AudaciousSprite45399
Member
Proposal
In order to make regular buildings useful in the endgame, newer event buildings should no longer directly give coins, supplies, goods, or population directly. Instead they will give that as a bonus to the regular buildings.
Current System (if applicable)
Event buildings make most regular buildings useless because they are just better. If you look at the top players on any world, you will hardly see anything but event buildings. The top 10 players' cities should look very futuristic, but it doesn't look that way at all with trains and sleighmakers making up most of their city.
Details
All of the released event buildings will remain the same. The new event buildings will enhance the regular buildings instead of replacing them. Event buildings will have percentage bonuses to coins, supplies, goods, or population from regular buildings up to their age instead of directly providing them. They would still give a bonus to older event buildings and higher age regular buildings, but it will have a significant penalty to the bonus. The penalty for the older event buildings would be enough to put them on par with premium buildings of that age. This will make it so a large part of an optimal city will need some regular buildings to make use of the event buildings.
Abuse Prevention
I don't see any possible way this can be abused.
Visual Aids
This is an Adaptive Home, or the best residential building in the game. It's rare to see because players will have enough event buildings to make it obsolete by the time they get to SAM.
Conclusion
The artists for this game put time into the designs for these regular buildings, but it's all for nothing when those buildings are obsolete before unlocking them. Something needs to be done.
In order to make regular buildings useful in the endgame, newer event buildings should no longer directly give coins, supplies, goods, or population directly. Instead they will give that as a bonus to the regular buildings.
Current System (if applicable)
Event buildings make most regular buildings useless because they are just better. If you look at the top players on any world, you will hardly see anything but event buildings. The top 10 players' cities should look very futuristic, but it doesn't look that way at all with trains and sleighmakers making up most of their city.
Details
All of the released event buildings will remain the same. The new event buildings will enhance the regular buildings instead of replacing them. Event buildings will have percentage bonuses to coins, supplies, goods, or population from regular buildings up to their age instead of directly providing them. They would still give a bonus to older event buildings and higher age regular buildings, but it will have a significant penalty to the bonus. The penalty for the older event buildings would be enough to put them on par with premium buildings of that age. This will make it so a large part of an optimal city will need some regular buildings to make use of the event buildings.
Abuse Prevention
I don't see any possible way this can be abused.
Visual Aids
This is an Adaptive Home, or the best residential building in the game. It's rare to see because players will have enough event buildings to make it obsolete by the time they get to SAM.
Conclusion
The artists for this game put time into the designs for these regular buildings, but it's all for nothing when those buildings are obsolete before unlocking them. Something needs to be done.