Having city shield in the game is a great idea. It protects you from PvP attacks when you feel you're at disadvantage. This is a brilliant idea but the problem is when you have city shield on, you shouldn't be able to attack others in PvP. Every other part of attack (GvG, GE, Quests) should still be on but PvP attacks should be prevented. This means the way city is protecting you from PvP attacks, it should also prevent you from attacking others. Reason for this proposal is because some players will put on a new city shield after the initial one lapses to block attacks on them but will be able to attacking others from behind the shield restlessly. Imagine a player who has been on city shield for over 3 weeks now while no one in the hood can attack him, he's able to attack everyone on a daily basis. This is like incapacitating other players who are really interested in PvP part of the game. This loophole has been exploited enough at their own advantages and such is not a fair game. PS: This is not about debate or removing city shield altogether. City shield is a core part of the game like every other online game. But in every online game that I have played that involves attack, such idea is implemented.... do you want to protect yourself and let others rest or you want to settle your case by counterattack after being attacked. Thank you all.