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[Guide] Higher Age Units Guide v1.2

UBERhelp1

Well-Known Member
Introduction to the Higher Age Units Guide

Welcome to the Higher Age Units Guide! One of the common questions that appear on the forum from players is that of how to get higher era units. These units can give the player a huge advantage in PvP (both offense and defense), GE, and GBG, among other aspects of the game.

Note that these strategies can often be costly, especially if the player is planning on negotiating the Continent Map rather than fighting. Also, due to the long time it can take to scout sectors, be prepared to go slowly on the tech tree when trying to get higher era units. This strategy is generally more useful for campers rather than tech tree racers for this reason. Some story quests require technologies to be researched. If you don’t save enough techs, you could get blocked.

These higher-aged units can be obtained in generally one of two ways: Bonus and Story Quests. In the chart below, you can see which aged units you can receive based on the age of your city.
Age of PlayerHighest Era Units Player can ReceiveGuide Part (Link)
Bronze Age through Early Middle AgesEarly Middle AgesPart 1
Late Middle AgesColonial AgePart 1
Colonial AgeProgressive EraPart 2
Industrial Age through Modern EraPostmodern Era (or Oceanic Future*)Part 3
Postmodern EraContemporary Era (or Oceanic Future*)Part 4
Contemporary Era through Arctic FutureOceanic FuturePart 5
Oceanic Future onwardCan not receive higher era unitsn/a

*It is possible to skip over sections of the story so that the tech block quests do not appear. However, this is more complicated than just going through the story quests, so these strategies have their own sections in the guide.

Some abbreviations/terms will be used in this guide, which can be found in a list below. I will also respond to questions using the same abbreviations and terms to avoid possible confusion.
_____________Ages__________________________Map/Research_____________Questline
BA - Bronze Age
IA - Iron Age
EMA - Early Middle Ages
HMA - High Middle Ages
LMA - Late Middle Ages
CA - Colonial Age
InA - Industrial Age
PE - Progressive Era
ME - Modern Era
PME - Postmodern Era
CE - Contemporary Era
TE - Tomorrow Era
FE - The Future
AF - Arctic Future
OF - Oceanic Future
VF - Virtual Future
SAM - Space Age: Mars
SAAB - Space Age: Asteroid Belt
SAV - Space Age: Venus
Continent Map - cMap
Sector - Individual area that can be either fought or negotiated
Province - Group of sectors, has a specific name

Tech - Technology
Story Quests - (Usually) Un-abortable quests that follow progression through the ages on the cMap
Trigger - Start a questline or to cause some variation in how the Story or Bonus quests are given to the player
Bonus Quests - Un-abortable quests that are similar to Story Quests, only that they are triggered at certain points and are much shorter
Side Quests - Abortable quests that do not repeat that are based on the age of the player and their progression on the cMap
Recurring Quests or RQ - After all Side Quests are completed or aborted, recurring quests take their place. They loop in a never-ending cycle. Note that you are currently limited to 2000 aborted RQs per day.
Tech Blocker - A story quest that requires you to research a technology or move up an age to be able to complete it in some fashion

As one last note before the guide, be careful with these units. You can only get them once. If they die in battle and you forget to revive them with diamonds, there is no getting them back. Take every precaution not to lose them, as they can be a huge advantage. Use them wisely.

With all the introduction out of the way, this guide will be broken down into several parts, based on each age of units that the player can receive. The contents can be found below:
Part 1: Early Middle Age and Colonial Age Troops
Part 2: Industrial Age and Progressive Era Troops (in CA)
Part 3: Progressive Era to Postmodern Era Troops
Part 4: Oceanic Future Troops in Postmodern Era
Part 5: Tomorrow Era to Oceanic Future Troops
Part 6: Oceanic Future Troops in Postmodern Era
Part 7: Author’s Notes
 
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UBERhelp1

Well-Known Member
Part 1: Early Middle Age and Colonial Age Troops

These two ages of troops are grouped together because the path to acquiring them is rather straightforward and simple.

Early Middle Age Troops
The highest era troops a player can receive in BA and IA are two Armored Infantry (heavy units). These are obtained via the EMA Bonus Questline. This questline can be triggered in any age, but most players reach it in IA. It is triggered by completing the story quest "Maktaba" and taking the province Dunkelwald.

