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How to bring back the ascetic of the ages

Proposal
In order to make regular buildings useful in the endgame, newer event buildings should no longer directly give coins, supplies, goods, or population directly. Instead they will give that as a bonus to the regular buildings.

Current System (if applicable)
Event buildings make most regular buildings useless because they are just better. If you look at the top players on any world, you will hardly see anything but event buildings. The top 10 players' cities should look very futuristic, but it doesn't look that way at all with trains and sleighmakers making up most of their city.


Details
All of the released event buildings will remain the same. The new event buildings will enhance the regular buildings instead of replacing them. Event buildings will have percentage bonuses to coins, supplies, goods, or population from regular buildings up to their age instead of directly providing them. They would still give a bonus to older event buildings and higher age regular buildings, but it will have a significant penalty to the bonus. The penalty for the older event buildings would be enough to put them on par with premium buildings of that age. This will make it so a large part of an optimal city will need some regular buildings to make use of the event buildings.

Abuse Prevention
I don't see any possible way this can be abused.

Visual Aids
1578893040156.png
This is an Adaptive Home, or the best residential building in the game. It's rare to see because players will have enough event buildings to make it obsolete by the time they get to SAM.

Conclusion
The artists for this game put time into the designs for these regular buildings, but it's all for nothing when those buildings are obsolete before unlocking them. Something needs to be done.
 

Super Catanian

Well-Known Member
Cultural Settlements...
I would actually be in favor of some sort of new Cultural Settlements for futuristic ages, similar to the Mars Colony.
And I definitely agree with you on how the artists' works become obsolete because the Buildings are never used. Seems like such a waste of time, and yet many proposals are shot down because it will waste the developers' time.

However, it will need to be balanced very carefully. No way in hell will I be happy when my Cider Mill, Winter Spire, Abandoned Asylum, or World's Fair lose a significant portion of their FP and Goods income that they've been providing me for a long time.

±1
 

Algona

Well-Known Member
I vote no.

I love the novel idea behind this Proposal. It;s well written.

But it wonlt do much good.

If Special Buildings become less efficeint folk will turn to GBs to fill needs. GBs already give ridiculous boosts to Coins and Supply productions, RQs give even more and also huge quantities of Goods. Folk would pnly build mundane Housing after acquiring and pawering the three pop GBs.

All cities would become RQ factories with powered GBs supporting that.

Worse from my perspective, this Proposal amounts to a dictate from you to make players play the way you want.

You can implement this now in your city, any player can. But forcing them to do so? No thanks.
 
Cultural Settlements...
I would actually be in favor of some sort of new Cultural Settlements for futuristic ages, similar to the Mars Colony.
And I definitely agree with you on how the artists' works become obsolete because the Buildings are never used. Seems like such a waste of time, and yet many proposals are shot down because it will waste the developers' time.

However, it will need to be balanced very carefully. No way in hell will I be happy when my Cider Mill, Winter Spire, Abandoned Asylum, or World's Fair lose a significant portion of their FP and Goods income that they've been providing me for a long time.

±1
The current event buildings would stay the same. The penalty means the bonuses from the new event buildings won't be as strong, but it would still give bonuses to them.
 
I vote no.

I love the novel idea behind this Proposal. It;s well written.

But it wonlt do much good.

If Special Buildings become less efficeint folk will turn to GBs to fill needs. GBs already give ridiculous boosts to Coins and Supply Productions, RQs give even more and ridiculous quantities of Goods.

All cities would become RQ factories with powered GBs supporting that.

Worse from my perspective, this Proposal amounts to a dictate from you to make players play the way you want.

You can implement this now in your city, any player can. But forcing them to do so? No thanks.
Special buildings would still be very sought after, but you wouldn't be able to fill your city with them completely. They would not have any effect on GBs or RQs. They would make up around 30% of your city instead of 90% ideally.
 

