you must negotiate Agadar to get an extra 3 Hover Tanks (heavy units)!

However, there are specific provinces that must be skipped on the CE and TE maps. See the spoiler below for the maps and the provinces you have to skip in each age.
Skip the provinces that remain unscouted on these maps, and don't forget to take the first FE province (Agadar)


Skipping the Tech Blocker
After taking the first FE province, you can finish the PME story. Then, follow the story through the CE storyline. It will ask you to scout one of the CE provinces that you skipped. Make sure to abort through recurring quests as you progress through the story, since there are a good amount of CE side quests that give units that can trigger. You can get 2 Missile Artillery (artillery units), 2 Attack Helicopters, (fast units), 2 Assault Tanks (heavy units), and 3 Anti-Aircraft Vehicles (ranged units). The CE story will need 1 tech to be researched.

Towards the end of the CE story, you will skip from the CE story to the FE story, jumping over the CE story's tech blocker quest. After this happens, the story will progress like normal.

Future Era Story
Once you start the FE story, be sure to negotiate every sector owned by Joy Danba, this will give you an extra 3 Hover Tanks (heavy units), and they are one of the most powerful units in the game.

Only take sectors as requested by the FE storyline. Especially, do not take the province Kolaburg completely until the quest "Down the Rabbit Hole," as otherwise you will have to research an additional technology. Also, be sure to take sectors of Fort Buntu by force, since this will yield 2 Rail Gun (artillery units) and 2 Satellite Spotter (ranged units).

Also, if the player receives the quest "An Old Acquaintance," they will receive an additional 3 Exoskeleton Soldier (light units). It is not quite known how this quest can exactly be triggered, or what causes it not to be triggered. I got this quest when negotiating all the FE provinces.

In total, the player can gain 4 Hover Tanks (heavy units), 6 Exoskeleton Soldier (light units), 2 Drone Swarm (fast units), 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units). The FE story requires 3 techs to be researched, 4 if the player takes Kolaburg completely before the quest "Down the Rabbit Hole."

After the story quests jump to FE, the story follows along normally, but I did want to add the above information just because it is so important. The player is not tech blocked after they skip the CE blocker until they reach the end of the OF story. To see more information on the AF and OF stories, troops, and cMaps, see Part 5 (below).
 
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UBERhelp1

Well-Known Member
Part 5: Tomorrow Era to Oceanic Future Troops
This is a more complex section due to its sheer number of troops and technologies needed for the questline. In total, up to 15 techs are needed to be researched in the TE-OF story (an additional technology is needed should the player choose to attack in the AF cMap). This means that technologies have to be left unresearched in ages prior to CE if the player wants all the possible troops they can gain. This will be explained more in-depth later on in this section. These strategies to obtain up to OF troops can be completed in ages CE and higher.

Contemporary Era Information
A side quest can be triggered giving attack helicopters in ME+, but the exact conditions to do this are unknown. Possibly this can be done via negotiating all of Abu Harbi's sectors.) However, by negotiating all 4 of the Sheik's provinces (Amaryah City, Khail, Batif, and Hafar Al Karak), the player receives more diamonds from the questline.

The CE story can give 3 Anti-Aircraft Vehicles (ranged units), 2 Missile Artillery (artillery units), 2 Attack Helicopters (fast units; see above), and 2 Assault Tanks (heavy units).

The CE story requires any one technology to be researched, and this should be done on the way to reaching Stress Management, which is a requirement for the TE storyline. The best way to research the techs in CE to reach Stress Management while leaving as many techs unresearched as possible is shown in the images below. This strategy, however, only leaves 6 techs. An additional 7 techs (8 techs if fighting the AF map) will be needed from prior ages to acquire all of the obtainable troops. Be sure to leave techs open in earlier ages if planning to go for all the troops available.

Screenshot kindly provided by @ODragon
Click image for full-size version.

Tomorrow Era Troops
On the TE cMap, be sure to fight sectors of Torrinhos. This will yield additional troops, namely 2 Anti-Materiel Snipers (ranged units) and 2 Ultra AP (light units).

In total, the player can gain 4 Microwave Blaster (artillery units), 4 Anti-Materiel Snipers (ranged units), 2 Ultra AP (light units), 4 Stealth Tank (heavy units), and 2 Combat Drones (fast units). The TE story requires one technology to be researched.

Also, as an aside, a TE cultural building, the Surveillance Nexus, can be given from a quest after taking Rio Roxo in ages as early as InA!

Future Era Troops
On the Future Era cMap, be sure to negotiate the provinces owned by Joy Danba. This will yield an additional 3 Hover Tanks (heavy units) towards the end of the FE story, which is a definite benefit. Hover Tanks are extremely useful, even beyond FE.

Also, if the player receives the quest "An Old Acquaintance," they will receive an additional 3 Exoskeleton Soldier (light units). It is not quite known how this quest can exactly be triggered, or what causes it not to be triggered. I got this quest when negotiating all the FE provinces.