The EMA Bonus Sectors follow the mountains near the IA and BA provinces on the cMap, and the questline guides the player through these sectors. Fighting these sectors can be tricky, as the player is up against barbarians. These troops boost their allies after they die, so do not auto battle unless you have a high attack boost. Instead, manually fight and take each barbarian down to a few health points. Then, you can eliminate them one by one. This saves you having to deal with ever-stronger enemies. Of course, you can always negotiate! There's no difference in rewards depending on whether you fight or negotiate.

To get the EMA troops, the questline requires the player to research 1-2 technologies, so reserve some for this questline. Two technologies are needed if the player has not yet unlocked Military Tactics and therefore can not do PvP fights (one quest requires plundering buildings or researching a technology). Note that this questline will not take over an RQ slot, so it can be completed at the player's leisure.

Colonial Age Troops
Unfortunately, there are no higher era troops available to players in EMA or HMA. However, for players in LMA, there are five Grenadiers (heavy units), two Musketeers (ranged units) and two Field Guns (artillery units) available.

To get the 2 Musketeers, all you have to do is complete either the story quest "Buy Her Freedom" or "Fight for Freedom," which are towards the end of the LMA story. You will get one or the other though, and they don't really differ. You get the musketeers from either.

The rest of the troops are obtainable through the LMA Bonus Questline. This questline only triggers when the player’s city is LMA or higher, has completed the quest "The Fair Maiden," and has scouted the province Ravens Creek. This questline will “take over” a recurring quest slot until it is completed. Additionally, it does not matter whether you fight or negotiate for this questline. You get the same troops/rewards either way.

There are no technology requirements for this questline, other than placing buildings that are from LMA.

Be aware, though, that the bonus questline gives diamonds as one of its final rewards. By aborting the quest “Dungeon or Death Sentence,” the player receives ten more diamonds as a reward, making a total of fifty. If this quest is fulfilled, the player receives only forty diamonds.
 
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UBERhelp1

Well-Known Member
Part 2: Industrial and Progressive Era Troops (In CA)

This section covers the player’s ability to get InA troops and a small amount of PE troops in CA. Starting with the InA cMap, it begins to get trickier. Actions by the player on the cMap can greatly affect rewards and troops. Additionally, the InA Bonus Questline can be triggered in CA, but can only be completed in InA. This means that accidentally triggering the InA Bonus Questline will permanently remove a RQ slot until it is completed.

Industrial Age Troops
In order to avoid loss of an RQ slot, negotiate southern provinces and attack the northern ones. To gain more diamonds later on, be sure to negotiate any sector with natives defending it. Whenever possible, avoid taking sectors of Las Penas. Remember to only do what is necessary – don't work ahead, and be slow in researching technology. By following this technique, the player should receive 6 Rifleman (ranged unit), 2 Jaeger Infantry (light units), 4 Lancers (fast units), 1 Howitzer (heavy unit), 3 Breech Loaders (artillery units), and 8 Bronze Age Horsemen (fast units).

However, since the InA questline can be confusing, I've made the flowchart-ish thing below that shows all the possible routes for the InA questline, with the rewards and decisions shown to help you plan. Note that you can only avoid triggering the InA Bonus Questline (which you can only complete in InA) by either negotiating all provinces or by fighting the northern and negotiating the southern provinces.


Click images to view larger

You might notice that the charts above only show how to get 3 of the 6 available Rifleman (ranged units). To get them, you must negotiate sectors of Okahe, then abort a RQ. Doing so gives you the side quest "Guns for the Natives." Completing that then gives you the quest "The Natives' Support" which yields the 3 additional Riflemen (ranged units).

Progressive Era Troops, in CA
There are a maximum of two PE troops the player can get from the PE story while still in CA, but there are four possible types of troops the player can get - 2 Conscripts (light units), 2 Tanks (heavy units), 2 Snipers (ranged units), or 1 Rapid Fire Cannon (artillery unit). Each "track" has a slightly different strategy to get them, but (and this is important), the player can not get all of these troops.

Unfortunately, the player can only get one of the above choices while in CA. For example, going for the Rapid Fire Cannon blocks the player from getting any of the other units while in CA. However, aging up to InA afterwards gives the player the ability to also get the Tanks or Snipers. So the player has to make a choice from one of the options in the table below.
Troops Gained: CATroops Gained: InA
2 ConscriptsRest of PE*
2 SnipersRest of PE*
2 TanksRest of PE*
1 Rapid Fire Cannon2 Snipers + Rest of PE*
1 Rapid Fire Cannon2 Tanks + Rest of PE*
*The rest of the PE units that can be gained are 1 Armored Car (fast unit) and 3 Conscripts (light units), but these do not depend on this decision. See Part 3 for more on the rest of the PE troops.

