Well, to each their own and I do appreciate your tips. With everyone staying behind don't you find it more difficult leveling? With the points af/of/fe players score for GE alone?
I understand your point and I agree that it is true that investing so much time and effort to leveling guild goods GB's for the treasury only to have not much use for those treasury goods in AF/OF is a bit of an odd thing to deal with but really would people not have been leveling them anyway? Arc for sure they would have even if they completely took away the goods from it. Obs they would have as most players/guilds aim to get this early on and begin Obs programs so guildmates can get prints for them and such. Leaving Atomium which on one world I wont build because I'm in an established guild with a bounty of AF/OF goods and players who already have it and since I'm in AF with an Obs and Arc there's no point in building it. However on Xyr with all new cities on a new world I will be building Atom. The only real adjustment to make in established guilds if they have a program leveling these GB's is to not include AF/OF and only level Age/Era's below that. So in the end I'm not seeing a real negative issue but I do see some positive issues, like me not having to build Atom, a bounty of AF/OF goods leaving guildmates to use these resources for other things like Promethium and GE negotiations.Our guild members did not spend thousands of FPs leveling buildings that put medals into the treasury, one does not exist. Our AF/OF players put a lot of time and space into making buildings to pay their way through GvG, the game then made those buildings obsolete.
This is just so confusing. I agree that people moving into OF will be using OF units onto the AA map. I agree AF players then kind of are stuck not being as useful in AA because of this. What goods have anything to do with that I have no idea. I don't understand why you are tying the issues together like that.The reason the issue exists is because the AF/OF players, having no field of their own, played in future, which would have been fine had their buildings still been producing future era goods.
AF players now have even less of a choice with OF troops being in AA. They think they are killing GvG but what they are killing is any GvG player advancing from future into AF now that they know their goods will be worthless.
This is just fundamentally not true. The AF/OF goods overflowing in established/old guilds do not make those goods worthless. They simply just have less direct utility at this point in the game. The indirect/unintended consequences I've mentioned a few times now you seem to keep missing. Guild members are completely free from worry about donating AF/OF goods allowing them to use said goods for other means they would not have had they needed to contribute to pay for GvG/GE, how anyone can see that as a negative or ignore that fact is beyond me.their goods will be worthless
What he posted is a partial picture of the entire table. It does indeed go on to list expansion (Research/Campaign) costs as well over 1 million down the road.That can't be right, my last expansion cost well over a million to lay down.
We too boot non participating members, almost everyone has at least 1 guild GB building, many have 2. But with most of our most hardcore GvG players being in AF or OF their buildings are no longer making the goods they need to GvG. I think our only choice is to continue what we have been doing, which is to not play advanced era GvG anymore.Getting rid of players who care so little for the Guild they will not scrounge up an Obs despite massive Guild support and encouragement has been great for our Guild. I went from booting non-Aiders every week to going many weeks w/o doing so. GE Non-participation has dwindled from almost a thirf to less then 10% and typically most of those are excused.
Because it's another thing leading AF players to play on the future map and require a plethora of future era goods. Something that would be easily solvable if they could set their guild good GBs to produce FE goods.This is just so confusing. I agree that people moving into OF will be using OF units onto the AA map. I agree AF players then kind of are stuck not being as useful in AA because of this. What goods have anything to do with that I have no idea. I don't understand why you are tying the issues together like that.
Because you're not making any sense. How is it beneficial to the guild to have 12K AF goods a piece? Prior to OF (and more members moving to AF) my guild has not needed to ask for member donations for anything for over a year and we had been more active in GvG. We didn't need donations because we had a plethora of guild goods buildings. The guild is over 2 years old and had stockpiles we weren't even touching because of our GBs.This is just fundamentally not true. The AF/OF goods overflowing in established/old guilds do not make those goods worthless. They simply just have less direct utility at this point in the game. The indirect/unintended consequences I've mentioned a few times now you seem to keep missing. Guild members are completely free from worry about donating AF/OF goods allowing them to use said goods for other means they would not have had they needed to contribute to pay for GvG/GE, how anyone can see that as a negative or ignore that fact is beyond me.
No, because like all the other times they advanced they had a map to play on which used the goods THEIR buildings created. Instead of using medals or relying on the goods buildings of FE players.Say for instance they kept the same exact model and when AF opened they made an AF map instead that required AF goods to play in. Your top members would advance and you would still be in the same FE situation, nothing would have changed in that regard see?
Members do not use guild treasury to negotiate GE, I know you know that. But that being said, AF/OF players looking to play GvG and let's say negotiate GE to reserve troops would somehow need to find enough room in their cities to produce enough AF/OF goods to negotiate GE, enough goods to play in another GvG map since one using their own goods doesn't exist, troops for the that era as well (with none of their GE unnatached wins helping them out) ALONG with the guild goods buildings they have already put down. Along with having enough space for all of their now virtually obsolete guild gbs.And I want to reiterate something of value that has come from this change. Members don't have to donate AF/OF goods to the treasury because they are overflowing with a bounty of goods! How great is that! Now you can afford to get that damn Promethium.
