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New Global Ranking System is Bologna!!!

Who Likes Special Happiness Buildings as prizes/rewards?

  • I dont like them

    Votes: 22 40.7%
  • No one likes them

    Votes: 12 22.2%
  • Inno, Stop making new happiness builidngs and not so many of these rewards during events!

    Votes: 18 33.3%
  • Special Happiness Buildings Stink!

    Votes: 9 16.7%
  • I love Happy Buildings!

    Votes: 15 27.8%

  • Total voters
    54

DeletedUser17122

I have recently read a thread describing the new ranking system that is supposed to start Feb 18th, 2016. It proposed that players will get less global points for leveling Great Buildings (GB), points for goods spent and points for battles will not change. It also proposes getting rid of obtaining global rank points for gathering coins and supplies. I and MOST of my friends have several MAJOR concerns about this topic.

First, I applaud Inno for attempting to fix a BROKEN global point system. THANK YOU INNO! However, this new system seems to be much WORSE than the original. I completely agree that far TOO many points were given to GB leveling. I am a guy who has a level 33 Traz and is in first place in the world I play in and can testify the points I get form leveling my GB are ridiculous. Getting billions of points for GB leveling is not appropriate. HOWEVER, in the forum I read a post was submitted by an INNO Game Moderator, it s aid this, "a certain Great Building that on level 70 in the current system provides you with 403.625.386.158 points (as you can see - and as you have pointed out on multiple occasions - this was really throwing the ranking off balance) will now be worth reasonable 1.104.660 points."

WHAT!!???!???!!! Only 1.1 Million points for a level 70 GB???? This amount is EXTREMELY LOW!!!! I currently fight an average of about 100 Battles a day and get 20k battle points from many of them, and sometimes up to 100k in TE and FE battles!!!! Since 50 battle points equal 1 global point, I would say that I am making about an average of 3,000,000 Battle points a day. Divide 3 million by 50 and I'm getting about 60,000 global points a day on average. Therefore in less than a MONTH I could get more GLOBAL points than someone who took YEARS to get a level 70 GB?????? There are only maybe a HANDFUL of people who have a level 70 GB and the game started over 3 years ago! IT TOOK ME A YEAR to get my GB to level 33!!!! That amount of points for higher GBs is WAY WAY too low. I would think that at least 5 times the amount quoted by the game moderator would be far more appropriate.

Next, giving goods for goods donations to the TREASURY is ludicrous and complete madness!!! I have about 500 of each FE good in my current stockpile...I have thousands of most of the lower age goods. If players are going to get Global points for donating goods to the treasury....I plan on trading all my goods to Iron Age so I can collect hundreds of thousands of goods....then I will give them ALL to a lower ranked player in my Guild and let them donate them to the treasury!!!! They will skyrocket through the ranks and probably even pass me. Even if you prorate the goods values and make lower age good donations worth less than higher ones....I plan on giving all my FE goods to one of the membranes in my guild for bronze goods and boosting them up through the ranks! This is NOT a good way to judge individual rankings!!!! As you can see it is COMPLETELY NOT fair for those who don't have higher age friends/guilds.

I ALSO DO not believe you should change the coin and supply system. Coins and supplies are the hub of the game! collecting them should be of the easiest ways to gain global points. You can even lower the amount to 500 coins or supplies per 1 Global point, but don't get rid of it! I dont know a single person on my server who thinks you shouldn't get points for collecting coins and supplies??? Where did this Idea come from? If this part of the ranking system is'nt broke...dont try to fix it!!!!

******So here is the Fix*****
Keep Battles and Coins/Supply collection the exact same! This requires minimal work on your programmers and makes 90% or more of your players happy. If you must change coin and supply just lower the amount of Global points you get for collecting them 500-700 collected to 1 Global Point seems fair.

