1. Changelog 1.161

    Hello Queens and Kings,
    The update to 1.161 will take place on Wed, Sept 18, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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  2. GvG Improvements Update

    Hello Queens and Kings,
    First up, we wanted to thank you once again for taking the time to continue to contribute your feedback on the upcoming changes to Forge of Empires, especially in relation to Guild Battlegrounds.
    For the detailed description of the upcoming changes, please see the details here.
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Reconstruction Mode Feedback

Discussion in 'Announcement Feedback' started by Panacea, Sep 1, 2018.

  1. Aw Nicholas

    Aw Nicholas New Member

    Joined:
    Jun 4, 2016
    Thank you for the info. Looking forward to reconstruct my city. It's in a pretty mess. Lol.
     
  2. Ozyman Tremble Weaklings

    Ozyman Tremble Weaklings Well-Known Member

    Joined:
    Sep 10, 2017
    Worlds:
    East Nagash, Fel Dranghyr, Walstrand, Xyr, Yorkton
    You tricky tricky devils, putting the tech to unlock it after the PvP tech. Well played Inno, well played.
     
  3. FiveCentFather

    FiveCentFather Member

    Joined:
    Apr 30, 2017
    Well, this is going to be another "Thanks, but..." comment. I honestly don't see the PROBLEM with that since this is a FEEDBACK thread, which means the developers want FEEDBACK on what players like and/or dislike about this new feature.

    Anyway.... First of all thanks for all the time that went into this. I was one who proposed a city reconstruction and planning mode, and while it isn't exactly what I envisioned, it gets the job done quite well. I read through this thread and saw a couple of great suggestions. I also have a couple of my own.

    - While in this mode, I noticed that the move feature doesn't function like the regular building move mode. In regular construction, you can swap buildings around when they highlight as blue. This is a lot faster then putting everything into storage or finding an empty spot in order to just swap a few buildings around. If you could simply implement the exact same move mechanic in THIS mode, that would be great.

    - As a corollary to that, and this might take more work than it's worth. If you could give the option when you click a building down in an occupied (red) area, where there are two or more items (road pieces for instance) that it would ask you "Do you want to move the current items in this location to storage?" that would make the whole process that much faster. It took me several minutes JUST to move all my roads to storage. If I could just take a GB and use it to "STAMP" over large sections of the city in order to place multiple items into storage, that would save a great deal of time.

    - I saw a couple of suggestion for allowing you to sell and/or delete your buildings if you find you just aren't going to have enough space. That's a great addition, and i have an idea for a way to implement that. If you get your city as you want, but you still have one or two buildings left in storage when you click "Save" there could be a dialog that comes up asking you what you want to do with each remaining building, with the option to either Sell or Delete (or return to Reconstruction mode).

    - I also liked the idea of being able to save an "interim" or "in progress" Reconstruction. As people have said, reorganizing a city takes a great deal of time. I just tried to work on my Goods Buildings area today, and couldn't get it finished in the 20-30 minutes I had before i had to leave this morning. So I had to just revert and redid it later. There needs to be a "Hold" feature that saves a partially Reconstructed city. You can have the game prompt you next time you come back (or if you try to edit your city in any fashion) that tells you you have a current city Reconstruction in process, and asked whether you want to continue or discard it.

    - Lastly, in my proposal for this type of mode, I suggested a flat layout for rearranging as it makes it MUCH easier to see and plan your roadways. I saw even here a couple of people that mentioned they would LOVE that option. I understand if that's simply beyond the scope of the current game engine, but I just thought I'd throw it out there again.

    Thanks again for a great new feature. I'm sure we will all enjoy seeing the beautifully laid out cities of our friends. With a few more tweaks, you can make the process just a bit less "painful". Go FOE development team!
     
    Last edited: Sep 4, 2018
  4. heybo

    heybo Well-Known Member

    Joined:
    Feb 8, 2013
    Weeeeeeeeeeeeeeeeeeeeeeeeeeeee!!
    So much fun!! Yaaaaaaaaaaaaaaaaaay!!

    We are moving things around all over the place without developing any real skills or utilizing any strategery at all!!!

    Weeeeeeeeeeeeeeeeeeeeeeeeeeee!!
     
    RazorbackPirate and hjh102 like this.
  5. heybo

    heybo Well-Known Member

    Joined:
    Feb 8, 2013
    And still do...
     
  6. RazorbackPirate

    RazorbackPirate Well-Known Member

    Joined:
    May 29, 2018
    Lot's of posts on the guild threads about getting deep into a re-construct, then running out of room with more buildings to place. Lot's of folks just reverting back for now.

