• We are looking for you!
    Always wanted to join our Supporting Team? We are looking for enthusiastic moderators!
    Take a look at our recruitement page for more information and how you can apply:
    Apply

Lets Dance!!!

Status
Not open for further replies.

Algona

Well-Known Member
I vote no.

Reducing Siege camp % will eliminate current loop hole in GBG allowing multiple guilds to take advantage of leveraged siege camps on guild HQ's. Preventing loss of interest in GBG by the majority of guilds being locked out by a strong guilds creating alliance's.
Instead of asking INNO to change the game to help a small percentage of Guilds with a change that will never effect the majority of Guilds in GBG, try asking for help, advice, or figuring out how to solve your problem yourself.
 

DeletedUser38845

I vote no.



Instead of asking INNO to change the game to help a small percentage of Guilds with a change that will never effect the majority of Guilds in GBG, try asking for help, advice, or figuring out how to solve your problem yourself.
This helps the majority not the minority.... A small amount of guilds is blocking the fun for majority. Currently in our GBG we have 8 guilds in diamond with 2 controlling the whole map swapping sectors at low attrition and 6 that cant do anything. This isn't a problem that can be solved through player interaction this is an outright exploit of overpowered game mechanics.
 
Last edited by a moderator:

DeletedUser32535

It allows guilds to team up and bully the others. Its not the best when all the top fighting guilds start trappinv others in corners swapping tiles back and forth the low attrition from HQ and high attrition near middle is a good Idea to me. Like the further away from HQ you go the higher attrition you will accure. Also maybe more buildings to construct with different abilities
 

Algona

Well-Known Member
his helps the majority not the minority..
No. Most guilds never see this tactic because most Guilds below Platinum can't do it and wouldn't do it if they could. Hence why they are below Platinum.

I'm in Diamond in two worlds and Platinum in another. Most Platinum Guilds don't do it either.

One Diamond world none of the Guilds do this, it;s just non-stop free for all fighting. The other world see some, but the other Diamond Guilds have figured out ways to battle back,

So only some Guilds in some worlds get locked out. A minority.

If you are getting beat regularly by this tactic you need to figure out how to break it. Your Guild is second ranked in your world. That you are getting taken apart means you need help. If you can't win, especially (hint!) outnumbering the enemy 6 to 2, then you don't belong in the same League as those two Guilds despite your high rank.

Please don't ask INNO to change the game to fix your problem.

That one word is why you're getting whupped. You have adopted a 'can't win' mentality.

Folks, if you can't beat Guilds, if you have to change the rules of the game to think you'll have a chance, then you are playing our of your League. Relegate and you can 'bully' guilds in a lower League.
 

DeletedUser38845

No. Most guilds never see this tactic because most Guilds below Platinum can't do it and wouldn't do it if they could. Hence why they are below Platinum.

I'm in Diamond in two worlds and Platinum in another. Most Platinum Guilds don't do it either.

One Diamond world none of the Guilds do this, it;s just non-stop free for all fighting. The other world see some, but the other Diamond Guilds have figured out ways to battle back,

So only some Guilds in some worlds get locked out. A minority.

If you are getting beat regularly by this tactic you need to figure out how to break it. Your Guild is second ranked in your world. That you are getting taken apart means you need help. If you can't win, especially (hint!) outnumbering the enemy 6 to 2, then you don't belong in the same League as those two Guilds despite your high rank.
First off my guild is ranked #1 in our world and has been for 1389 days and is 5th of all US servers and we don't have a problem in a straight up fight.... And we can fight back but at 10 to 1 attrition ratio it is difficult nearly impossible. If your so short sighted to think that this is a player participation issue then you need clearly haven't played much GBG. When you have to fight out of your HQ at 0% and other guilds are are at 96%+ reduced attrition. They can do 800 fights and you can do 80 at best.... It's clearly unbalanced. Reducing the siege camp boost to 15% would reduce the ratio from 10 to 1 to 2-3 to 1 (dependent on the sector, # of siege camps etc...) Strong guilds would still have an advantage but it would be reasonable. Removing unlimited reduced attrition is best for all.
 

mamboking053

Well-Known Member
This helps the majority not the minority.... A small amount of guilds is blocking the fun for majority. Currently in our GBG we have 8 guilds in diamond with 2 controlling the whole map swapping sectors at low attrition and 6 that cant do anything. This isn't a problem that can be solved through player interaction this is an outright exploit of overpowered game mechanics.
-1

I know what you mean, but the change you proposed is a universal change, and since it effects everyone equally the net effect is no change at all for you as far as reducing their aggression. You are just reducing the pace at which it happens. The same thing would occur because it's more about gaining as much as possible with as little effort as possible. If there were NO siege camps, this would still happen to you because two guilds controlling the map still gives them the highest reward with the least effort.

