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How to bring back the ascetic of the ages

Well written and you did a good job of presenting your ideas.

Unfortunately -1 (no)
To coin a phrase from an antique car restoration specialist ...

“When it comes to hobbyist, their antique cars and so on, in nine tenths of the cases I encounter, the car either runs great, or looks great, and seldom both.”

People Forge their Empires the way they want them to be.
What is important to one player is not necessarily as important to another player.

I have seen cities that look Awesome ... I have seen cities that perform Awesomely regardless how they look ... I have been most impressed by players that have cities that can do both.

In the last of those those options, it was never a game function or a forced choice.

You don’t have to change the game and make everyone do things the way you would like, for you to be Awesome doing what you want.

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There is a BIG difference between those cars and this game. Those cars needed to be designed the way they were for optimal performance, while you can change the appearance of a building in this game without any downsides.
 

DeletedUser36572

If there is no downside then there is no need to fix what isn’t broken.

The point being, I don’t care if you like the way my city looks, or what buildings may I use for what reasons I may desire ... My Empire is not yours.

You are not talking about making a car run at its peak of performance, you are talking about regulating parts in order to suit your particular desires.

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If there is no downside then there is no need to fix what isn’t broken.

The point being, I don’t care if you like the way my city looks, or what buildings may I use for what reasons I may desire ... My Empire is not yours.

You are not talking about making a car run at its peak of performance, you are talking about regulating parts in order to suit your particular desires.

.
Just because you like that your city looks nothing like the age it's supposed to be in doesn't mean others like having to make theirs look like that if they want an optimal city. Premium buildings being obsolete out of the gate when you age up is CLEARLY BROKEN.
 

DeletedUser36572

Just because you like that your city looks nothing like the age it's supposed to be in doesn't mean others like having to make theirs look like that if they want an optimal city. Premium buildings being obsolete out of the gate when you age up is CLEARLY BROKEN.

You’re trying to “fix” something that is currently a matter of choice ... And attempting to do so by somewhat altering the choices and desires of others.

We are not required to build a city as you see fit, paying attention to the details you find significant.

I personally prefer to have a wonderfully eclectic mix of buildings that precisely provide my possibly more Progressive Empire with exactly what it needs to perform at the level I desire. If it offends you that the only Age specific building in it is the Town Hall ... Well, I didn’t ask you, nor did I attempt to change the current or future building dynamics.

.
 

DeletedUser29726

+1
A sleigh builder in SAM is better than a rocket builder in SAM ?

Not entirely. I do in fact have 30 rocket testing sites because of the 1 hour quest they offer.
Space per 1 hr quest with rockets: 6x 6x4 (including half road) = 144
Space per 24 hr quest with sleigh builders: 6x 2x3.5 (including half road) = 42

If you can complete the 1 hr quests at least 4 times a day it's more quests. If you can say manage it 10 times a day it's many more quests (plus supplies that can be used to run still more quests).

Where sleigh builders are amazing is if you've got them as previous age buildings as they can provide a source of those difficult to find previous age goods. I do plan to go this way moreso in Ceres (most of my sleigh builders are in inventory waiting).

In terms of the OP's original sentiment - I think that ship's too far gone. Most people will just go for the best FP producers, which don't require population, so they tend to have more than enough population without trying for it (and in fact complain about population on event buildings at times because that'd make them need happiness and 'regular' cultural buildings).

About the only way people need a ton of population is if they're running a ton of barracks or goods buildings - something most won't do. I did run a lot of barracks for a long time for GvG purposes - but I'm ignoring that feature for the time being mostly. When I did have 30+ barracks kicking around to make DAs though I did use actual housing from my current age for extra population (on top of inno tower and habitat and event buildings providing pop).
 

WinnerGR

Well-Known Member
Not entirely. I do in fact have 30 rocket testing sites because of the 1 hour quest they offer.
Space per 1 hr quest with rockets: 6x 6x4 (including half road) = 144
Space per 24 hr quest with sleigh builders: 6x 2x3.5 (including half road) = 42

If you can complete the 1 hr quests at least 4 times a day it's more quests. If you can say manage it 10 times a day it's many more quests (plus supplies that can be used to run still more quests).