And so which is the best choice for you? That depends. If you like artillery, go for the Rapid Fire Cannon, but beware that you get blocked until moving to InA. If you like the other options, you only get those troops plus the rest of the PE troops (see Part 3 below), and miss out on the Rapid Fire Cannon.

So to get these troops, the "paths" will be broken down in the spoilers below, including which provinces to fight/negotiate and what techs you may need.
For all of these, you must take the first province on the map, Havre, and scout the three provinces around it, completing the story quests as you go. It does not matter if you fight or negotiate Havre.
Negotiate sectors when prompted to take sectors in the story quests. It does not matter which sectors you negotiate, as long as you do not fight at this stage.

To get the conscripts, you must both research a technology that does not unlock a military building or expansion, AND later on research a technology that unlocks a decoration, so be sure to save two techs that fit those descriptions for this purpose.
Negotiate sectors of either Uxrow or Omoien, and keep negotiating until you reach the quest Blood in the Trenches, where you are asked to take two sectors. Here, fight sectors of Kriegreich to complete this quest. Complete the next few story quests, and you will get the snipers.

To do so requires researching a technology that does not unlock a military building or expansion, AND later on researching a technology that unlocks a decoration, so be sure to save two techs that fit those descriptions for this purpose.
Negotiate sectors of Kriegreich, and keep negotiating until you reach the quest Blood in the Trenches, where you are asked to take two sectors. Here, fight sectors of either Uxrow or Omoein to complete this quest. Complete the next few story quests, and you will get the tanks.

To do so requires researching a technology that does not unlock a military building or expansion, AND later on researching a technology that unlocks a decoration, so be sure to save two techs that fit those descriptions for this purpose.
To get the Rapid Fire Cannon, the player must fight any of the sectors and research a military technology.

However, which province(s) you fight to do this will determine which units (either tanks or snipers) you can get once you age up to InA. If you would prefer to gain 2 Tanks (heavy units) later on, then take Uxrow or Omoien by fighting, or if you would prefer 2 Snipers (ranged units), take Kriegreich by fighting.

The strategy of getting Snipers and Tanks in CA was kindly provided by @Draqone, and their original post(s) on this topic can be found on the EN forums [here].
 
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UBERhelp1

Well-Known Member
Part 3: Progressive to Postmodern Era Troops

This section covers the ability of the player to get up to Postmodern Era troops in Industrial Age. The player can also acquire these troops in any higher age as well, such as PE and ME, but they just won't be as effective.

Progressive Era Troops
In addition to the PE troops that can be obtained in CA (see Part 2 for how to get these if you are InA and have not already), the total troops that can be acquired from the Progressive Era maps are 2 Snipers (ranged units, only when supporting Joffre), 2 Tanks (heavy units, only when supporting Schledorf), 1 Armored Car (fast unit), and 3 additional Conscripts (light units). As a side note, the player can also get a Publishing House (a PE cultural building) by following a fighting route.

If the player chose to fight to get the Rapid Fire Cannon, in CA or higher, then their choice of which province(s) they attacked will determine which units they receive. If the player chose to get the Rapid Fire Cannon, then they will get either 2 Snipers (ranged units) or 2 Tanks (heavy units) later on in the questline, and will have to research a technology unlocking a decoration to do so.

Following the fighting route (no matter who you are supporting), the story requires researching 1 tech that unlocks a military building and 3 other technologies. To avoid researching yet another technology, be sure to negotiate a sector for the quest "Don't Mention the War."

Following the negotiating route, the story requires researching 1 tech that unlocks a cultural building, 1 tech that unlocks a military building, and 3 other technologies.

Modern Era Troops
On the Modern Era map, it is important to fight the first two provinces. This triggers the side quest "Rin Gozen's Warriors," which yields 4 Bazooka Teams (light units) after completing the story quest "Rin Gozen's Honor." The early acquisition of these Bazookas is very helpful in fighting the remainder of the map. After completing the western portion of the ME cMap, the player receives 3 more Bazooka Teams (light units).

Additionally, fighting sectors of Toimuro and Hiromaguchi will yield an additional 2 Mechanized Infantry (fast units) and 2 Battle Tanks (heavy units).