To receive 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units) from the story quests, the player must fight some Colonel Oumee sectors.

In total, the player can gain 2 Drone Swarm (fast units), 6 Exoskeleton Soldier (light units), 4 Hover Tank (heavy units), 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units). The FE story requires 3* technologies to be researched (If you fully acquire Kolaburg before the quest Down the Rabbit Hole, this will become 4* technologies needed), but It only takes 2 technologies (or 3 if you fully acquired Kolaburg before Down the Rabbit Hole) to get the hover tank(s).

Arctic Future Troops
This is where things start to get complicated. A negotiation route on the AF cMap will yield slightly less troops, but also require one less technology to be researched. If a player forgot to leave enough technologies open to research, it is wiser to negotiate to get to the better OF troops. However, if the player has enough technologies fighting will yield more higher era troops overall. Since, at this point, technologies to research may become more scarce, charts will be provided to show which troops can be gained after each subsequent tech.

The AF troops gained per techs researched can be seen below, separated by the method obtained.
AF Story Troops, Fighting vs Negotiating
Fighting RouteNegotiating Route
With 1 TechWith 1 Tech
2 Recon Raider (fast units), 2 Surrogate Soldier (ranged units)2 Recon Raider (fast units), 2 Surrogate Soldier (ranged units)
With 2 TechsWith 2 Techs
2 Surrogate Soldier (ranged units), + above4 Surrogate Soldier (ranged units), 2 Battle Fortress (heavy units), 2 Recon Raider (fast units), + above
With 3 TechsWith 3 Techs
2 Battle Fortress (heavy units), 2 Surrogate Soldier (ranged units), 2 Recon Raider (fast units), + above2 Surrogate Soldier (ranged units), 5 Recon Raider (fast units), 5 Battle Fortress (heavy units), + above
With 4 TechsWith 4 Techs
5 Surrogate Soldier (ranged units), 7 Recon Raider (fast units), 5 Battle Fortress (heavy units), + above3 Battle Fortress (heavy units), 3 Recon Raider (fast units), + above
With 5 TechsWith 5 Techs
3 Battle Fortress (heavy units), 3 Recon Raider (fast units), + aboveOnto OF map
Totals:Totals:
14 Recon Raider (fast units), 11 Surrogate Soldier (ranged units), 10 Battle Fortress (heavy units)12 Recon Raider (fast units), 8 Surrogate Soldier (ranged units), 8 Battle Fortress (heavy units)

Oceanic Future Troops
On the OF map, it does not matter whether you fight or negotiate. The troops gained are the same either way, and there is no difference in diamonds from the questline either. Additionally, since some sectors will eventually cost promethium and orichalcum to negotiate, and those can only be gained in earlier ages by spending diamonds, fighting will be much cheaper on the OF map. As with the AF troops, the OF troops will be presented by troops per tech researched, as seen in the chart below.
OF Story Troops
Troops gained before Tech Requirements:
2 Hydroelectric Eel (fast units), 2 Sub Cruiser (ranged units)
With 1 Tech:
2 Sub Cruiser (ranged units), 2 C.R.A.B. Mech (heavy units), + above
With 2 Techs:
2 Hydroelectric Eel (fast units), + above
With 3 Techs:
2 Turturret (artillery units), 2 Sub Cruiser (ranged units), 2 C.R.A.B. Mech (heavy units), + above
With 4 Techs:
2 Manta (light units), 2 Hydroelectric Eel (fast units), + above
With 5 Techs:
2 C.R.A.B. Mech (heavy units), 2 Turturret (artillery units), 2 Sub Cruiser (ranged units), + above
Total:
6 Hydroelectric Eel (fast units), 8 Sub Cruiser (ranged units), 6 C.R.A.B. Mech (heavy units), 4 Turturret (artillery units), and 2 Manta (light units)

After reaching the quest "Persuasion," the player becomes tech blocked until they reach OF. After this, the player can get no more higher aged troops.
 
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UBERhelp1

Well-Known Member
Part 6: Continent Map Tips & Tricks
This section covers some general strategies for advancing on the cMap and Story Quests, and higher age units.

Don't work ahead! In most situations, waiting for a quest to ask for some action is the best way to ensure you don't mess up. Don't research techs until you have to, and don't take sectors in advance in case you have to take it forcefully or peacefully to ensure the rewards you want. However, sending scouts as soon as possible is usually a good idea because they take such a long time to complete.

Negotiating is expensive. Fighting is usually cheaper and easier, and generally yields more troops but sometimes less diamonds. Be sure to read the sections above carefully to make sure you are advancing using the right method to ensure you get the most rewards possible. Also, when negotiating, plan ahead for the goods you will need. Several third-party websites have lists of goods needed for provinces on the cMap. However, use these sites at your own risk as they are not affiliated nor supported by InnoGames.

