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[Guide] Higher Age Units Guide v2.20

You equate next age troops with having HT's (or better) while camping in INA or a similar era? HAU's are an exploit that INNO tolerates. Along with Diamond farms. However, next age troops are nowhere near as powerful as actual HAU's.
I never equated the two, nor ever mentioned ‘camping”. That's your misinterpretation of my point.

My point was that before next agers were available, earning HUAs took time and a fair amount of disciplined planning (even with Uber1’s great guide). But, in return, the effort provided a nice sense of accomplishment in addition to being able to wipe the battlefield. With several buildings given next age units, it's faster and easier to get HAUs, which diminishes the sense of accomplishment (for me, obviously, as each person is giving a personal opinion here). It was nice to be the only person in a neighborhood with HUAs most of the time. Also, for me, it was more fun starting a new city to first go for HUAs before advancing on the map.

I personally don’t find FoE as interesting when the actual opportunities to be strategic in playing are more and more replaced by events increasingly relying on random chance.

It’s the same for the current event. I find it at least somewhat interesting to complete the event quest to get the Boosts. But spending those boosts in a tedious, boring game is not worth my effort; totally fine if you are into it.

I just find it boring that FoE’s largely reduced to chasing attack boosts, and events seem very bland and uninspired.

Feedback threads are for feedback, after all, and not really for consensus-building.
 
Awhile back. INNO, in one of their messages to players (it may {or may not} have been a Q and A message), stated that they tolerate diamond farms and HAU's, but they were never intended. Their words, not mine. That is fairly exploitive, so (ha ha) yeah, that is a bit nitpicky.

I took issue, at the time, with the fact that they tolerated those, while greatly restricting heavy RQing. Not to mention, that even after putting the limit on, in time, they also changed the RQ's as we aged up, to make them even less valuable, even with a high-level CF. And now, if the GB update goes live, as is, they will even limit the percentage of the QRB. They have gone out of their way to restrict that exploit while tolerating the others I mentioned. To be sure, I have never had an issue with those who use HAU's or have diamond farms. I just find it hypocritical on their part.
Remember Fast swipe? The "exploit" that allowed us to over stuff the FP well with multiple hundreds of an FP collection, (essentially over-riding the 100 FP limit...) as you exploited the time that the client (PC or mobile device) would take to package the information up and ship it off to the service for it's full accounting.

Inno shut that off too. We're good at finding legal ways to be efficient, and when Inno doesn't like something (but tolerates it), we continue to do it. If they engineer a fix, it gets shut down.

Power lifting is conceptually an exploit too (it compresses time to rapidly lift a GB...) but it would be very hard to stop that, and could be argued that our collective intelligence will always create new "edge" efficiencies that weren't conceptualized when the product was designed, but now have to be "adjudicated" if they're going to stay IN and be functional, or designed (removed) out.
 
Remember Fast swipe? The "exploit" that allowed us to over stuff the FP well with multiple hundreds of an FP collection, (essentially over-riding the 100 FP limit...) as you exploited the time that the client (PC or mobile device) would take to package the information up and ship it off to the service for it's full accounting.

Inno shut that off too. We're good at finding legal ways to be efficient, and when Inno doesn't like something (but tolerates it), we continue to do it. If they engineer a fix, it gets shut down.

Power lifting is conceptually an exploit too (it compresses time to rapidly lift a GB...) but it would be very hard to stop that, and could be argued that our collective intelligence will always create new "edge" efficiencies that weren't conceptualized when the product was designed, but now have to be "adjudicated" if they're going to stay IN and be functional, or designed (removed) out.
I figured the Fast swipe (as you call it) myself and taught many people how to set up their city to take advantage of it. I wouldn't necessarily call this an exploit, as most buildings today produce well over the 100 FP limit alone. Not sure what you mean that INNO shut it down. I still employ it today without any issues. You do have to go quick, but it does work and I can collect several buildings and several thousands of FPs in one swipe. My record is all 15 (BG chance) buildings in 1 swipe. However, with the advent of so many roadless buildings, I don't even try to set up my city like that anymore and I am content with several swipes to complete my BG chances. Are you saying that if a person were to set up their city to swipe all 15 chances it would not allow this today? Intersteing. I was not aware. However, the way I do it now, works just fine for me.