In total, by fighting on the ME cMap, the player gains 2 Paratroopers (ranged units), 2 Mechanized Infantry (fast units), 2 Battle Tanks (heavy units), and 7 Bazooka Teams (light units). This era's story will require researching 1 technology.

Postmodern Era Troops
Early on in the PME cMap, the "Predator" side quest can be triggered, which results in the player receiving one Commando (light unit). To reach this quest, the player goes through a short side-quest line (abortable). It starts with "Guerilla Warfare." Following this quest is "Supply Chain" and finally "Predator." While the exact trigger conditions are not known, it seems that completing a PME side quest and having sectors on the PME map scouted can trigger this.

To get 5 MG teams (ranged units) from the story quests early in the PME map, you must:
  • Negotiate with Che for any sector
  • Take only one out of two of Che's provinces (Rung Chien Dau or Cai Chet Nui)
  • Take a complete province next to the provinces above
  • Only negotiate Che's provinces. Don't fight him.
Following through the questline will yield the MG teams, via "Business with Che," giving 2 MG teams (ranged units), and "More Business with Che," giving 3 MG teams (ranged units).

In addition, while not confirmed on all the triggers yet, to trigger the quest "Che, Again" which yields 2 Commandos (light units), I took Trung Doi, while having taken only the sectors of Rung Chien Dau required by the questline. I left Day Du Ao alone.

Later in the questline, the player receives 4 Commandos (light units) and 1 PME Champion (heavy unit). As one of the last quests, "Your Choice: Truth or Dare," the player is given a choice between aborting the quest or fulfilling it. By aborting this quest, the player will be able to receive 2 Rocket Artillery.

In total, the player can gain 5 MG Teams (ranged units), 7 Commandos (light units), 1 PME Champion (heavy unit), and 2 Rocket Artillery (artillery units). The PME story quests require researching 3 technologies.
 
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UBERhelp1

Well-Known Member
Part 4: Oceanic Future Troops, in PME

This is probably the most complicated section in this guide. To get FE troops in PME, you have to skip over the CE story questline's tech blocker quest. And to do that, you have to follow some very specific requirements. Note that the exact requirements are a little iffy, you have a little bit of flexibility in what will actually work, however this is what I am 100% sure works.

Preparation
First, the player should not have completed the PME story questline yet (the second last quest is "The End of this Chapter," which requires you to research the last two techs in PME, it is probably easiest to stop at this quest. Before completing the PME story, you have to take provinces on the cMap in CE and TE, and also the first FE province, Agadar. Note that you must negotiate Agadar to get an extra 3 Hover Tanks (heavy units)!

However, there are specific provinces that must be skipped on the CE and TE maps. See the spoiler below for the maps and the provinces you have to skip in each age.
Skip the provinces that remain unscouted on these maps, and don't forget to take the first FE province (Agadar)


Skipping the Tech Blocker
After taking the first FE province, you can finish the PME story. Then, follow the story through the CE storyline. It will ask you to scout one of the CE provinces that you skipped (scout it once it asks you to).

Make sure to abort through recurring quests as you progress through the story, since there are a good amount of CE side quests that give units that can trigger as you move through the story. You can get 2 Missile Artillery (artillery units), 2 Attack Helicopters, (fast units), 2 Assault Tanks (heavy units), and 3 Anti-Aircraft Vehicles (ranged units). The CE story will need 1 tech to be researched.

Towards the end of the CE story, you will skip from the CE story to the FE story, jumping over the CE story's tech blocker quest. After this happens, the story will progress like normal.

The Future Era Story
Once you start the FE story, to get the extra 3 Hover Tanks, be sure to negotiate Agadar, the first province owned by Joy Danba. Then, later on the cMap, be sure to negotiate in Kalabuye (the second province owned by Joy Danba) and to not completely take either Bisoraba or Kalabuye before receiving the 3 Hover Tanks quest "Greetings from a Friend." Once you get the Hover Tanks, it no longer matters whether you fight or negotiate the rest of Kalabuye.

Only take sectors as requested by the FE storyline. Especially, do not take the province Kolaburg completely until the quest "Down the Rabbit Hole," as otherwise you will have to research an additional technology. Also, be sure to take sectors of Fort Buntu by force, since this will yield 2 Rail Gun (artillery units) and 2 Satellite Spotter (ranged units).

Also, if the player receives the quest "An Old Acquaintance," they will receive an additional 3 Exoskeleton Soldier (light units). It is not quite known how this quest can exactly be triggered, or what causes it not to be triggered. I got this quest when negotiating all the FE provinces.

