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[Guide] One Lane vs Two Lane Comparison

ITown

Well-Known Member
I figured since there are so many different one lane and two lane buildings to choose from (for housing, production, and happiness) it was about time to do a complete analytical examination of the buildings, using PME roads and boulevards as the basis for comparison. Beginning with the Future, I used solar walkways/roadways instead.


Please note, my rankings are a general guideline for optimizing your city's production. The rankings ignore things like aesthetics and town layout. You can find my rankings/summary HERE.


Example: I rank garages above appliance factories, but of course if you've got a 4x5 sitting there, it's better to build an appliance factory (which uses up the full 4x5) rather than a garage (which uses up 4x4, and only leaves room for a line of decorations).


Cultural Buildings: The Candidates



One Lane
  • Publishing House
  • City Park
  • Roller Derby Rink
  • Golf Course
  • Floating Market
  • Zen Garden
  • Surveillance Nexus
  • Algae Airship

Two Lane
  • Electricity Plant
  • Drive-in Theater
  • American Diner
  • Zoo
  • Public Pool
  • Shopping Mall
  • Concept Vehicle Fair
  • Tower Club
  • Weather Control Station
  • Eco Park


(premium buildings to come later)


The easiest way for me to perform the comparison is to turn each cultural building that uses a 1-lane road into the equivalent of a 2-lane road by adding a second row of the 1-lane road.


For each building, I will include the happiness value and space consumed for both directions (if the building isn't symmetrical).


Publishing House


Dimensions: 4x3,
nidYkZL.png
1030, Cost: 240k coins & supplies, Cost/happiness = 233
If road runs along the long side, new dimensions (including roads) are 4x4. However, since half the road is presumably used by another building, we will treat it as a 4x3.5.
Happiness gained from walkways: 45x4/2 = 90
Total Happiness: 1120
Happiness/tile: 1120/14 = 80


If road runs along the short side, new dimensions (including roads) are 4x5. However, since half the road is presumably used by another building, we will treat it as a 3x4.5.
Happiness gained from walkways: 45x3/2 = 67.5
Total Happiness: 1097.5
Happiness/tile: 1097.5/13.5 = 81.3


City Park


Dimensions: 5x6,
nidYkZL.png
2850, Cost: 717k, Cost/happiness = 252
With walkways: 5.5x6:
Total Happiness: 2985 (+135 walkway)
Happiness/tile: 2985/33 = 90.45


With walkways: 5x6.5:
Total Happiness: 2962.5 (+112.5 walkway)
Happiness/tile: 91.15


Roller Derby Rink


Dimensions: 5x4,
nidYkZL.png
1910, Cost: 280k, Cost/happiness = 147
With walkways: 5x4.5:
Total Happiness: 2022.5 (+112.5 walkway)
Happiness/tile: 89.9


With walkways: 5.5x4:
Total Happiness: 2000 (+90 walkway)
Happiness/tile: 2000/22 = 90.9


Golf Course


Dimensions: 6x4,
nidYkZL.png
2600, Cost: 935k, Cost/happiness: 360
With walkways: 6x4.5:
Total Happiness: 2735 (+135 walkway)
Happiness/tile: 101.29


With walkways: 6.5x4:
Total Happiness: 2690 (+90 walkway)
Happiness/tile: 103.46

Floating Market


Dimensions: 6x4,
nidYkZL.png
2760, Cost: 893k coins+supplies, Cost/happiness: 324
With walkways: 6x4.5:
Total Happiness: 2895 (+135 walkway)
Happiness/tile: 107.22


With walkways: 6.5x4:
Total Happiness: 2850 (+90 walkway)
Happiness/tile: 109.62

Zen Garden


Dimensions: 4x2,
nidYkZL.png
1030, Cost: 332k, Cost/happiness: 322
With walkways: 4x2.5:
Total Happiness: 1120 (+90 walkway)
Happiness/tile: 112


With walkways: 4.5x2:
Total Happiness: 1075 (+45 walkway)
Happiness/tile: 119.44

Surveillance Nexus


Dimensions: 4x4,
nidYkZL.png
2000, Cost: 201k, Cost/happiness: 100.5
With walkways: 4x4.5:
Total Happiness: 2090 (+90 walkway)
Happiness/tile: 116.11

Algae Airship


Dimensions: 3x3,
nidYkZL.png
1350, Cost: 205k, Cost/happiness: 151.9
With walkways: 3x3.5:
Happiness gained from walkways: 135
Total Happiness: 1485
Happiness/tile: 135


------


Electrical Plant


Dimensions: 5x5,
nidYkZL.png
2620, Cost: 659k coins+supplies, Cost/happiness: 252
Since a 2 lane road runs along the side, new dimensions (including road) are 7x5. However, since half the road is presumably used by another building, we will treat it as a 6x5.
Happiness gained from boulevards: 20x2.5 / 2 = 25. Cost of walkways: 37500x2.5/2 = 46875 coins+supplies
Total Happiness: 2645
Happiness/tile: 2645/30 = 88.167


Drive-In Theater


Dimensions: 6x4,
nidYkZL.png
2800, Cost: 778k, Cost/happiness: 278
With Boulevards: 6x5
Total Happiness: 2830 (+30 blvds)
Happiness/tile: 94.33


With Boulevards: 7x4
Total Happiness: 2820 (+20 blvds)
Happiness/tile: 100.71


American Diner


Dimensions: 3x4,
nidYkZL.png
1300, Cost: 273k, Cost/happiness: 210
With Boulevards: 4x4
Total Happiness: 1320 (+20 blvds)
Happiness/tile: 82.50


