UBERhelp1
Well-Known Member
Introduction to the Higher Age Units Guide |
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Welcome to the Higher Age Units Guide! One of the common questions that appears on this forum is that of how to fight better. My solution? Getting higher aged units. These units can give the player a huge advantage in PvP (both offense and defense), GE, and GBG, among other aspects of the game.
Note that these strategies can often be costly, especially if the player is planning on negotiating the Continent Map rather than fighting. Also, due to the long time it can take to scout sectors, be prepared to go slowly on the tech tree when trying to get higher era units. This strategy is generally more useful for campers rather than tech tree racers for this reason. Some story quests require technologies to be researched. If you don’t save enough techs, you could get blocked.
These higher-aged units can be obtained in generally one of two ways: Bonus and Story Quests. In the chart below, you can see which aged units you can receive based on the age of your city.
Age of Player | Eras of Units Player can Receive | Guide Part (Link) |
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Bronze Age through Early Middle Ages | Early Middle Ages | Part 1 |
Late Middle Ages | Colonial Age | Part 1 |
Colonial Age | Industrial Age, Progressive Era | Part 2 and Part 3 |
Industrial Age through Arctic Future | Progressive Era - Oceanic Future* | Part 3, Part 4, and Part 5 |
Oceanic Future onward | Can not receive higher era units | n/a |
*CE units can only be gotten in PME.
Something you should know before trying to receive these units is the requirements for getting them. Many of the story questlines require technologies to be researched to continue with no alternative. As such it makes sense to plan ahead to make sure you can get the units before you start preparing to go for them. In the chart below, you can see which techs are needed for which age's storyline.
Techs Needed By Age per Age for the Story¹ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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² Must be a military technology.
³ An additional tech needs to be researched if the player has not yet researched Military Tactics.
⁴ Suggested route that avoids triggering the InA Bonus questline. You need 2 military, 1 residential, and 1 production technologies.
⁵ Depends on the PE troops you want. See Part 3 for more details on this. In terms of InA tech requirements, 1-2 of these can be completed while in CA.
⁶ The story is almost entirely skipped.
⁷ The TE story is optional. See Part 4 for more details.
⁸ Only 2 techs are needed before receiving Hover Tanks.
⁹ Using Combination Strategy for less techs. See Part 5 for more details.
Some abbreviations/terms will be used in this guide, which can be found in a list below. I will also respond to questions using the same abbreviations and terms to avoid possible confusion.
_____________Ages_____________ | _____________Map/Research_____________ | Questline |
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BA - Bronze Age IA - Iron Age EMA - Early Middle Ages HMA - High Middle Ages LMA - Late Middle Ages CA - Colonial Age InA - Industrial Age PE - Progressive Era ME - Modern Era PME - Postmodern Era CE - Contemporary Era TE - Tomorrow Era FE - The Future AF - Arctic Future OF - Oceanic Future VF - Virtual Future SAM - Space Age: Mars SAAB - Space Age: Asteroid Belt SAV - Space Age: Venus | Continent Map - cMap Sector - Individual area that can be either fought or negotiated Province - Group of sectors, has a specific name "push" the map - Progressing further on the map Tech - Technology | Story Quests - (Usually) Un-abortable quests that follow progression through the ages on the cMap Trigger - Start a questline or to cause some variation in how the Story or Bonus quests are given to the player Bonus Quests - Un-abortable quests that are similar to Story Quests, only that they are triggered at certain points and are much shorter Side Quests - Abortable quests that do not repeat that are based on the age of the player and their progression on the cMap Recurring Quests or RQ - After all Side Quests are completed or aborted, recurring quests take their place. They loop in a never-ending cycle. Note that you are currently limited to 2000 aborted RQs per day. Tech Blocker - A story quest that requires you to research a technology or move up an age to be able to complete it in some fashion |
I also recommend reading through the entire guide section on the units you want to receive before pursuing those units. It can be easy to make a mistake, and knowing the steps beforehand can help reduce that chance.
As one last note before the guide, be careful with these units. You can only get them once. If they die in battle and you forget to revive them with diamonds, there is no getting them back. Take every precaution not to lose them, as they can be a huge advantage. Use them wisely.
With all the introduction out of the way, this guide will be broken down into several parts, based on each age of units that the player can receive. The contents can be found below:
Part 1: Early Middle Age and Colonial Age Troops
Part 2: Industrial Age Troops
Part 3: Progressive Era to Postmodern Era Troops
Part 4: Contemporary Era to Future Era Troops
Part 5: Arctic Future to Oceanic Future Troops
Part 6: ??? (Coming Soon)
Part 7: Author’s Notes
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