    This won't replace FoE City Planner for me, but it will speed things up when it's time to go live with a new design. I wish I needed one right now. It's fun to play with, though.
     
  7. Stephen Longshanks

    Stephen Longshanks Forum Moderator

    Joined:
    May 8, 2015
    You can click and drag on PC to store multiple buildings/roads.
     
  8. RazorbackPirate

    RazorbackPirate Well-Known Member

    Joined:
    May 29, 2018
    As I was playing around ad putting stuff into storage, I uncovered the fallen tree incident in my city. I was able to click on it and get the reward without leaving Recon mode.
     
  9. shawn5121

    shawn5121 New Member

    Joined:
    Jul 18, 2017
    So far I have not made any changes yet but am liking this feature I think that it will be a great help especially when going into a new age with buildings that take more space than the previous age and when like me right now I need to redo things to make my city more streamlined than it is.
     
  10. amiar

    amiar Active Member

    Joined:
    Jan 7, 2018
    Worlds:
    Odhrorvar
    The fact that I can rearrange my set pieces and not lose the collection timer means I'm a big fan of this feature!
     
  11. shawn5121

    shawn5121 New Member

    Joined:
    Jul 18, 2017
    I just posted here a little bit ago but it is not here WTF!!!! I have been playing with this new feature for awhile since I got home and I am liking it my city needs a major overhaul and I think that this is just what I need to do it.
     
  12. shawn5121

    shawn5121 New Member

    Joined:
    Jul 18, 2017
    sorry for last post did not know that refresh was needed.
     
    Stephen Longshanks likes this.
  13. Grey Soul

    Grey Soul Member

    Joined:
    Jan 14, 2018
    Worlds:
    Noarsil
    I absolutely am loving this! Was able to not only add three more Estates but also place my oldest roads where visible to drive my nephew crazy
     
    Stephen Longshanks likes this.
  14. Thor159

    Thor159 New Member

    Joined:
    Jun 6, 2017
    I don't have the reconstruction mode in my city. The video mention to click on the crane in build mode ....I don't have a crane in any of my cities and completed the mathematics. Does anyone else have this problem
     
  15. RazorbackPirate

    RazorbackPirate Well-Known Member

    Joined:
    May 29, 2018
    It should appear after a reload/refresh
     
  16. Aw Nicholas

    Aw Nicholas New Member

    Joined:
    Jun 4, 2016
    I'm pissed off! Sorry for the rise in temper. You see, I spent more than 2 hours reconstructing my city and when I click on 'SAVE', the PC (or rather Google Chrome froze). When I restarted - nothing changed, it was my old city. So, I tried reconstructing all over again (for the second time!) Spent 3 hours and again when I click on 'SAVE', it was deja vu. Chrome froze and now I'm still stuck with my old city. Don't really mind though but what pissed me off was wasting more than 5 hours for nothing!

    Unless, I get real help from the Manager or whoever, I shall give up the idea of reconstructing!
     
    lpre6242 likes this.
  17. Xyclone the Deceiver

    Xyclone the Deceiver Member

    Joined:
    Aug 28, 2018
    It seems like a good concept. I haven't saved any changes I made in it, but I did use it to reposition some items to see how much space I would free up and if it was worth it. I learned early in my trials that you don't want to put everything away at once, but instead do portions at a time. This makes it a little easier to go through your items and get like buildings closer (i.e. two-lane road buildings). That being said, it would take me a lot of downtime to actually put the function to a permanent use.
     
  18. Ozyman Tremble Weaklings

    Ozyman Tremble Weaklings Well-Known Member

    Joined:
    Sep 10, 2017
    Worlds:
    East Nagash, Fel Dranghyr, Walstrand, Xyr, Yorkton
    Where are you on the tech tree, it unlocks on one of the last Iron Age techs.
     
  19. Stephen Longshanks

    Stephen Longshanks Forum Moderator

    Joined:
    May 8, 2015
    I've already rearranged 3 of my 4 cities with this feature and it works very well. Of course, as has been mentioned, having the 'move' function work like normal would be nice. And it would also be nice to be able to sell buildings/roads during the process, but I understand why that would be problematic.
     
    Grey Soul and Edward _MMXIII like this.
  20. Xyclone the Deceiver

    Xyclone the Deceiver Member

    Joined:
    Aug 28, 2018
    I wouldn't mind having an option to buy too. It would help to put the roads you might not have enough for in place while building.
     

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