Where sleigh builders are amazing is if you've got them as previous age buildings as they can provide a source of those difficult to find previous age goods. I do plan to go this way moreso in Ceres (most of my sleigh builders are in inventory waiting).

In terms of the OP's original sentiment - I think that ship's too far gone. Most people will just go for the best FP producers, which don't require population, so they tend to have more than enough population without trying for it (and in fact complain about population on event buildings at times because that'd make them need happiness and 'regular' cultural buildings).

About the only way people need a ton of population is if they're running a ton of barracks or goods buildings - something most won't do. I did run a lot of barracks for a long time for GvG purposes - but I'm ignoring that feature for the time being mostly. When I did have 30+ barracks kicking around to make DAs though I did use actual housing from my current age for extra population (on top of inno tower and habitat and event buildings providing pop).
Ok
 
You’re trying to “fix” something that is currently a matter of choice ... And attempting to do so by somewhat altering the choices and desires of others.

We are not required to build a city as you see fit, paying attention to the details you find significant.

I personally prefer to have a wonderfully eclectic mix of buildings that precisely provide my possibly more Progressive Empire with exactly what it needs to perform at the level I desire. If it offends you that the only Age specific building in it is the Town Hall ... Well, I didn’t ask you, nor did I attempt to change the current or future building dynamics.

.
The current system already forces people to use event buildings if they don't want to fall behind others. You are being hypocritical here by defending that system as it forces players to use as many event buildings as possible if they want an optimal city, but you are against a new system that makes the regular buildings worth building again.
 

DeletedUser36572

The current system already forces people to use event buildings if they don't want to fall behind others. You are being hypocritical here by defending that system as it forces players to use as many event buildings as possible if they want an optimal city, but you are against a new system that makes the regular buildings worth building again.

The current system doesn’t force anyone to do anything.
People are free to choose whatever they like.

You are talking about the desire to limit those choices to more closely mirror what you feel are the choices others should be required to make, by influencing what is available in the future.

You are attempting to assign a value to a building that currently may or may not be desired by others, and possibly eliminate the ability for people to choose what they could view as a more valuable alternative.

Event Buildings are for profit as much as astetics.
Performance, to the desires of those willing to spend money, should determine their value.

Not whether or not you think they should do what you like, in order to force compliance with what you consider to be important.

The staff pays attention to what people ask for, and if you are trying to sell the idea that future Event Buildings should be limited to the characteristics that best suit your desired gameplay ... Are you willing to foot the bill when no one invests in an Event Building designed to tailor their choices to your desires?

“All speculation aside, when it comes to what your car is worth ... It’s only worth what someone else is willing to put money in your hands, and pay you for it.”

.
 
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BruteForceAttack

Well-Known Member
The current system already forces people to use event buildings if they don't want to fall behind others. You are being hypocritical here by defending that system as it forces players to use as many event buildings as possible if they want an optimal city, but you are against a new system that makes the regular buildings worth building again.

Inno is looking for $$$$$ better event buildings = more $$$$$$.. if someone has spent $$$$ on premium buildings and age up Inno wants them to spend more $$$$$ to get newer premium buildings....What you are asking is Inno cut their revenue source...think about it..
 

RazorbackPirate

Well-Known Member
My idea might not be perfect, but SOMETHING should be done to make regular buildings competitive again.
Why? Seriously, why? The only reason you've given is you don't like it. Why are you so concerned what other player's cities look like? Inno clearly isn't. If they were, they would not have developed the game the way they have.

Inno develops the game in the way they want. You develop your city the way you want. I develop my city the way I want. Why is that not okay with you? Why do you want to control how Inno develops their game or how I develop my city?
The current system already forces people to use event buildings if they don't want to fall behind others. You are being hypocritical here by defending that system as it forces players to use as many event buildings as possible if they want an optimal city, but you are against a new system that makes the regular buildings worth building again.
There is no such thing as 'falling behind others.' FoE has no winners, no losers. I build my city in a way that suits me. What anyone else does with their city has no effect on mine, how I develop my city has no effect on theirs.
 