Be patient. If you are a tech tree racer, getting higher era troops may not be for you, since it involves a large amount of waiting for provinces to be scouted and then short bursts of action every so often. Additionally, it could take weeks or even months before you can research some techs, so be certain to not get hasty and mess up all the progress you have made.

If fighting, be sure not to autobattle, especially if using rogues on the cMap and/or your higher era troops. This is a good way to lose units if you are careless. Always manually battle with your higher era troops unless you are prepared to heal them with diamonds.
 
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UBERhelp1

Well-Known Member
Part 7: Author's Note
As new ages are released, and if it becomes possible to again get higher era units, this guide will be updated. Additionally, as research is completed on some sections of gaining higher age units, the information will be posted here.

For my own reference and for fun, the spoiler below contains a full changelog.
  • Higher Age Units Guide v1.05
    • Oceanic Troops in PME information added!
  • Higher Age Units Guide v1.04
    • Fixed FE troop info
  • Higher Age Units Guide v1.03
    • Added abbreviation info chart
  • Higher Age Units Guide v1.02
    • Updated information to be more clear
    • Formatting changes for easier understanding of information
    • Updated EMA troop information (there were some errors)
    • Other small changes
  • Higher Age Units Guide v1.01
    • Updated CE troop information
    • Added Awesome People list (thanks!)
  • Higher Age Units Guide v1.00
    • Guide posted

Also, thank you very much to the people below for their help with clarifying or supplying information or helping with research:
Forum Members:
Redditors:
  • u/Limeox (Research help)
  • u/woodchuck321 (Research help)

Please note: This is a public guide, but do not plagiarize it nor claim any parts of it as your own. This includes the guide format, pictures, charts, strategies, or any other information without first obtaining permission from the author(s). Thank you for your understanding.

Finally, thanks for reading, and any feedback or comments are appreciated. If you find any errors, please PM me. Also, if anyone knows of ways to obtain units others than what is described in this guide, please feel free to share that knowledge with the community; it would be greatly appreciated.
-UBER​
 
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UBERhelp1

Well-Known Member
Great guide. Is it possible to get any Contemporary Era troops in Postmodern?
Yes. In fact, you can get up to OF units in PME. To get the CE troops you complete the CE map, following the story quests. However, doing so results in a tech-research quest that requires you to age up to CE to complete, thus ending your push on the cMap for troops until reaching CE.

To avoid this, you have to only take certain CE sectors and then take the first sector of the FE map. Doing so skips the tech blocker quest, the remainder of the CE questline, and the entire TE questline. However, there still seems to be some uncertainty about how to do this correctly, so I haven't yet written the section to explain it. Within a year or so, I plan on aging up to PME and attempting this with the strategy I think is most likely to succeed. If it works I'll write up the section.
 
Yes. In fact, you can get up to OF units in PME. To get the CE troops you complete the CE map, following the story quests. However, doing so results in a tech-research quest that requires you to age up to CE to complete, thus ending your push on the cMap for troops until reaching CE.

To avoid this, you have to only take certain CE sectors and then take the first sector of the FE map. Doing so skips the tech blocker quest, the remainder of the CE questline, and the entire TE questline. However, there still seems to be some uncertainty about how to do this correctly, so I haven't yet written the section to explain it. Within a year or so, I plan on aging up to PME and attempting this with the strategy I think is most likely to succeed. If it works I'll write up the section.
Raino on YouTube just upload a video explaining how to avoid the tech block in CE to get hover tank in PME. You should check it out. I’m not interested in that as it will wipe out the whole CE and TE story quests, and it costs a lot. I’m currently in Indy, and I got the MG team, and they are amazing for Indy. Do you think I can get some anti aircraft vehicle if I age up to PME? Should I fight or negotiate certain provinces in the CE map?
 

UBERhelp1

Well-Known Member
Raino on YouTube just upload a video explaining how to avoid the tech block in CE to get hover tank in PME. You should check it out. I’m not interested in that as it will wipe out the whole CE and TE story quests, and it costs a lot. I’m currently in Indy, and I got the MG team, and they are amazing for Indy. Do you think I can get some anti aircraft vehicle if I age up to PME? Should I fight or negotiate certain provinces in the CE map?
If I were you I'd continue on the PME cMap to get the champ as well. But that's just my preference.

I'm not a fan of Raino, since they tend to leave out information or not tell you certain things, but most of it is accurate as far as I can tell.

You should get some AAVs (I think, not 100% sure. Once again, I haven't tested this so I can't verify it) from the cMap, and you'd want to negotiate the Sheik's provinces. You get more diamonds. :)
 

WildOdd

Member
You should get some AAVs (I think, not 100% sure. Once again, I haven't tested this so I can't verify it) from the cMap, and you'd want to negotiate the Sheik's provinces. You get more diamonds. :)
Yes, you can get AAVs. I got two, but generally, you get rewarded more if you negotiate, which I did not, so maybe you can get more. No worries to the people worrying about OF units in PME. If you don't get them then, you can get them in CE too, plus CE is much better to fight in.