Sniping is not dependent on a ratio.
Sniping is the act of securing a spot on a GB instantly and unsolicited.
It does not necessarily imply profit, as that is only one motive. It may be sniped for blueprints at a rate the sniper feels worthwhile. Or to convert their bar FP to packs at a loss. Or to make medals on a newer city.
Sniping is not inherently malicious. There are many players who would be happy to have their buildings sniped. Possibly even more than those who mind!
Now the sniping that gets complained about usually is when a player actively planned to get more than what the sniper paid; but it has nothing to do with any specific ratio - rather their own expectations.
I agree with the general sentiment of your statements but upon further thought, I'd have to argue with the bolded text. How are unsolicited FPs
not malicious? They serve no purpose outside of the contributor's needs/desires no matter how many people want to argue that they are "welcome gifts." I think the latter attitude only came about for the same reasons that players have become complacent about being plundered -- they're not really complacent,
they just literally made a choice to stop getting upset about something they couldn't prevent.
I've always been of the position that I'm here to ensure my own enjoyment in the game not to make it easier or better or happier for someone else. My generosity is, and has always been, in having the
choice to give, not being forced to.
The bottom line is that the ability to snipe via 'snipe zones' wouldn't have ever been possible had the calculations per level been done without making it cheaper to level in the earlier levels like all but the SAT/SASH GBs. Only if all GBs were calculated by this formula would that tired, old chestnut of "it wouldn't be snipable if you'd set up a lock" actually be true. There should never be a "punishment" phase just for unlocking a level.
Am I advocating that the developer change the math? No. I would never advocate for anything that would take up that much time/money to fix/change a problem that occured based on what "used to be." Rather, I'd advocate giving us a choice: let the GB owner decide whether or not they wish to have the basic 3 groups may contribute, e.g., friends, neighbors, guildmates. If we can have a drop-down menu allowing us to message, ignore, or report people (amongst other things), then why not a line addressing the GB issue? It should be individual and I'd definitely recommend that it be kept the way it is as a default but at least there would be a
choice for the GB owner.
Having a choice makes everyone but the greediest of snipers. Ahem, I guess I mean the "purists." Oh, to heck with it. They're not whining about not being able to take advantage on the SAT/SASH GBs, are they? If they are, they're not awfully noisy about it. Let's face it, if we did have such an ability, there are probably far more people who'd just ignore that choice and there would still be plenty of sniping opportunities for the die-hards to keep them happy. And so on.
Oh, did I mention why it's important? Sure, in other posts. It's about the
money. As long as there's a possibility that I can spend my own real money to get that GB, it makes it
mine and by golly, I have every right to protect my investment against bad math, greed, or just plain old honest to goodness mistakes.
As long as I've got 1 blueprint and a bunch of diamonds, I can build any GB I want to. That, my friends, makes it
mine.
My choice, noone else's.
Mine.