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The current system doesn’t force anyone to do anything.
People are free to choose whatever they like.

You are talking about the desire to limit those choices to more closely mirror what you feel are the choices others should be required to make, by influencing what is available in the future.

You are attempting to assign a value to a building that currently may or may not be desired by others, and possibly eliminate the ability for people to choose what they could view as a more valuable alternative.

Event Buildings are for profit as much as astetics.
Performance, to the desires of those willing to spend money, should determine their value.

Not whether or not you think they should do what you like, in order to force compliance with what you consider to be important.

The staff pays attention to what people ask for, and if you are trying to sell the idea that future Event Buildings should be limited to the characteristics that best suit your desired gameplay ... Are you willing to foot the bill when no one invests in an Event Building designed to tailor their choices to your desires?

“All speculation aside, when it comes to what your car is worth ... It’s only worth what someone else is willing to put money in your hands, and pay you for it.”

.
You can still build the city the way you want with that system.
 
Because new players buy them thinking they can advance more quickly, before they figure out that they're a waste of money. As has often been said, patience will save you diamonds and $$$ in this game. Inno counts on impatience to loosen wallets.
That gives lower age premium buildings a purpose, but it still makes the new premium buildings pointless since players know better by then.
 

DeletedUser36572

You can still build the city the way you want with that system.

Great ... Thanks for telling me I can do what I already know and do anyway.
No ... I don’t want half a cheeseburger, so I’ll have to order more French fries.

Not Making A Dent

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DeletedUser36572

Not entirely. I do in fact have 30 rocket testing sites because of the 1 hour quest they offer.
Space per 1 hr quest with rockets: 6x 6x4 (including half road) = 144
Space per 24 hr quest with sleigh builders: 6x 2x3.5 (including half road) = 42

If you can complete the 1 hr quests at least 4 times a day it's more quests. If you can say manage it 10 times a day it's many more quests (plus supplies that can be used to run still more quests).

Where sleigh builders are amazing is if you've got them as previous age buildings as they can provide a source of those difficult to find previous age goods. I do plan to go this way moreso in Ceres (most of my sleigh builders are in inventory waiting).

In terms of the OP's original sentiment - I think that ship's too far gone. Most people will just go for the best FP producers, which don't require population, so they tend to have more than enough population without trying for it (and in fact complain about population on event buildings at times because that'd make them need happiness and 'regular' cultural buildings).

About the only way people need a ton of population is if they're running a ton of barracks or goods buildings - something most won't do. I did run a lot of barracks for a long time for GvG purposes - but I'm ignoring that feature for the time being mostly. When I did have 30+ barracks kicking around to make DAs though I did use actual housing from my current age for extra population (on top of inno tower and habitat and event buildings providing pop).

Some side Event Buildings offer great options as well.

When you need a quick population boost, with additional benefits for space used, Athletic Quarters and Contestant Housing can come in handy.

Perhaps a shameless plug since they may be available in the upcoming Forge Bowl (I haven’t looked).

.
 

DeletedUser29726

Some side Event Buildings offer great options as well.

When you need a quick population boost, with additional benefits for space used, Athletic Quarters and Contestant Housing can come in handy.

Perhaps a shameless plug since they may be available in the upcoming Forge Bowl (I haven’t looked).

.

The side benefits of most aren't enough for inferior population density in higher ages usually if what you really want is pop. There is no competition for diamond-housing of the most recent age usually in that regard; and even non-premium housing tends to beat out event wannabe-houses. The only reason things like colossus are useful for pop is because you're really building them for the FP and attack boost anyways. That it provides pop is just an added benefit/downside depending on the needs of your city.

Things like contestant's estate (which I have a few but they're on the delete-me-when-you-find-something-else list), and athlete living quarters do not efficiently provide their alternate effects and do not even come close to efficiently provide housing space either. They are pretty much poor buildings that might be of slight use to a new-ish city or are for people who just like how they look.
 
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