With Boulevards: 3x5
Total Happiness: 1315 (+15 blvds)
Happiness/tile: 87.67


Zoo


Dimensions: 5x6,
nidYkZL.png
3510, Cost: 852k, Cost/happiness: 245
With Boulevards: 6x6
Total Happiness: 3540 (+30 blvds)
Happiness/tile: 98.33


With Boulevards: 5x7
Total Happiness: 3535 (+25 blvds)
Happiness/tile: 101


Public Pool


Dimensions: 5x4,
nidYkZL.png
2500, Cost: 780k, Cost/happiness: 312
With Boulevards: 5x5
Total Happiness: 2525 (+25 blvds)
Happiness/tile: 101


With Boulevards: 6x4
Total Happiness: 2370 (+20 blvds)
Happiness/tile: 105

Shopping Mall


Dimensions: 5x5,
nidYkZL.png
3650, Cost: 929k, Cost/happiness: 255
With Boulevards: 5x6
Total Happiness: 3675 (+25 blvds)
Happiness/tile: 122.50

Concept Vehicle Fair


Dimensions: 6x4,
nidYkZL.png
3900, Cost: 995k, Cost/happiness: 255
With Boulevards: 6x5
Total Happiness: 3930 (+30 blvds)
Happiness/tile: 131


With Boulevards: 7x4
Total Happiness: 3920 (+20 blvds)
Happiness/tile: 140

Tower Club


Dimensions: 5x4,
nidYkZL.png
3000, Cost: 900k, Cost/happiness: 300
With Boulevards: 5x5
Total Happiness: 3025 (+25 blvds)
Happiness/tile: 121


With Boulevards: 6x4
Total Happiness: 3020 (+20 blvds)
Happiness/tile: 125.9

Weather Control Station


Dimensions: 3x4,
nidYkZL.png
2300, Cost: 998k, Cost/happiness: 434
With Boulevards: 4x4
Total Happiness: 2340 (+40 roadway)
Happiness/tile: 146.25


With Boulevards: 3x5
Total Happiness: 2330 (+30 roadway)
Happiness/tile: 155.3

Eco Park


Dimensions: 6x5,
nidYkZL.png
7000, Cost: 1055k, Cost/happiness: 150.7
With Boulevards: 6x6
Total Happiness: 7060 (+60 blvds)
Happiness/tile: 196.1


With Boulevards: 7x5
Total Happiness: 7050 (+50 blvds)
Happiness/tile: 201.4

--------------------




Premium Cultural Buildings


Circus

Dimensions: 5x5, Happiness: 2800, Cost: 500 diamonds, Happiness/diamond = 5.6

With Walkways: 5.5x5
Happiness gained from walkways: 112.5.
Total Happiness: 2912.5
Happiness/tile: 106


Natural History Museum

Dimensions: 6x4, Happiness: 3230, Cost: 500 diamonds, Happiness/Diamond: 6.46

With Walkways: 6x4.5
Happiness gained from walkways: 135.
Total Happiness: 3365
Happiness/tile: 125


With Walkways: 6.5x4
Happiness gained from walkways: 90
Total Happiness: 3320
Happiness/tile: 128


Zeppelin

Dimensions: 3x6, Happiness: 2730, Cost: 600 diamonds, Happiness/Diamond: 4.55

With Walkways: 3.5x6
Happiness gained from walkways: 135.
Total Happiness: 2865
Happiness/tile: 136


With Walkways: 3x6.5
Happiness gained from walkways: 67.5
Total Happiness: 2797.5
Happiness/tile: 143


Amusement Park

Dimensions: 8x4, Happiness: 5200, Cost: 900 diamonds, Happiness/Diamond: 5.78

With Boulevards: 8x5
Happiness gained from boulevards: 40.
Total Happiness: 5240
Happiness/tile: 131


With Walkways: 9x4
Happiness gained from walkways: 20
Total Happiness: 5220
Happiness/tile: 145


Music Festival

Dimensions: 5x5, Happiness: 4550, Cost: 750 diamonds, Happiness/Diamond: 6.07

With Boulevards: 6x5
Happiness gained from boulevards: 25.
Total Happiness: 4575
Happiness/tile: 152.5


Casino

Dimensions: 4x4, Happiness: 3470, Cost: 500 diamonds, Happiness/Diamond: 6.94

With Boulevards: 4x5
Happiness gained from boulevards: 20.
Total Happiness: 3490
Happiness/tile: 174.5

Hologram Arena

Dimensions: 5x5, Happiness: 6370, Cost: 800 diamonds, Happiness/Diamond: 7.96

With Boulevards: 5x5.5
Happiness gained from walkways: 112.5
Total Happiness: 6482.5
Happiness/tile: 235.7

Concert Hall

Dimensions: 4x4, Happiness: 5860, Cost: 600 diamonds, Happiness/Diamond: 9.77

With Boulevards: 4x4.5
Happiness gained from walkways: 180.
Total Happiness: 6040
Happiness/tile: 335.6
 
Last edited:

ITown

Well-Known Member
To examine the effects of population cost upon happiness, I assume that the goal is to have an enthusiastic town. I will not be examining the costs of providing that population because of the large variety of sources from which population comes (1hr, 4hr, 1 day, premium houses; plus 3 different GBs; plus special event houses.) For the same reason, I won't be examining the cost of providing that happiness.


I use a lot of metrics to evaluate the supply buildings. Perhaps the most confusing is the meaning of the "Cost/Production" metric. That metric gives you information on how many 1 hr productions (with no enthusiasm or lighthouse or RAH) it takes to pay off the cost of the building. If you use 1 day productions, divide that number by 5. If you have enthusiasm/lighthouse/RAH boosts, divide it accordingly.


