DeletedUser27525
Introduction
Forge points and GBs play an important role in the game. A common strategy is to push one's Arc to Lv 80 and lock in profits on GBs. It is well known that locking in empty GBs at low levels and high levels are not profitable and that there is a range of intermediate levels at which locking in 1st or 2nd place is profitable. However, the quantitative behavior has not been documented, which is the purpose of this guide.
Method
The number of FPs to level an empty GB is denoted as F. The 1st place can be locked in at
Base rewards for the top two positions are denoted R1 and R2, respectively. Assuming that the donor has already obtained a Lv 80 Arc that gives rewards at 1.9X the base amount, the profit (or loss) of locking in 1st and 2nd place is simply
Results
Absolute profit
The profit or loss by locking in 1st and 2nd place is plotted as a function of GB level. We can observe these general trends:
Obs [38-60]
Zeus [37-61]
CdM [39-59]
Alcatraz [37-61]
Cape [32-69]
IT [29-?]
Arc [29-73]
AO [37-61]
Kraken [38-59]
The following table is a summary for locking in 1st place.
Relative profit
Since at any given level, F is different for GBs in different eras, a fair comparison between the return on investment can be made by evaluating the profit-versus-lock-in ratio. For clarity only the ratio for 1st place is shown, i.e., PR = P1/F1.
The top 3 GBs in descending order of profitability are: IT, Arc, Cape. It is evident that the GBs can be separated into 3 tiers:
Forge points and GBs play an important role in the game. A common strategy is to push one's Arc to Lv 80 and lock in profits on GBs. It is well known that locking in empty GBs at low levels and high levels are not profitable and that there is a range of intermediate levels at which locking in 1st or 2nd place is profitable. However, the quantitative behavior has not been documented, which is the purpose of this guide.
Method
The number of FPs to level an empty GB is denoted as F. The 1st place can be locked in at
F1 = Round( F/2 ),
where the function Round() rounds to the nearest integer. Likewise, the 2nd place can be locked in atF2 = Round( (F - F1)/2 ).
The 3rd to 5th places are ignored.Base rewards for the top two positions are denoted R1 and R2, respectively. Assuming that the donor has already obtained a Lv 80 Arc that gives rewards at 1.9X the base amount, the profit (or loss) of locking in 1st and 2nd place is simply
P1 = Round( R1*1.9 ) - F1
P2 = Round( R2*1.9 ) - F2
Numbers for Obs, Zeus, CdM, Alcatraz, Cape, IT, Arc, AO, and Kraken are taken from wikia. The level of a GB is defined as the current level. E.g., a GB in sticks is written as "Lv 0" instead of "Lv 0->1" on wikia. Other GBs are not listed due to incomplete data, but GBs of the same era should have the same results (e.g., ToR should be the same as Obs).P2 = Round( R2*1.9 ) - F2
Results
Absolute profit
The profit or loss by locking in 1st and 2nd place is plotted as a function of GB level. We can observe these general trends:
- No GB is profitable at low levels.
- Profitability decreases (loss increases) rapidly for the first 10 levels (Lv 0-9).
- Beyond that, a parabolic-like function takes over, turning loss into profit at some critical level L0, attaining some maximum profitability before dropping back to loss at another critical level L1.
- The profitable range from L0 to L1 is different for each GB.
Obs [38-60]
Zeus [37-61]
CdM [39-59]
Alcatraz [37-61]
Cape [32-69]
IT [29-?]
Arc [29-73]
AO [37-61]
Kraken [38-59]
The following table is a summary for locking in 1st place.
GB | Onset level for profitability L0 | Level for maximal profitability | Ending level for profitability L1 |
---|---|---|---|
Obs | 38 | 48 | 60 |
Zeus | 37 | 49 | 61 |
CdM | 39 | 49,51 | 59 |
Alcatraz | 37 | 50-52 | 61 |
Cape | 32 | 53 | 69 |
IT | 29 | 54 | ? |
Arc | 29 | 56 | 73 |
AO | 37 | 49 | 61 |
Kraken | 38 | 51 | 59 |
Relative profit
Since at any given level, F is different for GBs in different eras, a fair comparison between the return on investment can be made by evaluating the profit-versus-lock-in ratio. For clarity only the ratio for 1st place is shown, i.e., PR = P1/F1.
The top 3 GBs in descending order of profitability are: IT, Arc, Cape. It is evident that the GBs can be separated into 3 tiers:
- Tier 1: IT, Arc (CE, FE). Maximal profit ratio above 10%. Profit range from Lv 29 to about Lv 73.
- Tier 2: Cape (PME). Maximal profit ratio near 10%. Profit range Lv 32 to Lv 69.
- Tier 3: the rest. Maximal profit ratio only around 4%. Profit range from about Lv 38 to about Lv 60.
- IA (Colosseum, LoA)
- EMA (CoA, HS)
- HMA (SMB, ND)
- CA (Deal, FoD)
- IndA (Capitol, RAH)
- ME (SN, Atom)
- TE (Voyager, DT)
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