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Oceanic Future - Part 4 Feedback

  • Thread starter DeletedUser4770
  • Start date

DeletedUser26154

What does producing crayfish have to do with the story being told during the quest?

I have to agree with @qaccy in a separate post.

download (4).jpg

Because I thought it was that stupid to have in there, too.

[Edit to add: I got off the phone with the Justice League and they're sending someone over right away.]
 

qaccy

Well-Known Member
LTGZGxfLSaSDmWD_uvLroQ.png


I think the dialogue is backwards here. The irony is so palpable I can cut it more easily than one of ardak's steaks!
 

qaccy

Well-Known Member
Very disappointed in the balancing inno has done. Mantas are still terrible.

As before, still disagree with you. I don't think you're being objective about it. I fight through all 4 levels every week and use Mantas in 5 battles across level 3 and 4. By that metric, and this is repeating myself, it makes Mantas more useful than Crabs, Subs, and the Nautilus. Turtles still make up the majority of battle usage in OF, being used more often than every other unit combined. If you'd like, I can just copy/paste my notes I took straight into a forum post so you can see exactly what I used for each battle when I fought through it. In fact:

33 Mx7 | Mx2 DDx2 - subx1 rogue x7
34 Cx8 | Cx2 Bx1 BFx1 - 8x turtle
35 Tx4 SCx4 | Tx2 SSx2 - 8x eel
36 SCx2 Mx3 Ex2 | SCx3 RRx3 DDx2 - 1x sub 7x rogue
37 Ex7 | Mx3 Ex1 DDx2 - 1x manta 7x rogue
38 Tx4 Cx4 | Tx1 Cx3 PAx1 - 8x turtle
39 SCx4 Ex4 | Mx2 Ex2 DDx1 - 8x eel
40 Tx2 Mx1 Ex2 Cx2 | Tx2 Mx2 Ex1 RRx1 Bx2 - 7x turtle 1x plasma
41 Mx2 Ex2 Cx3 | Mx1 Ex3 Cx2 DDx1 - 1x manta 7x rogue
42 SCx3 Ex2 Cx3 | SCx2 Ex2 Cx2 - 4x turtle 4x eel
43 Tx2 SCx2 Mx2 Ex2 | Tx1 SCx2 Mx1 Ex2 - 8x eel
44 Tx2 SCx1 Mx1 Ex1 Cx2 | Tx2 SCx2 Mx2 Cx1 RRx1 - 7x turtle 1x plasma
45 Ex7 | Tx3 SCx2 Cx3 - 1x dragon 7x rogue
46 SCx4 Ex4 | Tx3 Mx1 Cx3 - 8x hover
47 Tx2 Ex4 Cx2 | Tx6 Cx2 - 8x hover
48 Tx2 SCx1 Mx1 Ex2 Cx1 CHx1 | Tx4 Cx4 - 8x turtle
49 SCx3 Mx3 Rx2 | Mx3 Ex3 Rx2 - 8x hover
50 Ex6 Rx2 | Mx4 Cx4 - 7x turtle 1x plasma
51 Tx1 SCx2 Mx2 Ex1 Cx2 | Tx2 SCx2 Mx2 Ex2 - 7x turtle 1x plasma
52 SCx2 Mx2 Ex2 CHx1 Rx1 | Tx4 Cx4 - 7x turtle 1x plasma
53 Tx2 SCx4 Rx2 | SCx1 Mx4 Cx3 - 8x turtle
54 Ex8 | SCx1 Cx7 - 1x manta 1x crab 6x rogue
55 Tx2 Mx2 Ex2 Cx2 | Tx3 Mx2 Cx3 - 7x turtle 1x plasma
56 SCx4 Cx4 | Tx8 - 8x eel
57 Cx8 | Ex8 - 1x manta 7x rogue
58 Tx4 Ex2 Cx2 | Tx2 SCx2 Cx4 - 7x turtle 1x plasma
59 SCx8 | Tx2 Cx6 - 8x turtle
60 Tx4 Cx4 | Tx2 Cx5 CHx1 - 8x turtle
61 Mx4 Ex4 | Mx4 Cx4 - 7x turtle 1x manta (terrain)
62 Tx4 Cx4 | Tx4 Cx4 - 8x turtle
63 Tx4 Cx4 | Cx7 CHx1 - 8x turtle
64 Tx4 Cx4 | Tx4 Cx4 - 8x turtle

Anyone who's experienced with battling should be able to tell what the letters stand for. Anyway, I think if a unit is strong enough to be viable for battle in level 4, it's not a 'bad' unit. I maintain that you're not really giving them a chance and only want to keep repeating that they're bad for no reason other than you want to say it.
 