Production Buildings: The Candidates

One Lane
  • Lamp Factory
  • Cattle Ranch
  • Hatter
  • Toy Factory
  • Fish Market
  • Private Security Company
  • Food Printer
Two Lane
  • Garage
  • Aircraft Factory
  • Appliance Factory
  • Car Factory
  • Junkyard
  • Business Center
  • Logistics Center
  • 3D Printer
  • Drone Factory
  • Levitation Outlet
  • Helium-3 Extraction Factory
Lamp Factory


Dimensions: 6x3, Hourly Production: 1510, Cost: 212.3k, 570
JKvfGOB.png
, Cost/Production: 141
With walkways: 6x3.5:
Happiness gained from walkways: 135.
Net Happiness: 135 - 570*1.4 = -663
Happiness/tile: -720/21 = -34.3
Production/tile: 1510/21 = 71.9
Population Usage/tile: 27.1


With walkways: 6.5x3:
Production/tile: 77.4
Pop Usage/tile: 29.2


Cattle Ranch


Dimensions: 7x6, Hourly Production: 3100, Cost: 337k, 1063
JKvfGOB.png
, Cost/Production: 109
With walkways: 7.5x6:
Happiness gained from walkways: 135.
Net Happiness: 135 - 1063*1.4 = -1353
Happiness/tile: -1460/45 = -32.4
Production/tile: 3100/45 = 68.9
Pop Usage/tile: 23.6


With walkways: 7x6.5:
Happiness/tile: -31.6
Production/tile: 68.1
Pop Usage/tile: 23.4


Hatter


Dimensions: 3x3, Hourly Production: 740, Cost: 111.8k, 150
JKvfGOB.png
, Cost/Production: 151
With walkways: 3.5x3:
Happiness gained from walkways: 67.5.
Net Happiness: -142.5
Happiness/tile: -13.6
Production/tile: 70.5
Pop Usage/tile: 14.3


Toy Factory


Dimensions: 5x5, Hourly Production: 1790, Cost: 277.3k, 666
JKvfGOB.png
, Cost/Production: 155
With walkways: 5.5x5:
Happiness gained from walkways: 112.5.
Net Happiness: -670
Happiness/tile: -24.4
Production/tile: 65.1
Pop Usage/tile: 24.2

Fish Market


Dimensions: 5x4, Hourly Production: 2400, Cost: 328.8k, 684
JKvfGOB.png
, Cost/Production: 137
With walkways: 5.5x4:
Happiness gained from walkways: 90.
Net Happiness: -743
Happiness/tile: -33.75
Production/tile: 109.1
Pop Usage/tile: 31.1


With walkways: 5x4.5:
Happiness/tile: -34
Production/tile: 106.7
Pop Usage/tile: 30.4

Private Security Company

Dimensions: 4x3, Hourly Production: 1800, Cost: 200.7k, 550
JKvfGOB.png
, Cost/Production: 111.5
With walkways: 4.5x3:
Happiness gained from walkways: 67.5.
Net Happiness: -792.5
Happiness/tile: -58.7
Production/tile: 133.3
Pop Usage/tile: 40.7


With walkways: 4x3.5:
Happiness/tile: -55
Production/tile: 128.6
Pop Usage/tile: 39.3

Food Printer

Dimensions: 4x4, Hourly Production: 2850, Cost: 185k, 460
JKvfGOB.png
, Cost/Production: 65
With walkways: 4.5x4:
Happiness gained from solar walkways: 180.
Net Happiness: -554
Happiness/tile: -30.8
Production/tile: 158.3
Pop Usage/tile: 25.6


-------------------------


Garage


Dimensions: 4x4, Hourly Production: 1450, Cost: 193.4k, 338
JKvfGOB.png
, Cost/Production: 133
With boulevards: 5x4:
Happiness gained from boulevards: 20.
Net Happiness: 20 - 338*1.4 = -453.2
Happiness/tile: -453.2/20 = -22.7
Production/tile: 1450/20 = 72.5
Pop Usage/tile: 16.9


Aircraft Factory


Dimensions: 6x4, Hourly Production: 2490, Cost: 446.3k, 650
JKvfGOB.png
, Cost/Production: 179
With boulevards: 7x4:
Net Happiness: -890
Happiness/tile: -31.8
Production/tile: 88.9
Pop Usage/tile: 23.2


With boulevards: 6x5:
Production/tile: 83
Pop Usage/tile: 21.7


Appliance Factory


Dimensions: 4x5, Hourly Production: 2150, Cost: 262.7k, 700
JKvfGOB.png
, Cost/Production: 122
With boulevards: 4x6:
Net Happiness: -960
Happiness/tile: -40
Production/tile: 89.6
Pop Usage/tile: 29.2


With boulevards: 5x5:
Production/tile: 86
Pop Usage/tile: 28


Car Factory


Dimensions: 5x6, Hourly Production: 3660, Cost: 556.4k, 1111
JKvfGOB.png
, Cost/Production: 152
With boulevards: 5x7:
Net Happiness: -1535
Happiness/tile: -43.9
Production/tile: 104.6
Pop Usage/tile: 31.7


With boulevards: 6x6:
Production/tile: 101.7
Pop Usage/tile: 30.8


Junkyard


Dimensions: 5x4, Hourly Production: 3020, Cost: 176.2k, 437
JKvfGOB.png
, Cost/Production: 58
With boulevards: 6x4:
Net Happiness: -1092
Happiness/tile: -45.5
Production/tile: = 125.8
Pop Usage/tile: 18.2


