1. Changelog 1.161

    Hello Queens and Kings,
    The update to 1.161 will take place on Wed, Sept 18, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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  2. GvG Improvements Update

    Hello Queens and Kings,
    First up, we wanted to thank you once again for taking the time to continue to contribute your feedback on the upcoming changes to Forge of Empires, especially in relation to Guild Battlegrounds.
    For the detailed description of the upcoming changes, please see the details here.
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Market Bug

Discussion in 'Bug Reports' started by Ebs the Drunk, Sep 18, 2017.

  1. sloppyjoeslayer

    sloppyjoeslayer Well-Known Member

    Joined:
    Sep 19, 2016
    Worlds:
    Dunarsund
    You are just making stuff up. The game in its "intentional" design had no trade initially, yeah you had to make non boosted goods as well. Guilds weren't part of the game. Friends weren't part of the game. When trade did come it was only with neighbors. Who knows why they do what they do and why they don't, they rarely ever say. And you know it's not like it's such a groundbreaking radical new idea...

     
  2. Dursland

    Dursland I am Dursland Forum Moderator

    Joined:
    May 17, 2016
    There's also the issue of server resources. It would place tremendous burden and strain on the servers to try and have global trade lists.

    You are talking anywhere from 2,000 to 5,000 active players all having their trades listed - along with the hundreds of semi-active players. It'd be a mess to sort through too.
     
    Stephen Longshanks likes this.
  3. sloppyjoeslayer

    sloppyjoeslayer Well-Known Member

    Joined:
    Sep 19, 2016
    Worlds:
    Dunarsund
    It's 2017 not 1995, internet and tech have advanced ya know;)
     

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