In total, the player can gain 4 Hover Tanks (heavy units), 6 Exoskeleton Soldier (light units), 2 Drone Swarm (fast units), 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units). The FE story requires 3 techs to be researched, 4 if the player takes Kolaburg completely before the quest "Down the Rabbit Hole."

After the story quests jump to FE, the story follows along normally, but I did want to add the above information just because it is so important. The player is not tech blocked after they skip the CE blocker until they reach the end of the OF story. To see more information on the AF and OF stories, troops, and cMaps, see Part 5.
 
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UBERhelp1

Well-Known Member
Part 5: Tomorrow Era to Oceanic Future Troops

This is a more complex section due to its sheer number of troops and technologies needed for the questline. In total, up to 15 techs are needed to be researched in the TE-OF story (an additional technology is needed should the player choose to attack in the AF cMap). This means that technologies have to be left unresearched in ages prior to CE if the player wants all the possible troops they can gain. This will be explained more in-depth later on in this section. These strategies to obtain up to OF troops can be completed in ages CE and higher.

Contemporary Era Information
A side quest can be triggered giving attack helicopters in ME+, but the exact conditions to do this are unknown. Possibly this can be done via negotiating all of Abu Harbi's sectors.) However, by negotiating all 4 of the Sheik's provinces (Amaryah City, Khail, Batif, and Hafar Al Karak), the player receives more diamonds from the questline.

The CE story can give 3 Anti-Aircraft Vehicles (ranged units), 2 Missile Artillery (artillery units), 2 Attack Helicopters (fast units; see above), and 2 Assault Tanks (heavy units).

The CE story requires any one technology to be researched, and this should be done on the way to reaching Stress Management, which is a requirement for the TE storyline. The best way to research the techs in CE to reach Stress Management while leaving as many techs unresearched as possible is shown in the images below. This strategy, however, only leaves 6 techs. An additional 7 techs (8 techs if fighting the AF map) will be needed from prior ages to acquire all of the obtainable troops. Be sure to leave techs open in earlier ages if planning to go for all the troops available.

Screenshot kindly provided by @ODragon
Click image for full-size version.

Tomorrow Era Troops
On the TE cMap, be sure to fight sectors of Torrinhos. This will yield additional troops, namely 2 Anti-Materiel Snipers (ranged units) and 2 Ultra AP (light units).

In total, the player can gain 4 Microwave Blaster (artillery units), 4 Anti-Materiel Snipers (ranged units), 2 Ultra AP (light units), 4 Stealth Tank (heavy units), and 2 Combat Drones (fast units). The TE story requires one technology to be researched.

Also, as an aside, a TE cultural building, the Surveillance Nexus, can be given from a quest after taking Rio Roxo in ages as early as InA!

Future Era Troops
Once you start the FE story, to get the extra 3 Hover Tanks, be sure to negotiate Agadar, the first province owned by Joy Danba. Then, later on the cMap, be sure to negotiate in Kalabuye (the second province owned by Joy Danba) and to not completely take either Bisoraba or Kalabuye before receiving the 3 Hover Tanks quest "Greetings from a Friend." Once you get the Hover Tanks, it no longer matters whether you fight or negotiate the rest of Kalabuye. Hover Tanks are extremely useful, even past FE, so it's a good idea to try and get the 3 extra ones.

Also, if the player receives the quest "An Old Acquaintance," they will receive an additional 3 Exoskeleton Soldier (light units). It is not quite known how this quest can exactly be triggered, or what causes it not to be triggered. I got this quest when negotiating all the FE provinces.

To receive 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units) from the story quests, the player must fight some Colonel Oumee sectors.

In total, the player can gain 2 Drone Swarm (fast units), 6 Exoskeleton Soldier (light units), 4 Hover Tank (heavy units), 2 Rail Gun (artillery units), and 2 Satellite Spotter (ranged units). The FE story requires 3 technologies to be researched (If you fully acquire Kolaburg before the quest Down the Rabbit Hole, this will become 4 technologies needed), but It only takes 2 technologies (or 3 if you fully acquired Kolaburg before Down the Rabbit Hole) to get the hover tank(s).

Arctic Future Troops
This is where things start to get complicated. A negotiation route on the AF cMap will yield slightly less troops, but also require one less technology to be researched. If a player forgot to leave enough technologies open to research, it is wiser to negotiate to get to the better OF troops. However, if the player has enough technologies fighting will yield more higher era troops overall. Since, at this point, technologies to research may become more scarce, charts will be provided to show which troops can be gained after each subsequent tech.