With boulevards: 5x5:
Production/tile: 120.8
Pop Usage/tile: 17.5

Business Center

Dimensions: 5x5, Hourly Production: 3780, Cost: 570.2k, 666
JKvfGOB.png
, Cost/Production: 151
With boulevards: 6x5:
Net Happiness: -1407.4
Happiness/tile: -46.9
Production/tile: 126
Pop Usage/tile: 22.2


Logistics Center

Dimensions: 4x6, Hourly Production: 3310, Cost: 401k, 987
JKvfGOB.png
, Cost/Production: 121
With boulevards: 4x7:
Net Happiness: -1361.8
Happiness/tile: -48.6
Production/tile: 118.2
Pop Usage/tile: 35.25


With boulevards: 5x6:
Production/tile: 110.3
Pop Usage/tile: 32.9

3D Printer

Dimensions: 4x4, Hourly Production: 2400, Cost: 409.4k, 500
JKvfGOB.png
, Cost/Production: 170.6
With boulevards: 4x5:
Net Happiness: -880
Happiness/tile: -44
Production/tile: 120
Pop Usage/tile: 25

Drone Factory

Dimensions: 6x3, Hourly Production: 3000, Cost: 408.3k, 250
JKvfGOB.png
, Cost/Production: 136.1
With boulevards: 7x3:
Net Happiness: -535
Happiness/tile: -25.5
Production/tile: 142.9
Pop Usage/tile: 11.9


With boulevards: 6x4:
Production/tile: 125
Pop Usage/tile: 10.4

Levitation Outlet

Dimensions: 4x3, Hourly Production: 1990, Cost: 277k, 640
JKvfGOB.png
, Cost/Production: 139
With boulevards: 4x4:
Net Happiness: -756
Happiness/tile: -47.3
Production/tile: 124.4
Pop Usage/tile: 40


With boulevards: 5x3:
Production/tile: 132.7
Pop Usage/tile: 42.7

Helium-3 Extraction Facility

Dimensions: 6x5, Hourly Production: 5540, Cost: 970k, 1700
JKvfGOB.png
, Cost/Production: 175
With boulevards: 7x5:
Net Happiness: -1905
Happiness/tile: -54.4
Production/tile: 158.3
Pop Usage/tile: 48.6


With boulevards: 6x6:
Production/tile: 153.9
Pop Usage/tile: 47.2

-------------------------



Deli Shop


Dimensions: 4x3, Hourly Production: 1770, Cost: 600 diamonds, 200 population, Production/diamond: 2.95
With walkways: 4x3.5:
Happiness gained from walkways: 90.
Net Happiness: 90 - 200*1.4 = -190
Happiness/tile: -190/14 = -13.6
Production/tile: 1770/14 = 126.4
Population Usage/tile: 14.3


With walkways: 4.5x3:
Production/tile: 131.1
Pop Usage/tile: 14.8


Film Studio


Dimensions: 7x5, Hourly Production: 6830, Cost: 1000 diamonds, 650 population, Production/diamond: 6.83
With boulevards: 7x6:
Production/tile: 162.6
Population Usage/tile: 15.5


With boulevards: 8x5:
Production/tile: 170.8
Population Usage/tile: 16.3


Greenhouse Complex


Dimensions: 5x3, Hourly Production: 3200, Cost: 600 diamonds, 300 population, Production/diamond: 5.33
With boulevards: 5x4:
Net Happiness: -295
Happiness/tile: -14.8
Production/tile: 160
Population Usage/tile: 15


With boulevards: 6x3:
Production/tile: 177.8
Population Usage/tile: 16.7

Computer Games Company

Dimensions: 4x3, Hourly Production: 2940, Cost: 600 diamonds, 240 population, Production/diamond: 4.9
With boulevards: 4x4:
Net Happiness: -166
Happiness/tile: -10.375
Production/tile: 183.75
Population Usage/tile: 15


With boulevards: 5x3:
Production/tile: 196
Population Usage/tile: 16

Urban Farm

Dimensions: 6x4, Hourly Production: 7260, Cost: 900 diamonds, 500 population, Production/diamond: 8.07
With boulevards: 7x4:
Net Happiness: -80
Happiness/tile: -2.9
Production/tile: 259
Population Usage/tile: 17.9


With boulevards: 6x5:
Production/tile: 242
Population Usage/tile: 16.7

Sea Life Tower

Dimensions: 5x5, Hourly Production: 8300, Cost: 1000 diamonds, 670 population, Production/diamond: 8.3
With boulevards: 5x6:
Net Happiness: -283
Happiness/tile: -9.4
Production/tile: 276.7
Population Usage/tile: 22.3
 
Last edited:

ITown

Well-Known Member
Housing

One Hour
  • Tenement House
  • Motel
  • Duplex House
  • Shophouse
  • Pod Home
  • Self-Supporting Home
Four Hour
  • Council House
  • Prefab House
  • Prefabricated High-Rise
  • Waterfront Residential
  • Annex
  • Underground House
One Day
  • High-Rise
  • Suburban House
  • Bungalow
  • Condominium
  • Capsule Hotel
  • Arcology
(premium buildings to come later)


For housing, it makes more sense to compare each type of house against the others of the same coin production cycle. Suffice it say that in general:
- 1 hour houses are terrible unless you don't have St. Marks. They also provide the least population/tile.
- 4 hour houses are decent with & without St. Marks. The ME, and especially PME 4 hr houses provide more coin income if you are able to collect every 4 hours. If you can only collect 3x per day, 1 day houses are better in most cases.
- 1 day houses are extremely good when combined with St. Marks, and OK otherwise. They always provide the most population/tile.