Algona

Well-Known Member
Special buildings would still be very sought after, but you wouldn't be able to fill your city with them completely. They would not have any effect on GBs or RQs. They would make up around 30% of your city instead of 90% ideally.
That doesn't mean they should make regular buildings obsolete though just because they are part of the game.

Of. Dear. Lord.

You need to lose the desire to want to force people to play this game the way you want them to play. As long as you want to do so you will never be happy playing this game.

You can play however you want, eschewing any aspect of the game you choose. Don't like any or all SBs or GBs or any aspect of the game? Don't use them, your decision. Many years long players choose this and find satisfaction playing the game they want to play.

But don't be so arrogant as to try to get INNO to put limits on the game so that others have to play the game the way you want.

----------

The results of this Proposal would not be what you want, a resurgence of mundane buildings.

The best players still won't build mundane buildings.*

Instead the top players will still have pretty much what they have now, a lot of hyper level GBs surrounded by lots of 'second tier' readily available SBs like TF and SoK** which will eventually be replaced by rows of the new GBG SB SoH with the possibility of a return of HQS modified for the current game state thrown in for good measure.

How about leaving well enough alone instead of going back to 2017?



*With the exception to support the inevitable resurgence of updated HQS. (Yeah, I know you don't understand that, be thankful.)

**Heh. For you long timers. did you ever think there would come a time where you might consider SoK or TF second tier?
 

RazorbackPirate

Well-Known Member
-1

If you want YOUR city to look like it's age, build all the regular buildings you want. Otherwise,

Keep your hands off mine. I don't care what your city looks like and it's none of your business what mine looks like.

Inno makes the decisions they do and seem quite satisfied with the results, and so am I.
 

DeletedUser

A) Many buildings already exist that boost coin and supply production, and GBs that provide goods both directly and indirectly, as well as buildings and GBs that provide plenty of population. In fact, you won't find many regular buildings in many advanced cities. I only have a few supply buildings, mostly for quests.
B) New buildings is a suggestion prohibited for proposals under the Do Not Suggest List, link in my signature.
C) Due to B, thread closed.

Edit: Just realized that this thread was moved to Forge Hall, so am reopening it for discussion.
 
Last edited by a moderator:

mamboking053

Well-Known Member
:) I get it, there's a lot of buildings that just get wasted because of power creep. What's even the point of making new residential buildings for new ages when no one will use them? You also lose a certain part of the interaction, aesthetic, and challenge of being in a new age and tinkering with different mechanics like two-way roads. While you are free to engage in this on your own, you put yourself at a loss by missing out on a lot of the benefits that will make you competitive with those that don't.

It's a valid point to bring up in terms of gameplay. But your idea also has draw backs. Your proposal would mean increasing the amount of city space needed to achieve the function more powerful buildings give and part of the game is refining your city for that purpose. A lot of the art of civilization get's sacrificed to the ugliness of efficiency- even in real life. Sucks, but what can you do?

I'd have to vote no, but it does make me wonder whether Inno should look into making the idea of playing in a particular age a more emphasized feature outside of different units you'll be spamming in one arena or the other.
 

DeletedUser36572

That doesn't mean they should make regular buildings obsolete though just because they are part of the game.

Well written and you did a good job of presenting your ideas.

Unfortunately -1 (no)
To coin a phrase from an antique car restoration specialist ...

“When it comes to hobbyist, their antique cars and so on, in nine tenths of the cases I encounter, the car either runs great, or looks great, and seldom both.”

People Forge their Empires the way they want them to be.
What is important to one player is not necessarily as important to another player.

I have seen cities that look Awesome ... I have seen cities that perform Awesomely regardless how they look ... I have been most impressed by players that have cities that can do both.

In the last of those those options, it was never a game function or a forced choice.

You don’t have to change the game and make everyone do things the way you would like, for you to be Awesome doing what you want.

.
 
My idea might not be perfect, but SOMETHING should be done to make regular buildings competitive again. You know you have a problem when the premium buildings unlocked on reaching a new age later on are already obsolete.
 
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