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[Guide] Military Buildings and Units

DeletedUser2145

This guide, in the form it is presented at the time of posting, has been created by -Vanguard.- from the DE market and updated by byeordie from the EN and BETA market. Immense thanks for their work on it!
----->World Map<-----

The previous version of the guide was created by our very own HaekelHansi and it can still be found on our forum (though it is outdated at this time): CLICK HERE
Unit costs
Building costs
Size3rd slot
4th slot
25 / 25
170 / 110 / 26
3*350 / 50
100 / 100
60 / 15
430 / 280 / 34
2*3100 / 100
300 / 200
24 / 100
640 / 420 / 56
3*3200 / 100
400 / 300
160 / 0
850 / 560 / 47
3*3200 / 100
600 / 400
0 / 180
1,070 / 700 / 56
3*3300 / 200
700 / 500
Unit costs
Building costs
Size3rd slot
4th slot
100 / 100
1,410 / 1,010 / 79
3*2400 / 300
900 / 700
170 / 40
2,820 / 2,020 / 105
2*2700 / 500
1,900 / 1,300
40 / 180
4,220 / 3,030 / 170
3*41,100 / 800
2,800 / 2,000
230 / 0
5,630 / 4,040 / 144
3*31,400 / 1,000
3,800 / 2,700
0 / 250
7,040 / 5,050 / 170
4*31,800 / 1,300
4,700 / 3,400
Unit costs
Building costs
Size3rd slot
4th slot
150 / 150
7,360 / 5,710 / 155
3*31,800 / 1,400
4,900 / 3,800
260 / 60
11,050 / 8,570 / 206
3*42,800 / 2,100
7,400 / 5,700
70 / 260
14,730 / 11,420 / 355
3*43,700 / 2,900
9,800 / 7,600
340 / 0
16,570 / 12,850 / 284
3*34,100 / 3,200
11,000 / 8,600
0 / 350
18,410 / 14,280 / 335
3*34,600 / 3,600
12,300 / 9,500
Unit costs
Building costs
Size3rd slot
4th slot
200 / 200
21,720 / 18,130 / 260
3*35,400 / 4,500
14,500 / 12,100
340 / 80
27,160 / 22,660 / 346
3*36,800 / 5,700
18,100 / 15,100
80 / 340
32,590 / 27,190 / 563
3*48,100 / 6,800
21,700 / 18,100
430 / 0
38,020 / 31,720 / 476
3*39,500 / 7,900
25,300 / 21,100
0 / 450
43,450 / 36,250 / 563
3*310,900 / 9,100
29,000 / 24,200
Unit costs
Building costs
Size3rd slot
4th slot
250 / 250
48,300 / 43,310 / 391
3*312,100 / 10,800
32,200 / 28,900
420 / 100
60,370 / 54,130 / 521
3*315,100 / 13,500
40,200 / 36,100
110 / 430
72,440 / 64,960 / 846
4*418,100 / 16,200
48,300 / 43,300
560 / 0
84,520 / 75,780 / 716
3*421,100 / 18,900
56,300 / 50,500
0 / 580
96,590 / 86,610 / 846
3*424,100 / 21,700
64,400 / 57,700
Unit costs
Building costs
Size3rd slot
4th slot
580 / 140
84,200 / 80,200 / 829
4*221,100 / 20,100
56,100 / 53,500
350 / 350
76,500 / 72,900 / 737
5*319,100 / 18,200
51,000 / 48,600
150 / 590
91,800 / 87,500 / 921
4*323,000 / 21,900
61,200 / 58,300
760 / 0
99,500 / 94,800 / 1,013
4*324,900 / 23,700
66,300 / 63,200
0 / 780
107,100 / 102,100 / 1,105
3*426,800 / 25,500
71,400 / 68,100
Unit costs
Building costs
Size3rd slot
4th slot
830 / 210
115,000 / 117,000 / 1,104
3*328,800 / 29,300
76,700 / 78,000
500 / 500
105,000 / 106,000 / 982
3*326,300 / 26,500
70,000 / 70,700
220 / 860
126,000 / 128,000 / 1,227
4*331,500 / 32,000
84,000 / 85,300
1,120 / 0
136,000 / 138,000 / 1,350
4*334,000 / 34,500
90,700 / 92,000
0 / 1,160
147,000 / 149,000 / 1,472
3*536,800 / 37,300
98,000 / 99,300
Unit costs
Building costs
Size3rd slot
4th slot
1,120 / 280
151,000 / 162,000 / 1,420
5*437,800 / 40,500
100,700 / 108,000
740 / 740
137,000 / 147,000 / 1,260
6*334,300 / 36,800
91,300 / 98,000
310 / 1,250
164,000 / 176,000 / 1,580
5*441,000 / 44,000
109,300 / 117,300
1,640 / 0
178,000 / 181,000 / 1,740
4*544,500 / 47,800
118,700 / 127,300
0 / 1,720
192,000 / 206,000 / 1,890
4*548,000 / 51,500
128,000 / 137,300
Unit costs
Building costs
Size3rd slot
4th slot
250 / 250
183,000 / 194,000 / 1,570
4*445,800 / 48,500
122,000 / 129,300
420 / 100
201,000 / 213,000 / 1,760
5*350,300 / 53,300
134,000 / 142,000
110 / 430
219,000 / 233,000 / 1,960
5*454,800 / 58,300
146,000 / 155,300
560 / 0
238,000 / 252,000 / 2,160
4*659,500 / 63,000
158,700 / 168,000
0 / 580
256,000 / 271,000 / 2,350
5*464,000 / 67,800
170,700 / 180,700
Unit costs
Building costs
Size3rd slot
4th slot
250 / 250
236,000 / 248,000 / 1,900
4*459,000 / 62,000
157,300 / 165,300
420 / 100
259,000 / 272,000 / 2,100
3*764,800 / 68,000
172,700 / 181,300
110 / 430
283,000 / 297,000 / 2,400