Fighting back may be more difficult than is presented here depending on the particular kind of aggression, tactics, and level of skill of two guilds working in tandem to control everything, as well as that of the other guilds playing against them. Successfully breaking a co-op in one instance may not be the same as another. If it's basically just you working against two coordinated teams and the other guilds have more or less just given up then you're in for a rough time. Even a spirited fight can just result in a loss by a few hundred points, but having required a lot more resources on your part. You really have no choice but to find a way to break it or get locked down.
 
Last edited:

DeletedUser18118

All you no's have zero understanding of this proposal. Out of 8 guilds, 2 have teamed up to control the maps and use the attrition to their advantage by sharing the cost of camps and never deleting those camps for each other. By doing so, they spend little goods, can get in 1000 or so fights per season, and rarely get their attrition so high that they are unable to continue fighting in any given day. Fighting against 2 top guilds with 150 people combined who's mates never have to burn much attrition over the course of a season is impossible. Our guild has one of the top GvG fighting forces in all the worlds. # 1 for over 3 years. We have used every potential strategy possible to compete. Yet, when the clock changes every 4 hrs and most of your guild has been forced to fight out of their HQ against 2 guilds holding sectors in front of you and make it eventually to the core and now has little to no attrition left to fight the rest of the day, how can anyone here not want that changed? What INNO should do, like GE, is never let 2 guilds be together each and every season to combine their forces and dominate the map. The following season, guilds should rotate to completely new competitors. Its like having the #1 football team playing every game against the 2 other #1 teams, not only must they play with the other side having twice as many players on the field, they have to do it without getting hurt (attrition), and then face them everyday and season. Might be entertaining to watch a couple games, but, after that, the outcome is predictable and boring
 

DeletedUser38845

-1

I know what you mean, but the change you proposed is a universal change, and since it effects everyone equally the net effect is no change at all for you as far as reducing their aggression. You are just reducing the pace at which it happens. The same thing would occur because it's more about gaining as much as possible with as little effort as possible. If there were NO siege camps, this would still happen to you because two guilds controlling the map still gives them the highest reward with the least effort.

Fighting back may be more difficult than is presented here depending on the particular kind of aggression, tactics, and level of skill of two guilds working in tandem to control everything, as well as that of the other guilds playing against them. If it's basically just you working against two coordinated teams and the other guilds have more or less just given up then you're in for a rough time. Even a spirited fight can just result in a loss by a few hundred points, but having required a lot more resources on your part.
We've been fighting Coalitions of guilds in GvG for years it's not about straight up fights ... Before camps were heavily abused and alliances were made GBG was the same. When leveraged 10 to 1 fighting 2 guilds is like fighting 20. You guys don't seem to see that this able to be taken advantage of and exploited not a simple matter of who is better.
 

mamboking053

Well-Known Member
We've been fighting Coalitions of guilds in GvG for years it's not about straight up fights ... Before camps were heavily abused and alliances were made GBG was the same. When leveraged 10 to 1 to fighting 2 guilds is like fighting 20. You guys don't seem to see that this able to be taken advantage of and exploited not a simple matter of who is better.
Oh, I know what you mean and agree with the general sentiment, but the proposal you suggested isn't going to solve that problem.
 
Last edited:

DeletedUser40378

+1
Dear Inno, Please do this!! If not this, please make it so that a guild can only take a sector once every 24 hours. If they lose it, they cannot get it back until reset. This would prevent the blocking technique that is being used to make diamond not fun. I love a good straight up fight all day, I love a good unfair fight all day. I dont like an unwinnable fight. At best, we can break out, and maybe get a few sectors at reset. But then everyone in our guild is at max attrition while the other guilds are still at 0 and can fight the rest of the day. When we get into the top tier, we pray for last place so we can get into a lower tier and basically have little to do in GBG for the next 11 days.
 

DeletedUser38845

Oh, I know what you mean and agree with the general sentiment, but the proposal you suggested isn't going to solve that problem.
Of course it would if no amount of held sectors could add up to over 90% reduced attrition every person would take some attrition. Therefore making it so a guild would eventually get drained of there holding ability right now they can hold the entire map indefinitely while taking no attrition. It would still be difficult to break out and regain control but it would be possible reducing odds from 10 to 1 to 2-3 to 1. Those odds would be doable not game breaking like it is now.
 

iSeeThruU

New Member
I agree!
For Inno to be fair to the whole, a guild alliance should not have the ability to absolutely shut down the board season after season, ad infinitum.
This plan would stop repeating sector flipping every 4 hours at zero attrition. The top 20 players in guilds that do this are getting 3k-5k fights in during their hold of 90% of the board.
This is a barrier that can’t be overcome, no amount of “smart play” can beat it. With the current attrition percentages 2 guilds can overwhelm the remaining at little cost.
 
Status
Not open for further replies.