The AF troops gained per techs researched can be seen below, separated by the method obtained.
AF Story Troops, Fighting vs Negotiating

Fighting RouteNegotiating Route
With 1 TechWith 1 Tech
2 Recon Raider (fast units), 2 Surrogate Soldier (ranged units)2 Recon Raider (fast units), 2 Surrogate Soldier (ranged units)
With 2 TechsWith 2 Techs
2 Surrogate Soldier (ranged units), + above4 Surrogate Soldier (ranged units), 2 Battle Fortress (heavy units), 2 Recon Raider (fast units), + above
With 3 TechsWith 3 Techs
2 Battle Fortress (heavy units), 2 Surrogate Soldier (ranged units), 2 Recon Raider (fast units), + above2 Surrogate Soldier (ranged units), 5 Recon Raider (fast units), 5 Battle Fortress (heavy units), + above
With 4 TechsWith 4 Techs
5 Surrogate Soldier (ranged units), 7 Recon Raider (fast units), 5 Battle Fortress (heavy units), + above3 Battle Fortress (heavy units), 3 Recon Raider (fast units), + above
With 5 TechsWith 5 Techs
3 Battle Fortress (heavy units), 3 Recon Raider (fast units), + aboveOnto OF map
Totals:Totals:
14 Recon Raider (fast units), 11 Surrogate Soldier (ranged units), 10 Battle Fortress (heavy units)12 Recon Raider (fast units), 8 Surrogate Soldier (ranged units), 8 Battle Fortress (heavy units)
Combination Route
Totals:
Same as Fighting Route

As mentioned in the chart above, there is a combination route of fighting and negotiating that can give you the same amount of troops as the fighting route, but with only one less tech being needed. This strategy is the best route for most players. Less goods needed, one less tech needed for research, and the maximum number of troops is incredibly helpful. It's explained below, and a big thank you to @NickGlover314 and @Ben Trovato for finding and refining this strategy.
To get all the troops but only need four techs, you must do the following:
Negotiate: The first 5 provinces (Nutarniq, Iluliac, Tuklavik, Ananevut and Qaniit)
Fight at least one sector of each: Nilak and Nunataq
Either Fight or Negotiate: Everything else

To see a little more on this, check out @NickGlover314's post [here] and @Ben Trovato's post [here].

Oceanic Future Troops
On the OF map, it does not matter whether you fight or negotiate. The troops gained are the same either way, and there is no difference in diamonds from the questline either. Additionally, since some sectors will eventually cost promethium and orichalcum to negotiate, and those can only be gained in earlier ages by spending diamonds, fighting will be much cheaper on the OF map. As with the AF troops, the OF troops will be presented by troops per tech researched, as seen in the chart below.
OF Story Troops
Troops gained before Tech Requirements:
2 Hydroelectric Eel (fast units), 2 Sub Cruiser (ranged units)
With 1 Tech:
2 Sub Cruiser (ranged units), 2 C.R.A.B. Mech (heavy units), + above
With 2 Techs:
2 Hydroelectric Eel (fast units), + above
With 3 Techs:
2 Turturret (artillery units), 2 Sub Cruiser (ranged units), 2 C.R.A.B. Mech (heavy units), + above
With 4 Techs:
2 Manta (light units), 2 Hydroelectric Eel (fast units), + above
With 5 Techs:
2 C.R.A.B. Mech (heavy units), 2 Turturret (artillery units), 2 Sub Cruiser (ranged units), + above
Total:
6 Hydroelectric Eel (fast units), 8 Sub Cruiser (ranged units), 6 C.R.A.B. Mech (heavy units), 4 Turturret (artillery units), and 2 Manta (light units)

After reaching the quest "Persuasion," the player becomes tech blocked until they reach OF. After this, the player can get no more higher aged troops.
 
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UBERhelp1

Well-Known Member
Part 6: Oceanic Future Troops in Industrial Age
This strategy is for players around InA, but it is placed here at the end of the guide because of its complexity and cost. Here, I show you how to get up to OF troops in InA, and make you an unstoppable fighting machine.

