DeletedUser32702
FoE posted a new video on their youtube channel called F of E rotating buildings Ad.
does this mean that we are getting the ability to rotate buildings when they are build?
There was no announcement because it isn't part of the game.Also, why was there no announcement?
Can confirm. I think the rotation is simply a cool animation for placing a Building, rather than the ability to rotate the Building to your liking.I will say that the two buildings they show rotating end up sitting in the same position they would be if you built them in the game now.
Inno's marketing department tends to title their videos based on a prominent feature of the video. That doesn't mean that the feature is intended to be a part of the game. People often complain that the developers don't play the game and therefore don't understand the finer strategies. Well, the marketing department is in a whole 'nother world in that regard.Why would they make a video that not only shows rotating buildings but is actually *titled* “rotating buildings” if they have no intention of ever allowing rotating buildings? I’d say they were trolling, but that’s unlikely. FoE has introduced some features recently that were once categorically ruled out (an edit mode, a way to sell/trade in unwanted inventory items), so it certainly seems possible that they might change this.
I hear this a lot in this game and others and it seems like it would be a complicated process from a programming standpoint but people don't need a rotating building. No one actually wants to see the back side of the building. They just want buildings to change direction. This could be easily accomplished by having 2 versions of each rectangular building, One that goes from upper left to lower right and one that goes from upper right to lower left mirroring the image and a switch button with maybe a nominal fee like 10 diamonds or such each time you change direction. A simple pop-up like you have with the armies buildings could contain the button.
Because they think it's still the archaeology event.You just necrod a thread with something that will never happen.
Why?
This is one of the many challenges of the game. It makes city planning/design like a puzzle. Inno wants it this way, and it’s not going to change, no matter how many people complain about it.I hear this a lot in this game and others and it seems like it would be a complicated process from a programming standpoint but people don't need a rotating building. No one actually wants to see the back side of the building. They just want buildings to change direction. This could be easily accomplished by having 2 versions of each rectangular building, One that goes from upper left to lower right and one that goes from upper right to lower left mirroring the image and a switch button with maybe a nominal fee like 10 diamonds or such each time you change direction. A simple pop-up like you have with the armies buildings could contain the button.
Rotating the buildings shouldn't be too hard for Inno developers to implement, just simply do the mirror-image editions for all the graphics and animations.Can confirm. I think the rotation is simply a cool animation for placing a Building, rather than the ability to rotate the Building to your liking.
yeah, except then the shadows are the wrong wayRotating the buildings shouldn't be too hard for Inno developers to implement, just simply do the mirror-image editions for all the graphics and animations.
I can use "Windows Paint" and flip all the .png files.
The shadows of all the buildings never really match all. Check the screenshot below, The sun shines from the right for my Arc, but shines from the bottom for my SBC. Also take a look at my AO and Cape, which way is the sun shining from?
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