Next, lower the Great Building's global points earned per level, BUT DON'T LOWER it to the EXTREME that you are proposing. I would think that an average of 100k per level would be more appropriate for any level above level 10 That would give a little less than 7 million points to someone with a level 70 Great Building, instead of the Billions of points they are currently getting! It would also be fair to the person who took the YEARS of time to play the game and level their GB to 70!!! If Inno is truly invested in the idea about the great buildings points and want their proposed system.....they will have to lower the global point to battle point ratio...so you get less global points for each battle. Its not fair that someone can battle enough battles to get the same rank in a month that takes years to get by leveling my GB to 70.

Lastly, Why does Inno keep making these crappy deco rewards? I see that the top players on the old ranking system are going to get a deco for their achievements. WHO THE HELL wants a DECO???? Happiness buildings and decos are AWFUL! I have more of them in my inventory than anything else! Inno is supposedly rewarding the Higher ranked players with these Sword Statues....but i DONT KNOW ANY players that want a silly deco in their city that increases happiness. Give the players something they can use Inno!!! Stop with all the stupid snow globes and reindeer sleighs already. No one wants that crap. Why do you think the "Space Needle" is one of the lowest build Great Buildings in the game? Its because its useless! Its a shame too, because its one of the coolest looking GBs in the game! PLEASE DO NOT GIVE SWORD STATUE REWARDS that only boost happiness! NO ONE WANTS THEM!

Stineamite

P.S. If you are a player and agree with my post please put "I agree with Stineamite's post" or I" believe that the new ranking system that INNO is proposing is NOT a good idea for the game", at the top of your reply, this way Inno knows that their idea is not going to make the players happy! Good luck to all players and happy Forging!
 

DeletedUser8152

I'm afraid that formal proposals can only be for changes to existing game elements, not proactive suggestions regarding future updates. The best place to provide feedback for an update announcement is in the feedback thread, namely: https://forum.us.forgeofempires.com/index.php?threads/new-ranking-feedback.11982/ The forum CMs monitor this thread and pass on comments to the development staff.

On the topic I think you make some good points, particularly about the possibility of abuse in goods trading. I'd also agree that the suggested point values for GBs seem rather low.

I will move this thread to Forge Hall for discussion.
 

DeletedUser20367

I'm not a total fan of the new ranking system or more correctly, the new GvG ranking system. Clearly Inno wants to push activity in GvG since GvG activities (fighting & goods donation) are the ONLY ways that most people will move up in ranking. Everybody in an Age has basically the same buildings and everyone spends the same amount of goods in the tech-tree. Fighting or negotiating on the map may make a difference but we won't know by how much until we find out what goods are worth. Still, everybody goes through the same map and there's a max number of points that can be gained by that. That leaves donating to the treasury and fighting, both PvP & GvG but with all those goods going to the treasury it would be silly not to use them. This might even reduce the amount of PvP as more people use their troops on the GvG map.

I'm NOT a fan of dropping points for coin & supply collections. Someone who produces a lot of coin & supply and then uses them to produce goods for trade with to help out other Guild members will now get ZERO points (and therefore credit) for those activities. I'm not going to change my behavior because ranking points never meant that much to me but this will hurt Guild cooperation.

I don't really feel strongly one way or the other about the new GB points but I will address one point that Stineamite made. The first few GBs probably did take years to reach super high levels but that's no longer even close to true. The Future was released on Beta about 3 months ago and there is already a level 54 and a level 60 Arc. Power-leveling is a reality and it's getting faster all the time. Given the Arc's bonuses I doubt that it will slow down much even after the points are reduced.

In my mind this all comes down to money. We've known for a YEAR that the GB formula was out of balance but nothing was done. Why? Diamond sales is the only thing that makes sense to me. Now I suspect that those diamond sales have dropped off so Inno is changing things to bump them up again, hence the focus on GvG in the new ranking. I could be wrong but if it walks like a duck...

Finally, I'm fine with a one of a kind reward deco. I'll put in in my city and if the gift option was enabled I'd gladly take yours too. :D
 

DeletedUser13452

My initial reaction to the new ranking system was less than enthusiastic. I have begun to realize that the amount of points a given good is worth is the key here, though. And, we do not know how many points will be awarded. If a BA good is worth only half as many points as an IrA good, for instance, then this system can work, imo. I am now reserving my judgement until I see the point values.
Andarl is absolutely correct about the GB leveling. It doesn't take long at all for an established player with lot of friends who are also well established on a world.
I also agree that coin and supply collection should remain a part of the formula.
 