1 HR HOUSES


Tenement House

Dimensions: 3x3, Population: 510, Coin Production: 610 per hour
With walkways: 3x3.5.
Coin income/tile: 58.1
Population/tile: 48.6


Motel

Dimensions: 4x3, Population: 900, Coin Production: 1460 per hour
With boulevards: 4x4
Coin income/tile: 91.25
Population/tile: 56.25


With boulevards: 5x3
Coin income/tile: 97.3
Population/tile: 60


Duplex House

Dimensions: 4x3, Population: 1040, Coin Production: 1840 per hour
With boulevards: 4x4
Coin income/tile: 115
Population/tile: 65


With boulevards: 5x3
Coin income/tile: 122.7
Population/tile: 69.3

Shophouse

Dimensions: 3x4, Population: 1400, Coin Production: 2300 per hour
With boulevards: 4x4
Coin income/tile: 143.75
Population/tile: 87.5


With boulevards: 3x5
Coin income/tile: 153.33
Population/tile: 93.3

Pod Home

Dimensions: 1x1, Population: 200, Coin Production: 250 per hour
With walkways: 1x1.5.
Coin income/tile: 166.7
Population/tile: 133.3

Self-Supporting Home

Dimensions: 2x2, Population: 500, Coin Production: 1200 per hour
With walkways: 2x2.5.
Coin income/tile: 240
Population/tile: 200

---------------


4 HR HOUSES


Council House

Dimensions: 3x3, Population: 680, Coin Production: 1280 per 4 hours
With walkways: 3x3.5
Coin income/tile: 121.9
Population/tile: 64.8


Prefab House

Dimensions: 4x3, Population: 1380, Coin Production: 2970 per 4 hours
With boulevards: 4x4
Coin income/tile: 185.6
Population/tile: 86.25


With boulevards: 5x3
Coin income/tile: 198
Population/tile: 92


Prefab High-Rise

Dimensions: 4x4, Population: 2120, Coin Production: 4980 per 4 hours
With boulevards: 5x4
Coin income/tile: 249
Population/tile: 106

Waterfront Residential

Dimensions: 4x3, Population: 1810, Coin Production: 4000 per 4 hours
With walkways: 4x3.5
Coin income/tile: 285.7
Population/tile: 129.3


With walkways: 4.5x3
Coin income/tile: 296.3
Population/tile: 134.1

Annex

Dimensions: 3x4, Population: 2000, Coin Production: 5000 per 4 hours
With boulevards: 3x5
Coin income/tile: 333.3
Population/tile: 133.3


With boulevards: 4x4
Coin income/tile: 312.5
Population/tile: 125

Underground House

Dimensions: 4x3, Population: 2200, Coin Production: 7000 per 4 hours
With boulevards: 4x4
Coin income/tile: 437.5
Population/tile: 137.5


With boulevards: 5x3
Coin income/tile: 466.7
Population/tile: 146.7


---------------------------


1 DAY HOUSES


High-Rise

Dimensions: 3x3, Population: 1087, Coin Production: 5750 per day
With boulevards: 3x4
Coin income/tile: 479.2
Population/tile: 90.6


Suburban House

Dimensions: 4x3, Population: 1330, Coin Production: 7320 per day
With walkways: 4x3.5
Coin income/tile: 522.9
Population/tile: 95


With walkways: 4.5x3
Coin income/tile: 542.2
Population/tile: 98.5


Bungalow

Dimensions: 3x3, Population: 1150, Coin Production: 6910 per day
With walkways: 3x3.5
Coin income/tile: 658.1
Population/tile: 109.5

Condominium

Dimensions: 4x4, Population: 2800, Coin Production: 20800 per day
With boulevards: 5x4
Coin income/tile: 1040
Population/tile: 140

Capsule Hotel

Dimensions: 4x3, Population: 2400, Coin Production: 18,200 per day
With boulevards: 4x4
Coin income/tile: 1137.5
Population/tile: 150


With boulevards: 5x3
Coin income/tile: 1213.3
Population/tile: 160

Arcology

Dimensions: 6x6, Population: 8000, Coin Production: 62210 per day
With boulevards: 7x6
Coin income/tile: 1481.2
Population/tile: 190.5

---------------------------


PREMIUM/8 HR HOUSES


Art Noveau Mansion


Dimensions: 3x3, Population: 917, Coin Production: 3640 per 8 hours
With walkways: 3x3.5
Coin income/tile: 346.7
Population/tile: 87.3


Luxury Dwelling


Dimensions: 4x3, Population: 1540, Coin Production: 7000 per 8 hours
With boulevards: 4x4
Coin income/tile: 437.5
Population/tile: 96.25


With boulevards: 5x3
Coin income/tile: 466.7
Population/tile: 102.7


Loft House


Dimensions: 3x4, Population: 1770, Coin Production: 8800 per 8 hours
With boulevards: 4x4
Coin income/tile: 550
Population/tile: 110.6


With boulevards: 3x5
Coin income/tile: 586.7
Population/tile: 118

Waterfront Villa

Dimensions: 4x4, Population: 2510, Coin Production: 13900 per 8 hours
With boulevards: 5x4
Coin income/tile: 695
Population/tile: 125.5

Terraced High-Rise

Dimensions: 4x4, Population: 3000, Coin Production: 17000 per 8 hours
With boulevards: 5x4
Coin income/tile: 850
Population/tile: 150

Tree House Hotel

Dimensions: 3x4, Population: 3000, Coin Production: 18660 per 8 hours
With boulevards: 4x4
Coin income/tile: 1166.25
Population/tile: 187.5

Pretty straightforward difference for premium houses.

One thing to note: Beginning with the Contemporary Era, premium houses are no longer optimal for population purposes. If you need population, you're better off using the era's 1 day house instead.
 