4*570,800 / 74,300
188,700 / 198,000
560 / 0
306,000 / 322,000 / 2,600
4*676,500 / 80,500
204,000 / 214,700
0 / 580
330,000 / 347,000 / 2,800
6*382,500 / 86,800
220,000 / 231,300
Unit costs
Building costs
Size3rd slot
4th slot
-Bonus
(%)*
Unit costs
Building costs
Size3rd slot
4th slot
Strike Team Center4%
Att.
2,500 / 2,500
312,000 / 327,000 / 2,100
4*378,000 / 81,800
208,000 / 218,000
Air Defense Factory
==
4%
Def.
4,000 / 1,000
343,000 / 359,000 / 2,600
4*585,800 / 89,800
228,700 / 239,300
Attack Helicopter Base
==
4%
Att.
1,000 / 4,000
375,000 / 392,000 / 2,800
5*493,800 / 98,000
250,000 / 261,300
Assault Tank Factory
==
-5,000 / 0
406,000 / 425,000 / 2,400
7*4101,500 / 106,300
270,700 / 283,300
Missile Site
==
4%
Def.
0 / 5,000
437,000 / 457,000 / 3,100
3*6109,300 / 114,300
291,300 / 304,700
-Bonus
(%)
Unit costs
Building costs
Size3rd slot
4th slot
Ultra AP Factory
==
4%
Att.
0 / 5,200
486,000 / 462,000 / 3,500
4*4121,500 / 115,500
324,000 / 308,000
Anti-Materiel Range4%
Def.
5,200 / 0
527,000 / 504,000 / 3,300
3*5131,800 / 126,000
351,300 / 336,000
Combat Drone Base
==
-4,160 / 1,040
446,000 / 546,000 / 3,000
4*3111,500 / 136,500
297,300 / 364,000
Stealth Tank Factory
==
4%
Att.
2,600 / 2,600
365,000 / 420,000 / 2,700
4*691,300 / 105,000
243,300 / 280,000
Microwave Gun Factory
==
4%
Def.
1,040 / 4,160
405,000 / 378,000 / 2,400
5*5101,300 / 94,500
270,000 / 252,000
-Bonus
(%)
Unit costs
Building costs
Size3rd slot
4th slot
Exoskeleton Factory5%
Att.
1,800 / 4,200
740,000 / 729,000 / 6,300
4*5185,000 / 182,300
493,300 / 486,000
Satellite Uplink Center
==
5%
Def.
4,800 / 1,200
635,000 / 625,000 / 5,900
5*5158,800 / 156,300
423,300 / 416,700
Drone Swarm Hub
==
-5,400 / 600
529,000 / 521,000 / 4,500
4*4132,300 / 130,300
352,700 / 347,300
Hover Tank Base
==
5%
Att.
3,000 / 3,000
582,000 / 573,000 / 5,000
6*5145,500 / 143,300
388,000 / 382,000
Rail Gun Range
==
5%
Def.
0 / 6,000
687,000 / 677,000 / 5,400
6*3171,800 / 169,300
458,000 / 451,300
-Bonus
(%)
Unit costs
Building costs
Size3rd slot
4th slot
Surrogate Assembly-3,750 / 3,750
708,000 / 692,000 / 5,800
4*4177,000 / 173,000
472,000 / 461,300
Recon Raider Garage
==
-4,500 / 3,000
544,000 / 532,000 / 4,500
3*6136,000 / 133,000
362,700 / 354,700
BuildingBonus*Unit costs
Building costs
Size3rd slot
4th slot
Military
Buildings
BRONZE AGE | Recruiting time: 1h (Spears 20s) | 5th slot: 30 Spearfigher Barracks Slinger Range Horseman Stable Warrior Barracks Thrower Camp IRON AGE | Recruiting time: 2h | 5th slot: 50 - Soldier Barracks Archery Range Mounted Warrior Stable Legionnaire Barracks Ballista Camp EARLY MIDDLE AGE | Recruiting time: 4h | 5th slot: 100 - Mercenary Barracks Mounted Archer Range Heavy Cavalry Stable Armored Infantry Barracks Catapult Camp HIGH MIDDLE AGE | Recruiting time: 4h | 5th slot: 100 - Berserker Barracks Crossbow Range Knight Stable Heavy Infantry Barracks Trebuchet Camp LATE MIDDLE AGE | Recruiting time: 4h | 5th slot: 120 - Great Sword Warrior Barracks Longbow Archer Range Heavy Knight Stable Imperial Guard Barracks Cannon Camp COLONIAL AGE | Recruiting time: 4h | 5th slot: 120 - Ranger Encampment Musket Range Dragoon Stable Grenadier Barracks Field Gun Camp INDUSTRIAL AGE | Recruiting time: 4h | 5th slot: 120 - Jaeger Encampment Rifleman Range Lancer Stables Howitzer Factory Breach Loader Factory PROGRESSIVE ERA | Recruiting time: 4h | 5th slot: 120 - Conscription Office Sniper Camp Armored Car Factory
== Tank Factory
== Ordinance Factory MODERN ERA | Recruiting time: 4h | 5th slot: 120 - Heavy Weapons Center Paratrooper Camp Mechanized Infantry Barracks
== Battle Tank Factory
== Mechanized Artillery Factory
== POSTMODERN ERA | Recruiting time: 4h | 5th slot: 120 - Commando Camp Machinegun Range IFV Factory
== Universal Tank Factory
== Rocket Artillery Factory
== - CONTEMPORARY ERA | Recruiting time: 4h | 5th slot: 120 TOMORROW | Recruiting time: 4h | 5th slot: 120 THE FUTURE | Recruiting time: 4h | 5th slot: 120 ARCTIC FUTURE | Recruiting time: 4h | 5th slot: 120 == - Needs two-lane roads

