grandmaster ubero
New Member
Innogames already have a solution partially introduced to this issue with SAM!
Your Mars colony can only use Mars specific buildings, like houses and goods buildings.
This wont resolve the issue for
earlier ages i agree, but its a compromise; u can keep your main city and change,,add or remove special and event buildings there as much u want,
while you cal also enjoy the current era theme in your colony with Mars background and their own unique buildings. Settlement provides further
new environments away from the city.
One mistake was not to make all the SAM buildings (GB excepted) colony exclusive and the supply /production buildings should have been producing mars credits not supply for main city and the mars houses should have produced just population or maybe coin and supply if just population isn't good enough.
Here are what i would do :
Make next eras like Mars but reduce the costs cause its getting to high, also make them colonies (that seem to be the plan) that saves land and saves performance,
also make all the age related stuff colony exclusive and prohibit use of any building except buildings of that age from usage in the colony, that way all
will have to use it for raw materials, goods, etc. Also maybe focus on colony people and have things like education and training for different skills and ways to combine them too be used to increase the colonies output (similar to the Ship and Harbour).
If people have to produce a good or ore to research and to unlock map and for goods for
Great Buildings they will use those buildings that can produce them, if those can only be used in colony and no event buildings can be used to produce
them and cant be used in colony, then you will have a colony with houses, production buildings, goods buildings etc.
You can even have decorations and
demand for happiness there or something different each new era, maybe a new type of building for each new era related to it, in the colony.
You could even have a mini game different for each new colony with awards that you cant produce or get anywhere else but there.
The best way about this is that it allows for maximal flexibility; main city wont be change and you can still enjoy events and add their items to it while you also can develop and use the eras specific own buildings for something useful in its own landscape, in a colony.
Finally change the backgrounds and have age specific weather; industrial could have more dark,gritty gray color and smoke and smog,for instance.
Clearly the game is moving away further from the main city, its still the foundation for productions and military, but for new challenges and new concepts to flourish i cant see that working in main city its gotta be in colony and settlements.
Your Mars colony can only use Mars specific buildings, like houses and goods buildings.
This wont resolve the issue for
earlier ages i agree, but its a compromise; u can keep your main city and change,,add or remove special and event buildings there as much u want,
while you cal also enjoy the current era theme in your colony with Mars background and their own unique buildings. Settlement provides further
new environments away from the city.
One mistake was not to make all the SAM buildings (GB excepted) colony exclusive and the supply /production buildings should have been producing mars credits not supply for main city and the mars houses should have produced just population or maybe coin and supply if just population isn't good enough.
Here are what i would do :
Make next eras like Mars but reduce the costs cause its getting to high, also make them colonies (that seem to be the plan) that saves land and saves performance,
also make all the age related stuff colony exclusive and prohibit use of any building except buildings of that age from usage in the colony, that way all
will have to use it for raw materials, goods, etc. Also maybe focus on colony people and have things like education and training for different skills and ways to combine them too be used to increase the colonies output (similar to the Ship and Harbour).
If people have to produce a good or ore to research and to unlock map and for goods for
Great Buildings they will use those buildings that can produce them, if those can only be used in colony and no event buildings can be used to produce
them and cant be used in colony, then you will have a colony with houses, production buildings, goods buildings etc.
You can even have decorations and
demand for happiness there or something different each new era, maybe a new type of building for each new era related to it, in the colony.
You could even have a mini game different for each new colony with awards that you cant produce or get anywhere else but there.
The best way about this is that it allows for maximal flexibility; main city wont be change and you can still enjoy events and add their items to it while you also can develop and use the eras specific own buildings for something useful in its own landscape, in a colony.
Finally change the backgrounds and have age specific weather; industrial could have more dark,gritty gray color and smoke and smog,for instance.
Clearly the game is moving away further from the main city, its still the foundation for productions and military, but for new challenges and new concepts to flourish i cant see that working in main city its gotta be in colony and settlements.
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