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Is Hagia Sofia worth it for FP?

DeletedUser29726

Eh. You'd be forcing people to get the arc instead of working around the arc due to needing double the resources/FPs in everything. At that point I'd rather just remove the arc for that world and keep normal stats on other GBs

The concept of need would be adjusted. "Needing" 90% attack boost early is more of a "it's not too much work, so I might as well". I have actually played a fair way through the game with about 45% attack boost before. Event buildings that give attack bonus would probably be a higher priority, but getting arc up would be a lot more work and if the goal of it was to get CdM up for instance and you need to get that CdM to 70 to be the equivalent of an "unchallenged" CdM 10 with only a nerfed arc to help you, you'd find ways around it at first at least. It'd also mean a nerfed chateau (the other broken building in the game) and you'd need a level 40 chateau to be equivalent to a regular level 10 one.

More or less the point would be to make the game slower and harder all around and keep the decisions on what you work on meaningful in a game where FP proliferation has gone rampant. i.e. you can specialise in being a questing maniac or a high boost fighter or a traz mass producer, but you sure don't have the FP to do all of the above like you do in the normal game :)
 

Emberguard

Well-Known Member
Given I'd expect it to take most people 2 years to get to end game in a normal version, I wouldn't be wanting to make it even slower. The whole reason for the Arc being introduced is the length of game and ever increasing costs. Make it more challenging sure. But slower? It'd take ages to get a lvl 70 CDM for the same benefit as a normal lvl 10.
 

DeletedUser29726

The point is to make the level 70 CdM unappealing - because once you have a *regular* level 70 CdM (and assorted other level 70 buildings) the game almost feels over. So instead you live with your level 10 CdM that doesn't quite do as much and you find ways to make it work because you're probably *not* getting to a level 70 one anytime soon that you feel you "need". This was the big thing that Arc changed in the first place. Before Arc the idea of high level GBs was there, but since they were too much work you learned to play without them. Now that there's more GBs, more event buildings, etc it shouldn't be a huge issue to live with lower bonuses but the dream of higher ones must remain or you lose things to work on :)

I do have the idea of doing a personal "no GB" challenge on the next new world that opens with the idea of just trying to see how far I can get without building a single one other than Oracle which will be immediately torn down once the quest is done. Priorities will certainly be different. I expect it'll be more about how can I get enough goods to keep teching than how can I get FP to level my buildings.
 

Woody*

Active Member
I think the Hagia is worth building to level 10, and then taking it through its profit levels once you have a high level arc.
The Golden Path is to level your Arc first. This is more efficient unless you never win GB prizes. And if you never hunt for neighborhood snipes (which easily nets me several times more FPs than my level 70 Hagia....every day. With zero extra space requirements. And with thousands of goods stashed to my guild's treasury (although useless ever since I went to AF).
 

DeletedUser33036

The Golden Path is to level your Arc first. This is more efficient unless you never win GB prizes. And if you never hunt for neighborhood snipes (which easily nets me several times more FPs than my level 70 Hagia....every day. With zero extra space requirements. And with thousands of goods stashed to my guild's treasury (although useless ever since I went to AF).
This is all true, but the reality is, most people get prints and goods for HS first.
 

DeletedUser33036

The point is to make the level 70 CdM unappealing - because once you have a *regular* level 70 CdM (and assorted other level 70 buildings) the game almost feels over. So instead you live with your level 10 CdM that doesn't quite do as much and you find ways to make it work because you're probably *not* getting to a level 70 one anytime soon that you feel you "need". This was the big thing that Arc changed in the first place. Before Arc the idea of high level GBs was there, but since they were too much work you learned to play without them. Now that there's more GBs, more event buildings, etc it shouldn't be a huge issue to live with lower bonuses but the dream of higher ones must remain or you lose things to work on :)

I do have the idea of doing a personal "no GB" challenge on the next new world that opens with the idea of just trying to see how far I can get without building a single one other than Oracle which will be immediately torn down once the quest is done. Priorities will certainly be different. I expect it'll be more about how can I get enough goods to keep teching than how can I get FP to level my buildings.
Ultimately the game would be more challenging if they just added more challenges. Guild Expedition is great, they need more stuff like that, so there is morereason for high level GBs.
 

DeletedUser33036

Yes, the "Golden Path" of ignoring everything else about the game to acquire and hyper-level one certain GB before you do anything else. But the Arc hasn't warped the game, no, no, no.
When VF techs are pushing 300 fps, and guild expedition level 4 has bossts as high ad 240 percent you really do need very high GB levels.
 

DeletedUser29726

When VF techs are pushing 300 fps, and guild expedition level 4 has bossts as high ad 240 percent you really do need very high GB levels.

No? a "part" of a current age takes like 2000 FP to get through. And gets released every 2 months maybe? so to keep up on that you need like 35 FP a day?

And negotiation is always an option for when the attack boost gets too high for you to fight GE. That would be doable without GBs as well.
 