Last edited:

ITown

Well-Known Member
Summary of Cultural Buildings
Ranking, in order of cost/happiness

Surveillance Nexus (100)
Roller Derby Rink (147)
Eco Park (151)
Algae Airship (152)
American Diner (210)
Publishing House (233)
Zoo (245)
Electrical Plant (252)
City Park (252)
Concept Vehicle Fair (255)
Shopping Mall (255)
Drive-In Theater (278)
Tower Club (300)
Public Pool (312)
Zen Garden (322)
Floating Market (324)
Golf Course (360)
Weather Control Station (434)


Ranking, in order of happiness/tile

Eco Park (196-201)
Weather Control Station (146-155)
Concept Vehicle Fair (131-140)
Algae Airship (135)
Tower Club (121-126)
Shopping Mall (122.5)
Zen Garden (112-119)
Surveillance Nexus (116)
Floating Market (107-110)
Public Pool (101-105)
Golf Course (101-103)
Zoo (98-101)
Drive-In Theater (94-101)
City Park (90-91)
Roller Derby Rink (90-91)
Electrical Plant (88)
American Diner (82-87)
Publishing House (80-81)

Summary of Production Buildings
Productive Efficiency Ranking
Food Printer (158)
Helium-3 Extraction Facility (154-158)
Private Security Company (129-133)
Levitation Outlet (124-133)
Business Center (126)
Junkyard (120-126)
Drone Factory (125)
3D Printer (120)
Logistics Center (110-118)
Fish Market (107-109)
Car Factory (102-105)
Appliance Factory (86-90)
Aircraft Factory (83-89)
Lamp Factory (72-77)
Garage (73)
Hatter (71)
Cattle Ranch (68-69)
Toy Factory (65)


Happiness Efficiency Ranking
Hatter (-14)
Garage (-23)
Toy Factory (-24)
Drone Factory (-26)
Food Printer (-31)
Aircraft Factory (-32)
Cattle Ranch (-32)
Fish Market (-34)
Lamp Factory (-38)
Appliance Factory (-40)
3D Printer (-44)
Car Factory (-44)
Junkyard (-46)
Levitation Outlet (-47)
Business Center (-47)
Logistics Center (-49)
Helium-3 Extraction Facility (-54)
Private Security Company (-59)


Population Efficiency Ranking
Drone Factory (10-12)
Hatter (14)
Garage (17)
Junkyard (18)
Business Center (22)
Aircraft Factory (22-23)
Cattle Ranch (23-24)
Toy Factory (24)
3D Printer (25)
Food Printer (26)
Lamp Factory (27-29)
Appliance Factory (28-29)
Fish Market (30-31)
Car Factory (31-32)
Logistics Center (33-35)
Private Security Company (39-41)
Levitation Outlet (40-43)
Helium-3 Extraction Facility (47-49)

Summary of Housing

Upgrade Value, Coins
Era1 hour4 hour1 dayPremium (8 hour)Modern57%52%9%35%
Postmodern26%26%21%26%
Contemporary25%19%58%18%
Tomorrow9%12%17%22%
Future44%40%22%37%

[TR]
[/TR]

Upgrade Value, Population
Era1 hour4 hour1 dayPremium (8 hour)Modern23%33%9%18%
Postmodern16%15%15%15%
Contemporary35%27%28%6%
Tomorrow43%-1%14%20%
Future50%10%19%25%

[TR]
[/TR]

Motivation Efficiency
All numbers are based on having 150 tiles, and factor in roads. They assume standard optimal building placement (shorter side touching the road). Smaller numbers are better because it's easier to get 100% motivation.
Era1 hour4 hour1 dayPremium (8 hour)Progressive14.314.312.514.3
Modern101011.110
Postmodern107.514.310
Contemporary107.457.5
Tomorrow10010107.5
Future30103.610

[TR]
[/TR]
 
Last edited:

ITown

Well-Known Member
Long story short, there's a limit to the number of characters you can fit in a post. Moreover, as time went on I began finding that Innogames resumed their tradition of making new age buildings superior to previous age buildings. I didn't think the text really said much that can't be seen from looking at the summary above your post, so I removed the text to allow me to continue to include all ages within each individual post.

---------------------------------------
Edit: Rereading your question, I think I had misunderstood it.

The reason I don't include summaries of ages prior to the Progressive Era is because they are much easier to compare with each other. Simply multiply the building dimensions and compare with other buildings, and you'll see that you'll get the similar information without all the complex calculations.

Here's some examples:

Saloon: 3x3 = 9. Provides 700 happiness. 700/9 = 77.8
Publishing house: 4x3 = 12. Provides 1030 happiness. 1030/12 = 85.8

Now let's do this again, this time using the method I used in the posts above.

Saloon: 3.5x3 = 10.5. Provides 700 happiness + 52.5 from promenades. 752.5/10.5 = 71.7

Publishing House: 4.5x3 = 13.5. Provides 1030 happiness + 52.5. 1082.5/13.5 = 80.2
Publishing House: 4x3.5 = 14. Provides 1030 happiness + 70. 1100/14 = 78.6

So no matter which way you make the comparison, the publishing house will always win.

Since I've addressed one of the Industrial cultural buildings I may as well address the best one here as well.

Water Pumping Station: 4.5x5 = 22.5. Happiness: 1700 + 87.5 (promenades). 1787.5/22.5 = 79.4
Water Pumping Station: 4x5.5 = 22. Happiness: 1700 + 70 (promenades). 1770/22 = 80.4

If you'd done this the easy way, you'd have calculated: 1700/(4x5) = 85.