*Each building with this bonus will boost either the attack for the attacking army or
the defense of the defending army.

>1<----->2<----->3<----->4G<----->4MUE<
 
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DeletedUser2145

Unit Overview


Units of a certain type receive a bonus in attack and defense against a certain other type. Some may also get a terrain bonus which could affect their attack, defense, or both. As the game progresses, certain units even gain special bonuses that can have effects that may not just be reflective of a boost to the attack or defense These are included in this table, but there's another nice visualisation and descriptions in the next post.

On the first few sets (ages) of units:
- Light units increase their defense on forests/bushes and get a bonus against fast units
- Ranged units get stronger attack on rocks and an advantage against heavy units
- Fast units are great against ranged units
- Heavy units gain a boost in defense on the plains and are mighty useful against light units
- Artillery units gain an attack and defense boost against heavy units as well

Regarding the table below:
The headers for each age show (the age :p) and the time it takes to recruit a unit and this time also will reflect the time it would take for a unit to fully heal. The each column shows:
- The name of the unit, as well as a picture of it's avatar with it's type next to it
- The attack of the unit
- The defense of the unit
- The range of the unit
- The movement/speed of the unit
- The bonus the unit has against another (unit) type
- The bonus the unit has when placed in a specific terrain (forest, bushes, rocks, etc.)
- The special bonus the unit has
- The points the units gives when defeated (if the battle is won). The number in parenthesis is the base, but most players have a delighted city which multiplies this value by 1.2, the value above the parenthesis
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*The order of the units move depends on their speed (highest to lowest). Normally the movement = speed, but this does not seem to be the case for the Recon Raider and Surrogate Soldier (or units with Rapid Deployment of course ;)).