Because there hasn't been as much of a need to before. Because members can choose to put down and create any goods building from their era or before and produce that era's goods. Many would prefer to create their own goods (which they need for other purposes than guild donate) and have their guild GBs producing the lower aged goods as opposed to vice versa, when the higher aged guild building isn't doing much for them.Why would Inno allow people to choose which era good to make from the 3GB's when it's never been that way?
The proposal that was voted on and approved by members on this forum never mentioned 'once a member gets to AF' it was to be always so long as that member reached or passed the era they wanted the building to produce. IE A LMA player could set to EMA if they wanted but not FE as they have not reached that age. Just like a member can produce goods on their own of earlier eras.Why does going into AF mean we should suddenly be able to have that ability and not before?
If that was a problem you were facing the approved proposal would have also been of use. If those top players moved to CE were still fighting in PME and not CE then you're going to have a problem with goods. If those top CE players didn't have a CE map to play in, that's a game problem... where else are they going to play? why can't they pay their way through PME with their supposedly higher valued CE goods? Why can't they exchange their what should be higher value CE goods even 1:1 for the PME they need? Or better yet use the buildings they built and leveled specifically for that purpose to produce the goods they need.Say for instance you have a bunch of PME sectors and a war breaks out. After a protracted war and regaining and refilling your sectors you'll be low on PME goods. So why not complain when all your top players with the 3GB's who went to CE that we shouldn't also have this ability?
See it's stuff like that which confuses me. How does the AF/OF 3GB issue connect to that? If your guild had a need for CA goods the day before AA opened they would still need the goods the day after. Them staying in FE would not help this. So why was this not a problem before AA but after it is? The problem of needing the CA goods is the same before and after.Because there hasn't been as much of a need to before.
1. GvG playing member, with guild Gbs to pay for GvG, advances into AF.See it's stuff like that which confuses me. How does the AF/OF 3GB issue connect to that? If your guild had a need for CA goods the day before AA opened they would still need the goods the day after. Them staying in FE would not help this. So why was this not a problem before AA but after it is? The problem of needing the CA goods is the same before and after.
Let's stop right there. #1 and #2 are statements of fact. #3 is a choice. You want Inno to change the entire structure of the game in relation to the 3GB's so you can choose to play in ages lower than the one you're in. Is that right?1. GvG playing member, with guild Gbs to pay for GvG, advances into AF.
2. There is no AF GvG.
3. They play in FE
3rd is the choice the players were left with after inno changed the structure of the game.Let's stop right there. #1 and #2 are statements of fact. #3 is a choice.
Ah, I see.This is the FoE forum not the SJS debate hour.
Absolutely with the goods overflowing it makes them worthless. The GBs will continue to generate the goods, and you will never exhaust your current supply of said goods, thus any further production of those goods are by definition worthless. This issue has existed since AFE came out well over a year ago and it's gone completely unadressed. To suggest that they "may" fix it at some point in the future which "may" make them have value again at such a fictional date and time is morally dishonest.This is just fundamentally not true. The AF/OF goods overflowing in established/old guilds do not make those goods worthless. They simply just have less direct utility at this point in the game. The indirect/unintended consequences I've mentioned a few times now you seem to keep missing. Guild members are completely free from worry about donating AF/OF goods allowing them to use said goods for other means they would not have had they needed to contribute to pay for GvG/GE, how anyone can see that as a negative or ignore that fact is beyond me.
My guild has a hellava lot more goods than what the OP showed, perhaps you should not comment on things you don't know. Worthless defined means having no value and if you can't see the value when I have already pointed it out in the exact comment you quoted then perhaps you should also improve your comprehension skills.Absolutely with the goods overflowing it makes them worthless. The GBs will continue to generate the goods, and you will never exhaust your current supply of said goods, thus any further production of those goods are by definition worthless. This issue has existed since AFE came out well over a year ago and it's gone completely unadressed. To suggest that they "may" fix it at some point in the future which "may" make them have value again at such a fictional date and time is morally dishonest.
As for why this is a problem, here ya go:
OFE player can fight in All Ages, if they attempt to fight in Future Era they will deplete the guild's supply of Goods faster than they can produce them, while the GB's that they've spent THOUSANDS of FP on sit there spitting out completely worthless (at this point) OFE goods to the treasury.
AFE players have the same problem with the goods, but they can't even fight effectively on the All Ages map because OFE troops are considerably better than AFE troops.
Algona and you have both admitted you are in guilds that have not reached this problem yet, so please quit commenting on issues which you don't fully understand.