not just self-serving nonsense because the current situation is good for your guild.
Removing GvG from Guild Ranking would not affect me directly or personally.
I thoroughly enjoy GvG. I've never joined a Guild that emphasized GvG despite being courted for years to do so. Like so many other aspects of the game GvG goes from fun to grind easily.
Yet GvG has by far the largest impact on guild rankings.
Right, but maybe not quite the way you think. If you had said 'decisive' versus 'impact' you would be exactly right.
The reason why is of the three sources of Prestige, two are capped, Guild Level (2500) and GBG LP (18,000). Those two being capped is what makes GvG decisive, it breaks ties.
It doesn't matter what the third factor is because it will be decisive by breaking ties unless the amount of Prestige from the tiebreaker is less then half the amount of the lesser of the other two capped factors.
GvG does have a huge impact on Guild Ranking. GvG is the decisive factor, but GBG has more impact on Guild Ranking.
Guilds that were not top 100 pre GBG now rank in the top 20.
Pre GBG most Guilds got their Guild Rank through Guild Level, holding even a handful of GvG Sectors made a huge difference in Guild Rank.
More players have access to GBG, the threshold for effective participation is much lower for GBG, and the time and resources needed to have effective results in Prestige are much less for GBG.
The total amount of Prestige available worldwide is a telling factor. Each World can have scores of Diamond Guilds collectively producing hundreds of thousands of Prestige. The total Prestige from the one GvG map per World dwindles quickly in comparison divided amongst the GvG competitors.
GvG is the decisive factor but GBG has the most impact on Guild Ranking.
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As noted above, due to the cap of Prestige from Guild Level and GBG, any third factor will be decisive in breaking ties and determining Guild Ranking.
Whatever aspect is chosen, it is quite likely that Guilds that dominate GvG will most likely dominate that aspect as well.
A lot of top notch Guilds spend a lot of treasure and time on GvG, and yet there are no actual rewards.
Except Guild Ranking.
Guilds fight hard for Ranking, this thread demonstrates how important it is to some folk.
If GvG no longer contributes Prestige Guilds will put effort towards whatever does, possibly with a shift in the balance of more personal Reward gained..
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INNO has a proven track record of ever increasing revenue and profit. An important part of INNO's marketing strategy is player immersion - time spent playing. Argue all you want about game design competence, there is no argument over INNO making sound financial choices.
FOE is part of their offering.
GvG has been part of FoE for most of the existence of the game.
INNO Keeps GvG in the game despite the flaws, problems, and clearly stating they have no plans to work on it.
While a small number of players play GvG, the impact on servers is still noticeable despite fewer players and advances in hardware.
There is only one reasonable conclusion from the above, IINNO considers GvG in it's current form an integral part of the profitability of the game despite low play numbers and high impact on servers.
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There has to be some factor breaking the ties in Guild Rank due to capped Level and LP. What factor other then GvG can INNO use that makes any sense given the current status?