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DeletedUser2145

Unit bonuses

1. Bonus against other units


Click for larger image


2. Terrain-bonus


3. Special Bonuses

Units will eventually start to get special bonuses which have different effects in special ways:

8gs6L92.png
Blast - Applicable to Howitzers, Microwave Blasters, and Exoskeleton Soldiers. Attack increases for each space closer to the target and ignores stealth. PE (and above) scaled map doesn't affect the original spaces the blast starts to work from (so when you're actually in range, you already gain some attack from blast).

bf9ZX7c.png
Call of Duty - Applicable to Champions only. When a unit with this bonus dies in battle, the rest of the units' attack and defense increase, but this is only applicable once per battle (no matter how many other units have this bonus).

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Chivalry - Applicable to Knights, Heavy Knights, and Champions. When there is only one unit with this type of bonus in battle, it gains an attack and defensive boost.

pDH1v9B.png
Close Quarters - Applicable to Conscripts, Commandos, Exoskeleton Soldiers, and Surrogate Soldiers. When directly next to a unit, this unit gains an increase in attack; this also means that if an opponent stands next to this unit and attacks him, the retaliation (if any) from our this unit will include the bonus and will do extra damage.

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Contact - Applicable to MG Teams, Anti-Aircraft Vehicles, and Ultre AP. Will always retaliate if the opponent is within its range. This retaliation negates stealth (while non-retaliation attacks do not negate stealth).

Qu2Vz68.png
Dug In - Applicable to Cannons, Field Guns, Breech Loaders, Snipers, Rapid Fire Cannons, Bazooka Teams, MG Teams, Anti-Aircraft Vehicles, Anti-Materiel Snipers, and Recon Raiders. If the opponent attacks from two or more spaces away, this unit will gain a defensive boost.

nKLc73U.png
Flying - Applicable to Attack Helicopters, Combat Drones, and Drone Swarms. Unit cannot be harmed using artillery attacks. The different terrain type (even water) will not have an increased movement cost for this unit.

tom_heat.png
Heat - Applicable to Microwave Blasters and Satellite Spotters. Reduces the attack of the target by a percentage. Percentage stacks, so a unit will become harmless if it is attacked enough times by this unit. (I.E. a Microwave Blaster (has a 20% heat bonus) will make a unit have 0 attack with 5 shots if it does not have an attack boost.)

pqrF432.png
Hides in Forest (Stealth) - Applicable to Rangers, Jaeger Infantries, Paratroopers, and Commandos. When in forest terrain, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with the Blast bonus and retaliation from units with the Contact bonus).

pqrF432.png
Hides on Plains (Stealth) - Applicable to Stealth Tanks Hover Tanks, and Surrogate Soldiers. when on the plains, this unit cannot be attacked unless the opponent is standing directly next to it (with the exceptions of units with Blast and retaliation from Contact).

oDrZ1ZM.png
Last Stand - Applicable to Barbarians, Barbarians Slingers, Brave Warriors, and Mounted Braves (units we currently cannot control). When a unit with this bonus dies, the other units with this bonus will gain an attack and defensive boost. This boost will continue to increase the more units with this bonus die.

Morale - Applicable to Military Drummers only. Gives all units some bonus health at the beginning of the battle. Having more than one of this unit in battle does not add more health. (Units may have over 10 health with this bonus).

u7dYZEU.png
MIRV - Applicable to Missile Artilleries only. The unit will attack an additional 1-3 units (number chosen randomly) within the unit's range in addition to the unit already targeted.

3A3Q03r.png
One-Shot - Applicable to Missile Artilleries only. The unit will be removed from battle after it attacks, and the unit will be "killed" if the battle is surrendered or lost.

Power Shot - Applicable to Rail Guns only. Can attack any unit and does not regard any of their defensive skills (i.e. it can attack stealth and flying units, reactive armor does not limit its attack, etc.). Also does not regard the opposing unit's defensive terrain bonus either. It's attack will only factor in the unit's base defense (+ military boost) and unit bonuses against it.

Rally - Applicable to Military Drummers and Color Guards. Gives all of your units an attack and defense percentage boost at the beginning of the battle. Having more than one of this unit in battle does not boost the percentage further (though another type of unit with this boost will).

TfEgZ7M.png
Rapid Deployment - Applicable to Paratroopers, Strike Teams, Ultra AP, and Drone Swarms. Units with this bonus will always start first in battle.

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Reactive Armor - Applicable to Assault Tanks and Hover Tanks. Limits the max amount of damage the unit can take per attack (for example in an assault tank's case, it can only lose up to 4 HP per attack).

