Mustapha00
Well-Known Member
The frequency of occurrence is irrelevant. Inno has given us things that no one really wanted (Settlements, for instance), so it's obvious that they are...let's say "selective" when it comes to applying their efforts on behalf of player requests. That a thing which happens infrequently due to a shortcoming in a given system does not mean that it should not be addressed.
And if it were a case of attacking for Tower Points, that would be...well, not "better" but perhaps "less bad". It's still relying on a broken game mechanic in order to achieve a goal. But a sizable plurality, if not an outright majority, of such players extend the attack to a plunder, again benefiting from a broken game mechanic. Fix the mechanic- an easy fix by the way because the fix is already a part of the game- and let's see who are the real Sun Tzus and who the Armchair Generals.
And if it were a case of attacking for Tower Points, that would be...well, not "better" but perhaps "less bad". It's still relying on a broken game mechanic in order to achieve a goal. But a sizable plurality, if not an outright majority, of such players extend the attack to a plunder, again benefiting from a broken game mechanic. Fix the mechanic- an easy fix by the way because the fix is already a part of the game- and let's see who are the real Sun Tzus and who the Armchair Generals.