In this case, the simple calculation would lead you to believe publishing houses are slightly better than water pumping stations, when in reality, it depends on the positioning of the building relative to roads. However, I wouldn't upgrade from a water pumping station to a publishing house regardless because I'd need twice as much aid to get my buildings all polished.

The last cultural building in industrial age is the police station. Obviously a 4x3 for 980 happiness is worse than a 4x3 for 1030 happiness.
 
Last edited:

OutlawDon

Member
To examine the effects of population cost upon happiness, I assume that the goal is to have an enthusiastic town. I will not be examining the costs of providing that population because of the large variety of sources from which population comes (1hr, 4hr, 1 day, premium houses; plus 3 different GBs; plus special event houses.) For the same reason, I won't be examining the cost of providing that happiness.


I use a lot of metrics to evaluate the supply buildings. Perhaps the most confusing is the meaning of the "Cost/Production" metric. That metric gives you information on how many 1 hr productions (with no enthusiasm or lighthouse or RAH) it takes to pay off the cost of the building. If you use 1 day productions, divide that number by 5. If you have enthusiasm/lighthouse/RAH boosts, divide it accordingly.


Production Buildings: The Candidates

One Lane
  • Lamp Factory
  • Cattle Ranch
  • Hatter
  • Toy Factory
  • Fish Market
  • Private Security Company
  • Food Printer
Two Lane
  • Garage
  • Aircraft Factory
  • Appliance Factory
  • Car Factory
  • Junkyard
  • Business Center
  • Logistics Center
  • 3D Printer
  • Drone Factory
  • Levitation Outlet
  • Helium-3 Extraction Factory
Lamp Factory


Dimensions: 6x3, Hourly Production: 1510, Cost: 212.3k, 570
JKvfGOB.png
, Cost/Production: 141
With walkways: 6x3.5:
Happiness gained from walkways: 135.
Net Happiness: 135 - 570*1.4 = -663
Happiness/tile: -720/21 = -34.3
Production/tile: 1510/21 = 71.9
Population Usage/tile: 27.1


With walkways: 6.5x3:
Production/tile: 77.4
Pop Usage/tile: 29.2


Cattle Ranch


Dimensions: 7x6, Hourly Production: 3100, Cost: 337k, 1063
JKvfGOB.png
, Cost/Production: 109
With walkways: 7.5x6:
Happiness gained from walkways: 135.
Net Happiness: 135 - 1063*1.4 = -1353
Happiness/tile: -1460/45 = -32.4
Production/tile: 3100/45 = 68.9
Pop Usage/tile: 23.6


With walkways: 7x6.5:
Happiness/tile: -31.6
Production/tile: 68.1
Pop Usage/tile: 23.4


Hatter


Dimensions: 3x3, Hourly Production: 740, Cost: 111.8k, 150
JKvfGOB.png
, Cost/Production: 151
With walkways: 3.5x3:
Happiness gained from walkways: 67.5.
Net Happiness: -142.5
Happiness/tile: -13.6
Production/tile: 70.5
Pop Usage/tile: 14.3


Toy Factory


Dimensions: 5x5, Hourly Production: 1790, Cost: 277.3k, 666
JKvfGOB.png
, Cost/Production: 155
With walkways: 5.5x5:
Happiness gained from walkways: 112.5.
Net Happiness: -670
Happiness/tile: -24.4
Production/tile: 65.1
Pop Usage/tile: 24.2

Fish Market


Dimensions: 5x4, Hourly Production: 2400, Cost: 328.8k, 684
JKvfGOB.png
, Cost/Production: 137
With walkways: 5.5x4:
Happiness gained from walkways: 90.
Net Happiness: -743
Happiness/tile: -33.75
Production/tile: 109.1
Pop Usage/tile: 31.1


With walkways: 5x4.5:
Happiness/tile: -34
Production/tile: 106.7
Pop Usage/tile: 30.4

Private Security Company

Dimensions: 4x3, Hourly Production: 1800, Cost: 200.7k, 550
JKvfGOB.png
, Cost/Production: 111.5
With walkways: 4.5x3:
Happiness gained from walkways: 67.5.
Net Happiness: -792.5
Happiness/tile: -58.7
Production/tile: 133.3
Pop Usage/tile: 40.7


With walkways: 4x3.5:
Happiness/tile: -55
Production/tile: 128.6
Pop Usage/tile: 39.3

Food Printer

Dimensions: 4x4, Hourly Production: 2850, Cost: 185k, 460
JKvfGOB.png
, Cost/Production: 65
With walkways: 4.5x4:
Happiness gained from solar walkways: 180.
Net Happiness: -554
Happiness/tile: -30.8
Production/tile: 158.3
Pop Usage/tile: 25.6


-------------------------


Garage


Dimensions: 4x4, Hourly Production: 1450, Cost: 193.4k, 338
JKvfGOB.png
, Cost/Production: 133
With boulevards: 5x4:
Happiness gained from boulevards: 20.
Net Happiness: 20 - 338*1.4 = -453.2
Happiness/tile: -453.2/20 = -22.7
Production/tile: 1450/20 = 72.5
Pop Usage/tile: 16.9


Aircraft Factory


Dimensions: 6x4, Hourly Production: 2490, Cost: 446.3k, 650
JKvfGOB.png
, Cost/Production: 179
With boulevards: 7x4:
Net Happiness: -890
Happiness/tile: -31.8
Production/tile: 88.9
Pop Usage/tile: 23.2


With boulevards: 6x5:
Production/tile: 83
Pop Usage/tile: 21.7


Appliance Factory


Dimensions: 4x5, Hourly Production: 2150, Cost: 262.7k, 700
JKvfGOB.png
, Cost/Production: 122
With boulevards: 4x6:
Net Happiness: -960
Happiness/tile: -40
Production/tile: 89.6
Pop Usage/tile: 29.2