Preparation
I'm going to come right out and say it - this strategy is not for the faint of heart. It takes a lot of planning and care to do it right. However, this strategy can make you one of the most powerful fighters possible in the game to date. Having troops up to 8 ages higher than your own is incredible. But it comes at a cost. You need to have prepared many unresearched technologies in order to do this. Assuming the player chooses to do the combination route on the AF map, the chart shows how many techs the player needs per era of troops.
Story Questline AgeTechs Needed (ea)Techs Needed (tot)
PE66
ME17
PME310
CE111
TE (skipped)011
FE (up to Hovers)213
Remaining FE114
AF (Combo)418
OF523

As you can see, you need a lot of techs, up to 23 to get all the possible troops. To manage this in InA, you have to save as many techs on the tree as possible. For those in IA who may be considering this strategy to improve a diamond farm, there's just more techs than you need on the tree to manage this, even if BA-IA is completely researched. Anywhere higher than EMA, and it can get iffy on whether or not you have enough techs to get all the troops.

Also, this strategy will not work if you have already gotten all the PME troops, since you need to keep the quest "Your Choice: Truth or Dare" and can not complete it.

Getting the Troops
The first bit is actually pretty easy - follow Part 3 of this guide, where you get the troops from PE to PME. However, due to the tech research requirements, I'd highly advise doing this right when moving to InA, and then researching those techs only as needed by the questline. However, be careful to absolutely under no circumstances complete or abort the quest "Your Choice: Truth or Dare" at the end of the PME story! Yes, you won't get the PME Rocket Artillery, but you'll get better troops later on.

Note that it is important that until you get all the troops, you can not complete or abort "Your Choice: Truth or Dare." It will jump you back to the PME story and you'll become stuck on the tech blocker until you move to PME.

Then, push the cMap to FE, negotiating the first province (Agadar). Be sure to skip the CE and TE sectors marked in Part 4 of this guide. You can also do this before reaching "Your Choice: Truth or Dare" in the PME story questline.

Next, complete a side quest or recurring quest that is NOT "Your Choice: Truth or Dare." This will cause the story to appear in that slot and jump to the beginning of the CE story questline.

Finally, continue through the questline as normal (and be sure to check out my tips in Part 5 on the CE-OF questlines). Just remember to make sure not to abort or complete "Your Choice: Truth or Dare" as you do so. However, note that you will not get any CE troops by doing this strategy.

Also, this strategy can be adapted to get hovers in PME by reducing the number of techs needed. By holding the "Your Choice" Truth or Dare" quest, you can skip the PME blocker and so no longer have to research the last two PME techs to get the hovers.

For this part, a lot of research was needed, and I'd especially like to thank @Stefanos 83163 for posting about this [here]. Without his work this part wouldn't exist. Also, thank you to everyone that helped me test some of my theories on how to do this.
 
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UBERhelp1

Well-Known Member
Part 7: Author's Note

As new ages are released, and if it becomes possible to again get higher era units, this guide will be updated. Additionally, as research is completed on some sections of gaining higher age units, the information will be posted here.

Want to read other guides by me about this game? Check out the list below for more!

For my own reference and for fun, the spoiler below contains a full changelog.
  • Higher Age Units Guide v1.2
    • Finally added OF troops in InA info (thanks again to @Stefanos 83163)
    • Added @Stefanos 83163 to the Awesome People list (thanks!)
    • Made the InA troop info Part 6
    • Removed the previous Part 6 (tips/tricks), since it was a useless filler section
    • Small fixes across the guide
    • Updated links and formatting across the guide
    • Removed Part 3 blurb about hovers in InA since strategy has been added
  • Higher Age Units Guide v1.14
    • Over 100,000 views 6/28/2021!
    • Fixed some of the InA troop info (thanks again to @Ben Trovato)
    • Updated InA questline charts accordingly
  • Higher Age Units Guide v1.13
    • Updated AF Combination Strategy
    • Added @Ben Trovato to the Awesome People list (thanks!)
    • Updated FE troop information (taking provinces)
  • Higher Age Units Guide v1.12
    • Added more PE troops in CA information (courtesy of @Draqone)
    • Added @Draqone to the Awesome People list (thanks!)
    • Added blurb about possibly getting Hover Tanks in InA to the end of Part 3.
  • Higher Age Units Guide v1.11
    • Fixed AF troop information
    • Added AF combination strategy (via @NickGlover314's help)
    • Added @NickGlover314 to Awesome People list (thanks!)
  • Higher Age Units Guide v1.1
    • Finally fixed InA troop info... that was a nightmare
    • Made InA troop flow chart... once again that was a pain
    • New formatting of titles across all my guides
    • Fixed CA troops in LMA info (forgot musketeers!)
    • Other small fixes in grammar
    • Hopefully clearer explanations of some sections
  • Higher Age Units Guide v1.05
    • Oceanic Troops in PME information added!
  • Higher Age Units Guide v1.04
    • Fixed FE troop info
  • Higher Age Units Guide v1.03
    • Added abbreviation info chart
  • Higher Age Units Guide v1.02
    • Updated information to be more clear
    • Formatting changes for easier understanding of information
    • Updated EMA troop information (there were some errors)
    • Other small changes
  • Higher Age Units Guide v1.01
    • Updated CE troop information
    • Added Awesome People list (thanks!)
  • Higher Age Units Guide v1.00
    • Guide posted

