Algona
Well-Known Member
both the AO and the Kraken work everywhere in the game. Nerfing them for the PvP tower makes no sense to me. Why not nerf the other offensive fighting GBs or nerf the defensive bonuses the SBC, deal castle, ritual flames etc gives you?
Given nine years of the attacker having the advantage, nerfing DAs out pf the gate would seem a bit heavy handed?
As far as offensive GBs? Why not? Experimenting in one aspect of the game doesn't strike me as unreasonable. Let's see who is the best fighter, not just the best Attack boost maker?
I'm a lot more interested how this new PvP handles or ignores players with Advanced Era units. Although if the defensive AI is the CMap?
Could be a lot of folks loosing a lot of advanced Era units through forgetting to resurrect them?