Recharge - Applicable to Rail Guns only. Attacks every other turn (attacks first turn, all other units move and skips the second turn, all other units move and attacks third turn, skips fourth, etc.).

Oj8Zt69.png
Secret Identity - Applicable to Rogues only. This unit can transform into any of its living allies when it is hit. Then it will copy all of the stats from that unit. If there are only units with this bonus remaining or no other living allies when it is hit, it will die immediately (regardless of how much attack the enemy unit has). The Rogue does not inherit the special bonuses of other units until that turn is over (example: a rogue is in forest terrain, but it is hit and it turns into a Ranger --- it will not obtain the 'Stealth' ability right away, but only after it takes a turn as a Ranger).
 
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DeletedUser2145

PvP Towers

Towers open on Monday morning at around 6 am EST, but the time is not set in stone (so it can be slightly earlier or later than 6 am EST).

To check whether a tower is open or not, the best way is to visit the tower itself through the Continent Map and check to see if it says when the current tournament started and when it ends, or if it still just says when the last tournament ended (the latter means it's still closed).

Towers close on Sunday evening at around 4 pm EST.
-BA
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IA
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EMA
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HMA
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LMA
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COL
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InA
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PE
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ME
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PME
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CE
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TE
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FE
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AF
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-
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1.


2.


3.


4.


5.


6.


7.


8.


9.


10.
10


5


3


2


1


-


-


-


-


-
25


15


8


4


2


-


-


-


-


-
50


25


15


8


4


-


-


-


-


-
100


50


25


15


8


4


-


-


-


-
175


125


75


50


40


30


20


10


5


-
300


150


80


60


50


40


30


20


10


-
500


300


200


100


80


60


50


40


20


10
750


500


300


200


100


80


60


50


40


20
1100


750


500


300


200


100


80


60


50


40
1500


1000


750


500


300


200


100


80


60


50
2000


1500


1000


750


500


300


200


100


80


60

2750


1750


1250


900


600


400


250


150


100


80
3600


2250


1750


1250


900


600


400


250


150


100
4,500


2,800


2,250


1,600


1,250


800


550


350


200


125
 
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DeletedUser

Very nice^2! Just browsed through this before work. Thank you!
 
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DeletedUser2145

On the right side of the quest requirement you should see something like this: [!] a small square with an exclamation mark. If you hover over it, it will tell you the building you're looking for. I do believe you're looking for the Gunsmith, which is a supply production building.
 

DeletedUser

Icon standardization

Thanks, this is brilliant. The only other way to get this info is to already own such a unit or to find a continental opponent who has one.
Would it be possible to standardize the icons?
For instance, a shield is used to show fast units under attacking bonuses but light units under defense bonuses, except when sometimes the double-arrows are used.
I know it's a lot of work but it would make a great tool even more fantastic.
 

DeletedUser9404

Great info!..Can you give a break down for new and old GB levels above 10?
 

DeletedUser2145

@dandrim: I believe what you're looking for is already in the Great Buildings Encyclopedia. Trayk and I collected the info to level 25 for each GB a while back. If I got you wrong and you were looking for something else, let me know.

@TheMcDoogle: Can't promise anything, but we can try. Though it will likely have to wait for some other guides to be created or borrowed from EN. :)
 

DeletedUser

what do these hieroglyphs next to the units mean? I believe they stand for what the units are strong vs. but I don't know what unit it refers to.
 

DeletedUser2145

There are quite a lot of things next to the units, not sure which ones you're referring to. Some show the unit type, which should be fairly easy to recognize as they can be seen in the army management window; some show the terrain bonuses, these are the ones that resemble terrain; some show attack/defense bonus or special bonuses, which can be seen if one hovers over a unit with those same bonuses.

All the graphics are taken from the game itself and most of them can be seen either in the army management window or during a battle when hovering over units.
 

DeletedUser

vYWwNqK.png


the ones that looks like a tomahawk crossing a mace and the running guy.
 

DeletedUser2145

The running guy means the unit (which you're viewing in that same line) has a bonus attack/defense against fast units.

The other one means the unit (which you're viewing in that same line) has a bonus against heavy units.
 

DeletedUser

Im sorry, but I have been playing this game for a while now and find these guides confusing. I can just imagine what a noobie would be thinking. You failed to address the new player and just expect people to know what you mean by the icons and numbers. I preferred the old guide better. Yes it may have had some faults but i found it way easier to use. I am trying to figure out what type of troop is best against Howitzers and after seeing the guide I still have no clue
 
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