DeletedUser10517

I also thought that removing points for collecting coins and suppies was a bad move.......However, I now think its not so bad PROVIDING they award points for SPENDING coins and supplies instead.

This will keep all the 'Collect and Run' players down at the bottom.............but those who actually Play the game, spending what they have collected will move up.

I prefer that Idea.

Taking away silly points for high level GBs is a good idea.........but taking away already earnt points isnt......as people have paid for that privilege.
 

DeletedUser6305

Can someone please verify if the goods that are donated automatically to guild treasury from GBs (Atomium, Arc, Observatory) will count as points in the new upcoming system???
 

DeletedUser9184

It will according to an administrator on the EN server.
 

DeletedUser17122

Ok,
I'm afraid that formal proposals can only be for changes to existing game elements, not proactive suggestions regarding future updates. The best place to provide feedback for an update announcement is in the feedback thread, namely:
I'm not a total fan of the new ranking system or more correctly, the new GvG ranking system. Clearly Inno wants to push activity in GvG since GvG activities (fighting & goods donation) are the ONLY ways that most people will move up in ranking. Everybody in an Age has basically the same buildings and everyone spends the same amount of goods in the tech-tree. Fighting or negotiating on the map may make a difference but we won't know by how much until we find out what goods are worth. Still, everybody goes through the same map and there's a max number of points that can be gained by that. That leaves donating to the treasury and fighting, both PvP & GvG but with all those goods going to the treasury it would be silly not to use them. This might even reduce the amount of PvP as more people use their troops on the GvG map.

I'm NOT a fan of dropping points for coin & supply collections. Someone who produces a lot of coin & supply and then uses them to produce goods for trade with to help out other Guild members will now get ZERO points (and therefore credit) for those activities. I'm not going to change my behavior because ranking points never meant that much to me but this will hurt Guild cooperation.

I don't really feel strongly one way or the other about the new GB points but I will address one point that Stineamite made. The first few GBs probably did take years to reach super high levels but that's no longer even close to true. The Future was released on Beta about 3 months ago and there is already a level 54 and a level 60 Arc. Power-leveling is a reality and it's getting faster all the time. Given the Arc's bonuses I doubt that it will slow down much even after the points are reduced.

In my mind this all comes down to money. We've known for a YEAR that the GB formula was out of balance but nothing was done. Why? Diamond sales is the only thing that makes sense to me. Now I suspect that those diamond sales have dropped off so Inno is changing things to bump them up again, hence the focus on GvG in the new ranking. I could be wrong but if it walks like a duck...

Finally, I'm fine with a one of a kind reward deco. I'll put in in my city and if the gift option was enabled I'd gladly take yours too. :D

The forum CMs monitor this thread and pass on comments to the development staff.

On the topic I think you make some good points, particularly about the possibility of abuse in goods trading. I'd also agree that the suggested point values for GBs seem rather low.

I will move this thread to Forge Hall for discussion.


I will GLADLY give you all of the Decos in my inventory as soon as we can gift them. I didn't even put my Mad Science Lab up, because it wasnt worth it. You can have that too.
 

DeletedUser17122

Bottom Line is, giving global points for Goods Donations to the Treasury is a VERY BAD Idea. In about 20 Clicks and a few keyboard inputs, an iron age player who has played the game for 3 days could be #1 on a server if other players gave him the right amount of FE goods.

Another thing, who really cares about global points anyway? Do they give any advantage whatsoever to the game? If the developers want to motivate people to get more global points and/or diamond sales.....make global points mean something. Give bonuses to the top 100 players of every server or EVEN BETTER, the top 10 players of every age! Something as simple as a +5 attack and defend bonus to the top 10 and a +3 attack and defense bonus to 11-100. Something like that.
 