With boulevards: 5x5:
Production/tile: 86
Pop Usage/tile: 28


Car Factory


Dimensions: 5x6, Hourly Production: 3660, Cost: 556.4k, 1111
JKvfGOB.png
, Cost/Production: 152
With boulevards: 5x7:
Net Happiness: -1535
Happiness/tile: -43.9
Production/tile: 104.6
Pop Usage/tile: 31.7


With boulevards: 6x6:
Production/tile: 101.7
Pop Usage/tile: 30.8


Junkyard


Dimensions: 5x4, Hourly Production: 3020, Cost: 176.2k, 437
JKvfGOB.png
, Cost/Production: 58
With boulevards: 6x4:
Net Happiness: -1092
Happiness/tile: -45.5
Production/tile: = 125.8
Pop Usage/tile: 18.2


With boulevards: 5x5:
Production/tile: 120.8
Pop Usage/tile: 17.5

Business Center

Dimensions: 5x5, Hourly Production: 3780, Cost: 570.2k, 666
JKvfGOB.png
, Cost/Production: 151
With boulevards: 6x5:
Net Happiness: -1407.4
Happiness/tile: -46.9
Production/tile: 126
Pop Usage/tile: 22.2


Logistics Center

Dimensions: 4x6, Hourly Production: 3310, Cost: 401k, 987
JKvfGOB.png
, Cost/Production: 121
With boulevards: 4x7:
Net Happiness: -1361.8
Happiness/tile: -48.6
Production/tile: 118.2
Pop Usage/tile: 35.25


With boulevards: 5x6:
Production/tile: 110.3
Pop Usage/tile: 32.9

3D Printer

Dimensions: 4x4, Hourly Production: 2400, Cost: 409.4k, 500
JKvfGOB.png
, Cost/Production: 170.6
With boulevards: 4x5:
Net Happiness: -880
Happiness/tile: -44
Production/tile: 120
Pop Usage/tile: 25

Drone Factory

Dimensions: 6x3, Hourly Production: 3000, Cost: 408.3k, 250
JKvfGOB.png
, Cost/Production: 136.1
With boulevards: 7x3:
Net Happiness: -535
Happiness/tile: -25.5
Production/tile: 142.9
Pop Usage/tile: 11.9


With boulevards: 6x4:
Production/tile: 125
Pop Usage/tile: 10.4

Levitation Outlet

Dimensions: 4x3, Hourly Production: 1990, Cost: 277k, 640
JKvfGOB.png
, Cost/Production: 139
With boulevards: 4x4:
Net Happiness: -756
Happiness/tile: -47.3
Production/tile: 124.4
Pop Usage/tile: 40


With boulevards: 5x3:
Production/tile: 132.7
Pop Usage/tile: 42.7

Helium-3 Extraction Facility

Dimensions: 6x5, Hourly Production: 5540, Cost: 970k, 1700
JKvfGOB.png
, Cost/Production: 175
With boulevards: 7x5:
Net Happiness: -1905
Happiness/tile: -54.4
Production/tile: 158.3
Pop Usage/tile: 48.6


With boulevards: 6x6:
Production/tile: 153.9
Pop Usage/tile: 47.2

-------------------------



Deli Shop


Dimensions: 4x3, Hourly Production: 1770, Cost: 600 diamonds, 200 population, Production/diamond: 2.95
With walkways: 4x3.5:
Happiness gained from walkways: 90.
Net Happiness: 90 - 200*1.4 = -190
Happiness/tile: -190/14 = -13.6
Production/tile: 1770/14 = 126.4
Population Usage/tile: 14.3


With walkways: 4.5x3:
Production/tile: 131.1
Pop Usage/tile: 14.8


Film Studio


Dimensions: 7x5, Hourly Production: 6830, Cost: 1000 diamonds, 650 population, Production/diamond: 6.83
With boulevards: 7x6:
Production/tile: 162.6
Population Usage/tile: 15.5


With boulevards: 8x5:
Production/tile: 170.8
Population Usage/tile: 16.3


Greenhouse Complex


Dimensions: 5x3, Hourly Production: 3200, Cost: 600 diamonds, 300 population, Production/diamond: 5.33
With boulevards: 5x4:
Net Happiness: -295
Happiness/tile: -14.8
Production/tile: 160
Population Usage/tile: 15


With boulevards: 6x3:
Production/tile: 177.8
Population Usage/tile: 16.7

Computer Games Company

Dimensions: 4x3, Hourly Production: 2940, Cost: 600 diamonds, 240 population, Production/diamond: 4.9
With boulevards: 4x4:
Net Happiness: -166
Happiness/tile: -10.375
Production/tile: 183.75
Population Usage/tile: 15


With boulevards: 5x3:
Production/tile: 196
Population Usage/tile: 16

Urban Farm

Dimensions: 6x4, Hourly Production: 7260, Cost: 900 diamonds, 500 population, Production/diamond: 8.07
With boulevards: 7x4:
Net Happiness: -80
Happiness/tile: -2.9
Production/tile: 259
Population Usage/tile: 17.9


With boulevards: 6x5:
Production/tile: 242
Population Usage/tile: 16.7

Sea Life Tower

Dimensions: 5x5, Hourly Production: 8300, Cost: 1000 diamonds, 670 population, Production/diamond: 8.3
With boulevards: 5x6:
Net Happiness: -283
Happiness/tile: -9.4
Production/tile: 276.7
Population Usage/tile: 22.3
This is really helpful, because I like the look of cattle ranches, and was afraid I was paying a high opportunity cost for the decorative value. Not so!
 
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