New trading ratios?

Discussion in 'Forge Hall' started by Daisy the Benevolent, Jan 29, 2017.

  1. Daisy the Benevolent

    Daisy the Benevolent Active Member

    Joined:
    Oct 6, 2016
    Has anyone else noticed the recent plethora of what I would consider unfair or disadvantageous trades. For example, where I thought the rule of thumb when trading goods from the same age was 1:1 or thereabout, nearly all the trades I'm seeing now are 1:2 (like 1 honey for 2 granite). Even worse, I'm seeing trades at 1:1 or even 1:2 for lower age to higher age goods (like 1 honey for 2 glass), when I thought that the rule of thumb was 2:1. In my market currently, 46 out of 126 total player-offered trades are at 1:2 (36.5%)! Is this because of the new "fair trade" button? I am all for supply and demand market theory but in this case it is so unbalanced that I have to believe Inno has programmed it incorrectly since those are not fair trades. Having the market flooded with these unfair trades is breaking down the entire market system since no sane person would take these trades unless they were absolutely desperate. Is this a bug? Has it been reported?

    Thanks!
     
    ardak kumerin likes this.
  2. Konrad the mediocre

    Konrad the mediocre Well-Known Member

    Joined:
    Nov 13, 2014
    The "fair trade" button is not a filter. If you post a trade with the button ticked, it simply prefills the trade according to 1:1 for same age, 1:2 for trading up to any higher age, and 2:1 trading down to any lower age. If you're seeing trades that deviate from that then person creating the trade didn't tick the button.
     
    Daisy the Benevolent likes this.
  3. ardak kumerin

    ardak kumerin Well-Known Member

    Joined:
    May 21, 2016
    I post a lot of them myself, but there is a reason.
    I trade Modern Era goods for forge points.
    I will sometimes have my party post something ridiculous like 50 lumber for 100 Packaging.
    I'll accept the trade, then my party applies forge points to a great building of my choice.
    Sometimes I'll trade way beyond the normal parameters for hard-to-find stuff like Granite or Copper.
    Who ever is giving me the Granite or Copper is getting a fantastic deal but to me it's just a goods production building in use.

    This is the Fair Trade Calculator.
    Spock recommends it.

    cd5f951d8c1f94d5c2410c5e95742057.png

    http://foe.dppro.nl/index.php?l=tools&s=fairtrade

    Sometimes people set unfair trades to make profit.
    The 1:2 ratio works in the beginning but once you get to Colonial Age, the values are not as far apart.
    Otherwise the production costs in supplies and coins would double every step up.

    Double [price in 24 hours]: 400 - 800 - 1,600 - 3,200 - 6,400 - 12,800 - 25,600 - 51,200 - 102,400 - 204,800 - 409,600 - etc

    Actual cost [price in 24 hours]: 400 - 800 - 1,600 - 3,200 - 6,400 - 6,900 - 12,800 - 16,000 - 19,200 - 28,000 - 33,600 - 40,000 - 46,800
     
  4. Daisy the Benevolent

    Daisy the Benevolent Active Member

    Joined:
    Oct 6, 2016
    Thanks AK! It is the same in my D world city so it must be folks trying to make a profit (aren't we all ;)).
     
  5. Shryker

    Shryker New Member

    Joined:
    Dec 23, 2016
    Fair Trade Button? Where?
     
  6. Konrad the mediocre

    Konrad the mediocre Well-Known Member

    Joined:
    Nov 13, 2014
    It might only show up in mobile in the create offer tab.
     
  7. sloppyjoeslayer

    sloppyjoeslayer Well-Known Member

    Joined:
    Sep 19, 2016
    Worlds:
    Dunarsund
    On mobile. On browser it automatically sets trades 2:1 up 1:1 across 1:2 down if you enter the good and amount you're offering in first, frankly they should just get rid of this auto stuff altogether.
     
    Zatrikon likes this.

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