| Name | Properties | Costs | Building
Time | Instant finish
cost |
|---|
| Name | Properties | Costs | Building
Time | Instant finish
cost | |
|---|
| Watchtower |
- If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level.
| 500 |
1 hour | 50 |
| Decoys |
- If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition.
| 500 |
4 hours | 50 |
| Traps |
- If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition.
| 3,000 |
5 hours | 50 |
| Basic Field Camp |
- If members of the owning guild of this province advance into adjacent provinces, they have a 20% chance to not increase their attrition level.
- This province requires +5% advances to be conquered.
- This province generates 15% more victory points.
| 2,900 |
2 hours | 50 |
| Regular Field Camp |
- If members of the owning guild of this province advance into adjacent provinces, they have a 40% chance to not increase their attrition level.
- This province requires +10% advances to be conquered.
- This province generates 30% more victory points.
| 5,200 |
2,5 hours | 90 |
| Advanced Field Camp |
- If members of the owning guild of this province advance into adjacent provinces, they have a 60% chance to not increase their attrition level.
- This province requires +30% advances to be conquered.
- This province generates 100% more victory points.
| 7,000 |
3 hours | 125 |
| Basic Guild Barracks |
- If members of the owning guild of this province advance into adjacent provinces, they have a 20% chance to not increase their attrition level.
- This province requires +5% advances to be conquered.
| 2,800 |
2 hours | 50 |
| Regular Guild Barracks |
- If members of the owning guild of this province advance into adjacent provinces, they have a 40% chance to not increase their attrition level.
- This province requires +10% advances to be conquered.
| 5,000 |
2,5 hours | 90 |
| Advanced Guild Barracks |
- If members of the owning guild of this province advance into adjacent provinces, they have a 60% chance to not increase their attrition level.
- This province requires +30% advances to be conquered.
| 6,800 |
3 hours | 125 |
| Basic Field Outpost |
- If members of the owning guild of this province advance into adjacent provinces, they have a 20% chance to not increase their attrition level.
- This province requires +5% advances to be conquered.
- This province generates an additional 25 victory points.
| 5,800 |
2 hours | 85 |
| Regular Field Outpost |
- If members of the owning guild of this province advance into adjacent provinces, they have a 40% chance to not increase their attrition level.
- This province requires +10% advances to be conquered.
- This province generates an additional 50 victory points.
| 10,400 |
2,5 hours | 135 |
| Advanced Field Outpost |
- If members of the owning guild of this province advance into adjacent provinces, they have a 60% chance to not increase their attrition level.
- This province requires +30% advances to be conquered.
- This province generates an additional 100 victory points.
| 14,000 |
3 hours | 185 |
| Basic Field Garrison |
- Guild starting province only
- If members of the owning guild of this province advance into adjacent provinces, they have a 26% chance to not increase their attrition level.
- Your Guild generates 25% more victory points
| 25,000 |
6 hours | 125 |
| Regular Field Garrison |
- Guild starting province only
- If members of the owning guild of this province advance into adjacent provinces, they have a 52% chance to not increase their attrition level.
- Your Guild generates 50% more victory points
| 40,000 |
12 hours | 125 |
| Advanced Field Garrison |
- Guild starting province only
- If members of the owning guild of this province advance into adjacent provinces, they have a 80% chance to not increase their attrition level.
- Your Guild generates 100% more victory points
| 75,000 |
24 hours | 125 |
| Basic Guild Fortress |
- Guild starting province only
- If members of the owning guild of this province advance into adjacent provinces, they have a 26% chance to not increase their attrition level.
- Your Guild generates 25% more victory points
- This province generates an additional 100 victory points.
| 40,000 |
6 hours | 125 |
| Regular Guild Fortress |
- Guild starting province only
- If members of the owning guild of this province advance into adjacent provinces, they have a 52% chance to not increase their attrition level.
- Your Guild generates 50% more victory points
- This province generates an additional 300 victory points.
| 75,000 |
12 hours | 125 |
| Advanced Guild Fortress |
- Guild starting province only
- If members of the owning guild of this province advance into adjacent provinces, they have a 80% chance to not increase their attrition level.
- Your Guild generates 100% more victory points
- This province generates an additional 500 victory points.
| | | |