DeletedUser

When VF techs are pushing 300 fps, and guild expedition level 4 has bossts as high ad 240 percent you really do need very high GB levels.
Sure, in VF, but that argument doesn't apply to Bronze through at least AF.
 

Emberguard

Well-Known Member
When VF techs are pushing 300 fps, and guild expedition level 4 has bossts as high ad 240 percent you really do need very high GB levels.
That's fine for end game. Not so fine for the rest of the game. If GBs could only be obtained once you reach that age it would be less of a problem for those that can't compete against it

You can find guilds that don't have the Arc due to being formed early and growing with the players in that guild. But of course they won't have the same advantages as the top guilds
 

DeletedUser33036

Sure, in VF, but that argument doesn't apply to Bronze through at least AF.
So there is an idea of progression. You spend fp to make more fp (along with other tokens), and there is a sort of exponential ramp to that progression. The game is basically centered around a big numbers generator at its core. In that sense The Arc is right at home in this game. From leveling it, to it helping you level other buildings. It is all about the acceleration of numbers. In any case I think Inno expects people to keep progressing through the ages.
 

Emberguard

Well-Known Member
So there is an idea of progression. You spend fp to make more fp (along with other tokens), and there is a sort of exponential ramp to that progression. The game is basically centered around a big numbers generator at its core. In that sense The Arc is right at home in this game. From leveling it, to it helping you level other buildings. It is all about the acceleration of numbers. In any case I think Inno expects people to keep progressing through the ages.
The acceleration in numbers isn't the problem. It's that it completely excludes everyone else when it comes to contribution prizes unless you don't have Arcs in the vicinity (or they're not hunting).

The arc is a good thing - but only as long as those who don't have one or haven't yet lvl'd it high are still able to gather contribution rewards as that's a crucial part of the game for everyone no matter their current progression
 

DeletedUser33036

That's fine for end game. Not so fine for the rest of the game. If GBs could only be obtained once you reach that age it would be less of a problem for those that can't compete
But what competition is there really? There is very little having a higher level player around that changes your own gameplay. Especially now with the neighbourghoods changed so that everyone is in the same age. This game could use more player interaction honestly.
 

DeletedUser33036

The acceleration in numbers isn't the problem. It's that it completely excludes everyone else when it comes to contribution prizes unless you don't have Arcs in the vicinity (or they're not hunting).

The arc is a good thing - but only as long as those who don't have one or haven't yet lvl'd it high are still able to gather contribution rewards as that's a crucial part of the game for everyone no matter their current progression
Sure, but that type of arc sniping really only starts at levels that would need an arc the reach in the first place.
 

Emberguard

Well-Known Member
Sure, but that type of arc sniping really only starts at levels that would need an arc the reach in the first place.
Yes and no. Someone in a side world of mine complained that no one could get (good) contribution rewards because this one player with a arc would be using that arc on every GB within the guild to get the highest contribution spot. Something which in the low lvls would be quite significant to non-arc players development

It doesn't have to be lvl 80 arc and the GB being put into doesn't have to be high lvl either. It just has to give more back so that any additional cost from what the swap threads require are negated

Sure any player with a higher FP income could outbid everyone else, but the gap between what would be required to compete against set amount FP income for a contribution spot and a Arc FP income is quite significant because of how closely interlinked the Arcs value is into contribution rewards. There'd be far greater loss for a Arc player to not place more once they've put a certain amount (even at a loss) then a non-arc player to use FP packs to secure the same spot.

After all a straight FP income will produce regardless of the end outcome of a FP swap - A arc can only produce dependant on the end outcome.
 
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DeletedUser33036

Yes and no. Someone in a side world of mine complained that no one could get (good) contribution rewards because this one player with a arc would be using that arc on every GB within the guild to get the highest contribution spot. Something which in the low lvls would be quite significant to non-arc players development

It doesn't have to be lvl 80 arc and the GB being put into doesn't have to be high lvl either. It just has to give more back so that any additional cost from what the swap threads require are negated

Sure any player with a higher FP income could outbid everyone else, but the gap between what would be required to compete against set amount FP income for a contribution spot and a Arc FP income is quite significant because of how closely interlinked the Arcs value is into contribution rewards. There'd be far greater loss for a Arc player to not place more once they've put a certain amount (even at a loss) then a non-arc player to use FP packs to secure the same spot.
The most I can think of there, is to have the guild regulate its members a bit. On the flip side you have to remember that this sort of action also helps level GBs faster. In another words, low level players become high level players faster. Also i would like to mention that a perputal motion chat at level 73 in the bronze age would not even be possible without an arc. So having thesr high level GBs has actually opened up new ways to play the game.
 

Emberguard

Well-Known Member
That's fine as long as you're still able to build up your own FP and BP stock in the process at a pace where you can actually build the GBs.
 

DeletedUser33036

That's fine as long as you're still able to build up your own FP and BP stock in the process at a pace where you can actually build the GBs.
You do need some event buildings, so you can have that once a day windfall. My daily windfall is about 130 fps, and it really helps with those 100 point fp swaps.
 
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