Been trying to get Alcatraz, so I'm wondering you can choose the units.
I think just prior to collection. Also, road connection of the barracks doesn’t make a difference. If the barracks is placed in your city, it will be included regardless of road connection.When does Traz choose which bldgs to include in the randomization.. Immediately after collection.. or just prior to it being ready for collection? Yes, trying to manipulate it's choices.. eg disconnect everything but rogues on temp basis..
When does Traz choose which bldgs to include in the randomization.. Immediately after collection.. or just prior to it being ready for collection? Yes, trying to manipulate it's choices.. eg disconnect everything but rogues on temp basis..
An important point to keep in mind for those that don't want to put down two lane roads. I've been in ME for a few months now without them and am doing just fine. It does bother me a bit having a barrack constantly in the mud but my Traz don't care.Also, road connection of the barracks doesn’t make a difference. If the barracks is placed in your city, it will be included regardless of road connection.
Sorry about the necro, but I heard this again recently and trying to find if it's actually true (and this is as good as I could find from search). My understanding was that Traz randomizes based on types of troop buildings and the # of each is irrelevant.Having multiple of the same building will cause the Alcatraz to favour giving larger amounts of that unit more often.
You can build one two lane road and let the barrack finished, then delete the road. At least you got a fully built barrack. It would drive me crazy looking at a construction zone everyday.An important point to keep in mind for those that don't want to put down two lane roads. I've been in ME for a few months now without them and am doing just fine. It does bother me a bit having a barrack constantly in the mud but my Traz don't care.
Sorry about the necro, but I heard this again recently and trying to find if it's actually true (and this is as good as I could find from search). My understanding was that Traz randomizes based on types of troop buildings and the # of each is irrelevant.
Sorry about the necro, but I heard this again recently and trying to find if it's actually true (and this is as good as I could find from search). My understanding was that Traz randomizes based on types of troop buildings and the # of each is irrelevant.
It's the result of powercreep in favor of autobattlers. One would normally think a game dev would hotfix this bug because it's being abused by everyone and their dogIt does bother me a bit having a barrack constantly in the mud but my Traz don't care.
Abusers????It's the result of powercreep in favor of autobattlers. One would normally think a sane game dev would hotfix this bug because it's being abused by everyone and their dog
I’ve tested it through fast levelling a traz, that was the results. Take it or leave itSorry about the necro, but I heard this again recently and trying to find if it's actually true (and this is as good as I could find from search). My understanding was that Traz randomizes based on types of troop buildings and the # of each is irrelevant.
Unfinished buildings should never provide utility of any kind. It's why it's under construction in the first place.Who says it's a bug?