DeletedUser26965

As before, still disagree with you. I don't think you're being objective about it. I fight through all 4 levels every week and use Mantas in 5 battles across level 3 and 4. By that metric, and this is repeating myself, it makes Mantas more useful than Crabs, Subs, and the Nautilus. Turtles still make up the majority of battle usage in OF, being used more often than every other unit combined. If you'd like, I can just copy/paste my notes I took straight into a forum post so you can see exactly what I used for each battle when I fought through it. In fact:

33 Mx7 | Mx2 DDx2 - subx1 rogue x7
34 Cx8 | Cx2 Bx1 BFx1 - 8x turtle
35 Tx4 SCx4 | Tx2 SSx2 - 8x eel
36 SCx2 Mx3 Ex2 | SCx3 RRx3 DDx2 - 1x sub 7x rogue
37 Ex7 | Mx3 Ex1 DDx2 - 1x manta 7x rogue
38 Tx4 Cx4 | Tx1 Cx3 PAx1 - 8x turtle
39 SCx4 Ex4 | Mx2 Ex2 DDx1 - 8x eel
40 Tx2 Mx1 Ex2 Cx2 | Tx2 Mx2 Ex1 RRx1 Bx2 - 7x turtle 1x plasma
41 Mx2 Ex2 Cx3 | Mx1 Ex3 Cx2 DDx1 - 1x manta 7x rogue
42 SCx3 Ex2 Cx3 | SCx2 Ex2 Cx2 - 4x turtle 4x eel
43 Tx2 SCx2 Mx2 Ex2 | Tx1 SCx2 Mx1 Ex2 - 8x eel
44 Tx2 SCx1 Mx1 Ex1 Cx2 | Tx2 SCx2 Mx2 Cx1 RRx1 - 7x turtle 1x plasma
45 Ex7 | Tx3 SCx2 Cx3 - 1x dragon 7x rogue
46 SCx4 Ex4 | Tx3 Mx1 Cx3 - 8x hover
47 Tx2 Ex4 Cx2 | Tx6 Cx2 - 8x hover
48 Tx2 SCx1 Mx1 Ex2 Cx1 CHx1 | Tx4 Cx4 - 8x turtle
49 SCx3 Mx3 Rx2 | Mx3 Ex3 Rx2 - 8x hover
50 Ex6 Rx2 | Mx4 Cx4 - 7x turtle 1x plasma
51 Tx1 SCx2 Mx2 Ex1 Cx2 | Tx2 SCx2 Mx2 Ex2 - 7x turtle 1x plasma
52 SCx2 Mx2 Ex2 CHx1 Rx1 | Tx4 Cx4 - 7x turtle 1x plasma
53 Tx2 SCx4 Rx2 | SCx1 Mx4 Cx3 - 8x turtle
54 Ex8 | SCx1 Cx7 - 1x manta 1x crab 6x rogue
55 Tx2 Mx2 Ex2 Cx2 | Tx3 Mx2 Cx3 - 7x turtle 1x plasma
56 SCx4 Cx4 | Tx8 - 8x eel
57 Cx8 | Ex8 - 1x manta 7x rogue
58 Tx4 Ex2 Cx2 | Tx2 SCx2 Cx4 - 7x turtle 1x plasma
59 SCx8 | Tx2 Cx6 - 8x turtle
60 Tx4 Cx4 | Tx2 Cx5 CHx1 - 8x turtle
61 Mx4 Ex4 | Mx4 Cx4 - 7x turtle 1x manta (terrain)
62 Tx4 Cx4 | Tx4 Cx4 - 8x turtle
63 Tx4 Cx4 | Cx7 CHx1 - 8x turtle
64 Tx4 Cx4 | Tx4 Cx4 - 8x turtle

Anyone who's experienced with battling should be able to tell what the letters stand for. Anyway, I think if a unit is strong enough to be viable for battle in level 4, it's not a 'bad' unit. I maintain that you're not really giving them a chance and only want to keep repeating that they're bad for no reason other than you want to say it.
Oh that is a helpful reference, you should clean it up, by that I mean make it a bit more detailed and with less abbreviations, and do a GE Battle guide with all the encounters.
 

qaccy

Well-Known Member
@sloppyjoeslayer

Like I said in the spoiler, it's not really written out well since they were just notes for personal use that I can reference in the weeks going forward instead of having to think about what I used in each battle every single week (bad memory!). But I figured it was necessary to at least provide some 'proof' that every unit in OF has its uses. Even the relatively useless Crab has a chance to shine in #54, and that's arguably the most difficult encounter to fight through. #57 is close, but having the two waves swapped vs #54 actually makes it much easier.

That being said, my notes do kind of make it look simpler than it may actually be sometimes. For instance, these were written down before OF4 was released, so the Nautilus was not present in enemy lineups. You can sometimes get away with using Turtles against Subs, but the Nautilus is a good bit more mobile (and can cross water) meaning they're much more likely to be able to hit you first turn, and that's a death sentence on level 4 (especially battle #59). This also means the Kraken wasn't a factor either, and that one can make your life much easier fighting through level 4 as well. But on the whole, level 4 is pretty reset-heavy looking for the right terrain so things like Subs and Nautilus don't hit me turn 1 and/or Eels don't make it into bushes against my Turtles, or when I'm using Mantas looking for a few Contact hits against Eels.
 
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