Also, thank you very much to the people below for their help with clarifying or supplying information or helping with research:
Forum Members:
Redditors:
  • u/Limeox (Research help)
  • u/woodchuck321 (Research help)

Please note: This is a public guide, but do not plagiarize it nor claim any parts of it as your own. This includes the guide format, pictures, charts, strategies, or any other information without first obtaining permission from the author(s). Thank you for your understanding.

Finally, thanks for reading, and any feedback or comments are appreciated. If you find any errors, please PM me. Also, if anyone knows of ways to obtain units others than what is described in this guide, please feel free to share that knowledge with the community; it would be greatly appreciated.
-UBER​
 
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UBERhelp1

Well-Known Member
Great guide. Is it possible to get any Contemporary Era troops in Postmodern?
Yes. In fact, you can get up to OF units in PME. To get the CE troops you complete the CE map, following the story quests. However, doing so results in a tech-research quest that requires you to age up to CE to complete, thus ending your push on the cMap for troops until reaching CE.

To avoid this, you have to only take certain CE sectors and then take the first sector of the FE map. Doing so skips the tech blocker quest, the remainder of the CE questline, and the entire TE questline. However, there still seems to be some uncertainty about how to do this correctly, so I haven't yet written the section to explain it. Within a year or so, I plan on aging up to PME and attempting this with the strategy I think is most likely to succeed. If it works I'll write up the section.
 

Tytan the Great

Active Member
Yes. In fact, you can get up to OF units in PME. To get the CE troops you complete the CE map, following the story quests. However, doing so results in a tech-research quest that requires you to age up to CE to complete, thus ending your push on the cMap for troops until reaching CE.

To avoid this, you have to only take certain CE sectors and then take the first sector of the FE map. Doing so skips the tech blocker quest, the remainder of the CE questline, and the entire TE questline. However, there still seems to be some uncertainty about how to do this correctly, so I haven't yet written the section to explain it. Within a year or so, I plan on aging up to PME and attempting this with the strategy I think is most likely to succeed. If it works I'll write up the section.
Raino on YouTube just upload a video explaining how to avoid the tech block in CE to get hover tank in PME. You should check it out. I’m not interested in that as it will wipe out the whole CE and TE story quests, and it costs a lot. I’m currently in Indy, and I got the MG team, and they are amazing for Indy. Do you think I can get some anti aircraft vehicle if I age up to PME? Should I fight or negotiate certain provinces in the CE map?
 

UBERhelp1

Well-Known Member
Raino on YouTube just upload a video explaining how to avoid the tech block in CE to get hover tank in PME. You should check it out. I’m not interested in that as it will wipe out the whole CE and TE story quests, and it costs a lot. I’m currently in Indy, and I got the MG team, and they are amazing for Indy. Do you think I can get some anti aircraft vehicle if I age up to PME? Should I fight or negotiate certain provinces in the CE map?
If I were you I'd continue on the PME cMap to get the champ as well. But that's just my preference.

I'm not a fan of Raino, since they tend to leave out information or not tell you certain things, but most of it is accurate as far as I can tell.

You should get some AAVs (I think, not 100% sure. Once again, I haven't tested this so I can't verify it) from the cMap, and you'd want to negotiate the Sheik's provinces. You get more diamonds. :)
 

WildOdd

Member
You should get some AAVs (I think, not 100% sure. Once again, I haven't tested this so I can't verify it) from the cMap, and you'd want to negotiate the Sheik's provinces. You get more diamonds. :)
Yes, you can get AAVs. I got two, but generally, you get rewarded more if you negotiate, which I did not, so maybe you can get more. No worries to the people worrying about OF units in PME. If you don't get them then, you can get them in CE too, plus CE is much better to fight in.