On the other hand, how is power leveling an exploit that INNO would be opposed to? Or even an exploit at all? Why would they care if a person wanted to level up a GB rapidly, as long as it was done legitimately?
 
Remember Fast swipe? The "exploit" that allowed us to over stuff the FP well with multiple hundreds of an FP collection, (essentially over-riding the 100 FP limit...) as you exploited the time that the client (PC or mobile device) would take to package the information up and ship it off to the service for it's full accounting.

Inno shut that off too.
Did they? It's likely that you just have a better machine and a better connection to the server now than you used to. I still can collect several buildings at once.
 
About fast swipe.... Yes, they actually had a game "patch" update that called this out as something they chose to "fix" and most definitely included code to "tighten up the timing elements". My best guess on the patch timeframe? 3-4 years ago. Both you guys (@UBERhelp1 and @Dominator - X ) are game veterans, but may be able to chase down the exact game update if you care to. I don't know where to find the historical patch list to even do a search on it for this item.

But I remember it clearly called out and included. Why? Because as I read the patch notes, I knew they were closing an exploit I (and many others...) demonstrably used to my/our benefit.

After the fix, it "seriously" became much more difficult to time it perfectly, especially on mobile. To use it as part of the collection paradigm, it migrated from "anyone can do it..." to become a "learned skill" vs a layup.

Can we still do it - on PC and mobile? We can... but it's tighter in timing tolerances to be AS successful as it originally was. When it was loose, I could really overstuff the well in some cases doing a BG collection, to 600 FP or more.

My point is: I wouldn't have to PAY 5 diamonds for my collection back then, IF they left the fast swipe "loose". So... they realized it was an exploit, closed it off for a majority of people to not be "low hanging fruit", and made spending diamonds to collect - the fashionable way to do it.

@Dominator - X --> On the other hand, how is power leveling an exploit that INNO would be opposed to?

When we can lift an ARC from level 0 to 80 in a few hours or less, that's an exploit of what they designed or even WANT done in the game. They want us here, toiling on that lift or paying for it - or both. The same for the 1.9x design. They disdain we circled the wagons on that as a collective gamer paradigm for FoE. It's more efficient by miles, vs round-robin or some of the other outlandish ideas to collectively lift buildings. Not to mention - safer from plundering.

They can't change either, or can they? They still both speed up the game to our advantages, and make the game more efficient for us. In truth, WE do not spend as much TIME, MONEY or resource to do either of these, as they designed to elicit.

That's my point.

I will tell you this though - Prestige GB design has neutralized 1.9, in large part. So they got their wish. Are we going to stop doing 1.9? Nope, it's in our game DNA now, until something better comes along - from them or us. It can be neutralized pro-actively - or re-actively - many will throw in the towel and move on.

The Empire Strikes back.
 
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I have read this guide, and I have to admit I am very confused. I don't know where to start this process. I am in LMAs, however, I have done quite a bit on continent map. Have I done too much? Have I already done quests that will sink my attempts? Who knows? I sure don't. If there is a guru out there who would consider helping I would really appreciate it. I am on Parkog by the way.
I appreciate you all, and even if I hear from no one, I hope you have the best Forging day possible!
♥️Bella
 
I have read this guide, and I have to admit I am very confused. I don't know where to start this process. I am in LMAs, however, I have done quite a bit on continent map. Have I done too much? Have I already done quests that will sink my attempts? Who knows? I sure don't. If there is a guru out there who would consider helping I would really appreciate it. I am on Parkog by the way.
I appreciate you all, and even if I hear from no one, I hope you have the best Forging day possible!
♥️Bella
Hi there! The first question would be where you are on the map? From there, we can figure out what is or isn't possible.
 
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