Proposal Ability to battle against other players in real time, taking turns with some sort of timer for each player to make a move. If a move is not made within some specified time (lets say 20 seconds) the AI will make the move for you. Current System Currently you cannot battle directly against other players. When you attack or are attacked you play against an AI. Details •Proposal 1 - Guild Training Room When you enter the Guild Training room, you wait for other players to enter the room or if another guild member is present you may challenge them to a fight. Troops are immediately fully healed after the battle (to whatever life they had prior to the battle). The fight would not contribute any points to your neighborhood tournament. But we might consider awarding a crown for every 100 battles. •Proposal 2 - Neighborhood Challenge When you enter the Neighborhood Challenge room you place a wager of current era goods, and wait for a neighbor to accept your challenge. Alternatively, if a neighbor has placed a wager you can accept their challenge and match the wager. Troops will sustain damages after the fight, the winner of the fight wins the goods. Points will be awarded to neighborhood tournament. We can expand on this idea by allowing individuals to set up 4,8, and 16 persons tournament style contests. each person pays the ante, 2 on 2 battles are fought, winners play against winners until there is only one who keeps the entire pot. A wager of 5 goods could potentially earn you 80 goods in a 16 person contest. •Proposal 3 - Commanding your Defenders If you are logged in when a neighbor attacks you, at the moment they press attack, a pop up will appear saying: "Your City is Under Attack, Do you wish to take Command of your Defenders?" If you click yes before the attacker selects their troops, you will control your defenders in the battle. You will not be able to change your city defenders, and must use those you previously had selected. Points will be awarded to neighborhood tournament. Abuse Prevention No points are made available in to Guild Training Room because no troops are lost in the battle, and we would want to prevent guild members from assisting each other from moving up in the neighborhood tournament. A wager is required in the Neighborhood Challenge to prevent people from intentionally losing to help another player in the neighborhood tournament, in addition to losing troops they will lose goods. Conditions of the Neighborhood Challenge will be expressed beforehand by the challenger such as the age of the troops ( which will match the age of the goods wagered ). A timer will prevent people from stalling a battle, or making it last too long, especially important when Commanding your Defenders from an unsolicited attack, you cannot just do nothing to keep the battle from progressing. Similarly you may only have a brief moment to take command, especially if the attacker already has their units ready for battle, so you must be alert and act quickly or the AI will defend for you. Conclusion Real time interactions will make the game more fun, will create a more social environment, and give guilds an opportunity to train new members in tactics. With your guild you can test your troops against other ages, and find out what combinations will work before you try to advance on the continent map against higher ages. Placing wagers against neighbors would add excitement and give the opportunity to gain (or lose) goods without making people angry. And taking control of defenders may make people feel like they have more control over their destiny when a neighbor attacks.