Algona

Well-Known Member
While I do like a good Bologna, I'm confused about the poll at the top of this thread. Shouldn't the poll ask if we like Bologna as a special prize when INNO starts the upcoming Lunch Time Event?

(I'm still confused on all this arm waving about a meaningless number. I agree with Ruby's point that folk who spent money for this meaningless rank are getting screwed. But why does anyone who did not purposefully spend their money to gain rank points care? )
 

DeletedUser10517

Ok,



I will GLADLY give you all of the Decos in my inventory as soon as we can gift them. I didn't even put my Mad Science Lab up, because it wasnt worth it. You can have that too.

I can understand you wanting to give away all those naff Happiness Decos etc.....but the Mad Scientist give you 3fps a day.....whats not to like about that?
 

DeletedUser8420

question, if you have more then one city.. does those points add any to your global rank? If not, why not...why spend time in another city doing the exact same quest line over again if it doesn't add to your global points. I mean the name of the game is forge of empires...advancing in several cities should give extra.

If it already does can someone explain how it affects ranking please?
 

DeletedUser8428

Cassaundra, GLOBAL rank is just that - your rank on a specific world. Having cities on additional worlds provides rank on those worlds only. No such thing as a universal ranking system.
 
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DeletedUser

Sorry, but I like the change. Points for gvg fighting and donations to treasury will count more, so people who are putting more into their guilds will see point increases. People who wanna circle jerk each others arcs will get less points. Balance will be restored ^_^
 

Mustapha00

Well-Known Member
Sorry, but I like the change. Points for gvg fighting and donations to treasury will count more, so people who are putting more into their guilds will see point increases. People who wanna circle jerk each others arcs will get less points. Balance will be restored ^_^

I think you've identified exactly why Inno is making this change. I am horrible at GvG and so do not participate in it, but I can certainly help out by donating goods from my cities so that those in my Guild who are good at GvG can have the tools they need to succeed. Seems common sensical to me.
 

DeletedUser20367

Sorry, but I like the change. Points for gvg fighting and donations to treasury will count more, so people who are putting more into their guilds will see point increases. People who wanna circle jerk each others arcs will get less points. Balance will be restored ^_^

Except that only one specific area of Guild activity is being rewarded. People, like me, who try and keep plenty of a variety of good on hand so that Guild members trades are taken quickly will now get nothing for it. To produce a lot of goods, especially in the lower Ages, you need to produce a lot of coin & supply so active traders at least got some credit for that.

Also, to answer why people care about a 'meaningless' number. It's not completely meaningless. True, there is no direct game benefit from having reached a specific number but I strongly believe, based on my experience that your position in the ranking lists effects the number of friend requests that you get and your position in the hood effects the number of times that you are attacked. Not the same as getting say a 1% attack bonus for every 1/2 million points but a benefit nonetheless.
 

DeletedUser8420

Cassaundra, GLOBAL rank is just that - your rank on a specific world. Having cities on additional worlds provides rank on those worlds only. No such thing as a universal ranking system.

That's what I actually thought and reason I don't mess with other "worlds". I do have one other city but no way am I going to start any others, just not worth it.
 

DeletedUser

Except that only one specific area of Guild activity is being rewarded. People, like me, who try and keep plenty of a variety of good on hand so that Guild members trades are taken quickly will now get nothing for it. To produce a lot of goods, especially in the lower Ages, you need to produce a lot of coin & supply so active traders at least got some credit for that.
If you think the lower ages cost a lot to make goods, you are in for a very rude awakening.
 

DeletedUser20367

If you think the lower ages cost a lot to make goods, you are in for a very rude awakening.

I know that higher Ages cost goods to make goods. Not looking forward to that. :)

I was just making the point that at lower Ages it can be a struggle to keep up enough coin & supply production if you are making goods for trade within the Guild and that activity will no longer be rewarded. At higher Ages, pretty much everyone says that they have more supply (if not necessarily coin do to buying FP) than they need so it would be less of an issue making lower Age goods for Guild trade.
 
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