Agent327
Well-Known Member
hagias dead. throw it in the bin with coloseum,notre, dame, space needle, etc.
Weird. Last time I looked mine was alive and kicking and giving me 48 fp a day.
hagias dead. throw it in the bin with coloseum,notre, dame, space needle, etc.
You are correct. I applaud you for spotting the paraphrase.again, your making up your own versions/interpretations of what i said, and attributing it to me in false quotes.
bravo. (slow clap.)
your analysis is clearly flawed, because you didn't mention the people that it works for, than later does not work for. you also didn't mention the people that it doesn't work for, than later does work for.
Because the analysis works. It doesn't take 19 pages and 170 x 6 weeks of results to prove. Just because a zero sum analysis works in one area, doesn't mean it can be applied to other areas. Unlike defense structures, FP GBs are not zero sum.my 'zero % defense equals profits' thread holds enough track record of proving people wrong. i don't need to keep doing it.
i'll just let people know where the finish line is, so they can find their own way there if they want.
Yeah, whatever. You didn't prove anything with that thread. Certainly not that your word is to be unquestioned on unrelated subjects. In fact, your faulty analysis here calls into question your views on other matters, especially since you're using tricks like changing posts after they've been replied to.my 'zero % defense equals profits' thread holds enough track record of proving people wrong.
Well, obviously, you're doing something wrong.Weird. Last time I looked mine was alive and kicking and giving me 48 fp a day.
Well, obviously, you're doing something wrong.
Don't you know that Hagia is a "dead" GB?
We should account for the Hagia's comparably excessive size, which results in massive amounts of lost production when compared to some other FP-generating GBs. For example, although the CdM is more expensive to level, it leaves an extra 17 spaces worth of real estate to generate FPs with (or goods, etc). And for many players (particularly fighters...i.e. the ones that would build CdM regardless) , the secondary boost from the CdM far outweighs the happiness of Hagia (because Traz meets their happiness needs). An extra 17 spaces is enough for at least 3 SoKs (depending on road setups, maybe a 4th, but I assume 1 road touching each SoK, therefore 1fp per 5 squares on a row of SoKs = .2fps/square. Therefore, 17 squares = 3.4 fps every day. And that doesn't take into account the FPs that can be bought from the coin income on the SoKs).
The happiness isn't obsolete for me, and mine is level 60. You have to get your happiness from somewhere, and it takes a hell of a lot of it to support my level 60+ IT. I needed to push both my Traz/HS to 60 to get out of the red, and I'm still not even to the 120% boost yet, so I could still technically benefit from even more happiness. Just saying, for end game players that intend to rocket FP buildings including IT, happiness is still essential unless you're fine with losing half the military rank points you would have gotten and half your coin/supply production.Well, the Hagia's size is one of the main caveats I tend to mention when weighing the pros and cons, that 7x6 is a fairly significant footprint. Then taking into account that the Hagia is best built early rather than late, when a player doesn't have as much room for it, that becomes a disadvantage.
I wouldn't argue the virtues of the Hagia vs the CdM though. In my view, the CdM is an essential GB, while the Hagia is optional and more of a luxury. So I'd advise any given player to build the CdM regardless, while saying the Hagia is useful but not necessary and requires commitment to leveling as well.
Basically my view boils down to this: the Hagia is a useful GB for FP production provided that the player builds it relatively early and plans to level it to at least level 15. It can be a useful alternative to a SoKs, especially since it can be further leveled past 15/17 and produce more FP and won't require the aid the SoKs need. But the happiness will be obsolete eventually, the footprint is large for the early ages where it is best built, and the Hagia is probably not strongly future proof and is at risk of becoming obsolete in the future.
But the happiness will be obsolete eventually, the footprint is large for the early ages where it is best built, and the Hagia is probably not strongly future proof and is at risk of becoming obsolete in the future.
... at risk of becoming obsolete in the future.
Did you try this or are you just speculating?
It's been mentioned before that the Hagia's happiness eventually starts getting outpaced by the happiness from polished ME culture buildings and that FE's culture buildings can beat it unpolished. IIRC, those numbers were for a Hagia roughly around level 10. A Hagia pushed well past level 10 might keep pace better, but I'm not going to check the math on it right now. I'm speculating on the future here. It could still be a useful building no matter what Inno introduces in the future, but I wouldn't make assumptions on it either.
That's not bad at all, but level 60 is moderately high. Perhaps higher than reasonable for a casual player, but not for someone with a monster Arc.
I don't think the Hagia's happiness is completely worthless, but later and later in the game it's going to be harder to keep up with it. However, with a Traz and maybe one other happiness GB (I'd go with the FoD myself, as all the rest are mediocre or just plain crap) as well the newer event buildings that offer pretty good bonuses on top of happiness, a city's needs can probably be met unless the population is cranked through the roof, like say if someone jacked up a IT ridiculuously high.
It is nice you have an opinion, but you are rather clueless about the game in the later era's. Go have a look at the top players in an older world and see what they have build. Then ask yourself why.