DeletedUser30312
Long time player. The game is not as much about mutual support of a common goal as it was in the early days. The push of the development team to cater to mobile play which revolves around personal rewards versus team support is becoming the overwhelming theme. I fear the gaming environment here in Inno will just become more fragmented and diluted than it is now. GvG, GE, Settlements (which I pretty much quit after gaining an emissary), evidently the time and battles to do space station Mars Era and now new battlegrounds. In any guild it is becoming more difficult if not impossible to get everyone in the boat rowing in the same direction. The game has become all about me not about team. I am making a move in both of my worlds to GvG centric Guilds for the time being. One last shot. It appears we PC players are the dinosaurs of FoE.
That's because mobile is where the game is experiencing its growth, and a significant amount of it. Something like 70% of the player base is mobile. It's not surprising that Inno is developing the game to be appealing where its player base is actively growing.
A guild that can't get its players to coordinate in guild activities is the guild's problem, not Inno's. Said guild needs to decide if they want to be strong in GvG, GE, or both, and then set and enforce the ground rules for the members.