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Serious QI-Run

xivarmy

Well-Known Member
Pregame analysis for now, in the event anyone has some good ideas to improve things before I start.

I will be starting the next 3 rounds with the following QI nonsense in my main:

Baseline combat stats:
1732592068179.png
Enough to not build decos til day 10. I'm generally happy with 500% blue attack on day 11/12. So 50 1x1 decos.

Ascended Buildings:

5 Ascended Jolly Oinks: Total of 100k starting supplies, 20% QI supply boost, +50 starting goods
4 Ascended Royal Carriage: Total of 80k starting coins, 16% QI coin boost

Unascended Buildings:
22 Harvest Hub (actually have more available in inventory - this one I did try for for other reasons during fall event, but this reaches the target for my plan): Total of 77k starting supplies

This puts my starting balance at 150k + 80k coins = 230k coins, and 25k + 100k + 77k = 202k supplies (need to afford 1 arch + 2 goat farms before my first supply collection comes in when I'm about to build the 3rd goat farm), and 20 + 50/5 = 30 of each starting good.

I will buy at the start 2 expansions with shards and 1 expansion with goods, along with any impediment removal needed to move to this initial layout (playing the collect & sell rooftile, build amphitheatre game til fully happy):

1732592638076.png

my first 4 collections will each add enough coins to add a goat farm each collection to progress to 4 goat farms quickly:

1732592737647.png

1732592751814.png

1732592777645.png

1732592794165.png

At this point I'll have 28 units of supply production to 19 units of coin production. So I'll work in some villas and arches before I get back to building goat farms. At the earliest moment I want to be in a setup somewhat like this though:

1732592982491.png

By ~day 9, i want to be done with a couple of those goat farms and fully flushed out with villas to maximize my AP on the last, most rewarding days:

1732593077607.png

On day 10, i'll fill empty space with monuments. And on day 11, I'll clear out more goat farms to make more space for monuments (s). I need about 50 to comfortably fight blue on the final day (~500% blue atk)

1732593283110.png

Budgeting Supplies (coin will be no issue once i'm villa-ed up - only a starting issue; and i've counted out my early collections to make sure I can afford the goat farms - fine through 4)

Starting Supplies​
202,000​
Target City​
#​
Supply Cost​
Expansions​
392,400​
Troop Budget​
350,000​
1x1 Decos​
50​
1,250,000​
Villas​
21​
2,100,000​
Arches​
10​
1,000,000​
Goat Farms​
6​
225,000​
Total​
5,115,400

To get that 5.1M supplies together over 8.5 days (so I'm ready by day 10), I need to average ~602k/day. When I'm running 4 goats I make 4*(6250*7)*(1.5+0.2) = 297.5k per collection. When I'm running 6 goats I make 6*(6250*7)*(1.5+0.2) = 446.2k per collection. I need to get to the 6 goats as quickly as possible in order to average out the early days when i'm still building up. If i can get in a couple extra collections from moving around the 10 hrs, that'd also help.

---

Incidentally this plan also could be adapted for someone who is missing settlement stuff I have, but does have ascended buildings from fellowship: Many of those villas can be skipped for additional decos. I'm building them for the AP because I don't need to max out my boost, not because I need the coins - 21 villas matches ~12 goat farms, and i never have more than 6. To match 6 goat farms with 21 houses takes 7 villas+14 rooftiles. Which frees up ~1.4M supplies for additional decos (and arches) which they'd need to build as they go to some extent.

---

One thing I was briefly considering was what would it take to take the rest of the goods expansions, and make use of them with more villas: If I assume I can get 2 additional villas per expansion (+ ~1 arch each pair and nominally it should be possible), then I might be looking at 12 additional villas, and well a few million in supply costs:

Starting Supplies​
202,000​
Target City​
#​
Supply Cost​
Expansions​
3,235,200​
Troop Budget​
350,000​
1x1 Decos​
50​
1,250,000​
Villas​
33​
3,300,000​
Arches​
15​
1,500,000​
Goat Farms​
10​
375,000​
Total​
9,808,200​

~10M supplies requires ~16 goat farm collections a day at 20% boost. So would need to manage to race to ~10 goat farms in the early days. Likely would require more ascended buildings, possibly also some additional shards, get to 10 goat farms relatively early and then pare back as space is needed. For 12 additional villas by the end? I'm not sure it's worth that kind of investment. I'll more likely focus on just getting passive AP from main city than further increasing my ascended budget.

---

Last point is one of sustainability: It appears that kits to re-ascend your buildings are going to be daily specials available in each event going forward. I'm going to use 9 ascensions for this - at least every 6 weeks, maybe every 30 days if I feel the boost important enough to not just be happy with the starting benefits in the 3rd round. This is 9-12 sets of 9 kits a year I need = 81-108 kits. With 10 events per year, that should be 8-11 daily specials per event which seems a reasonable average to target (some events I should be able to make 20+ easily, others like st pat's i may have little to no control over how many i get).
 
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Pericles the Lion

Well-Known Member
Nice analysis. My big reservation is your assumption regarding the availability of upgrade kits for the Pigsty and Carriage. These buildings were released in the Fellowship Event. I have 3 of the Ascended Pigstys and 2 of the Carriages in inventory and have not built any since the Event. I'm not very confident that future events will produce 8-11 upgrade kits of these buildings. Maybe other buildings will be released with similar stats but that is a guess. Using 9 ascended buildings may not be sustainable without a lot of spending during the events.
 

xivarmy

Well-Known Member
Nice analysis. My big reservation is your assumption regarding the availability of upgrade kits for the Pigsty and Carriage. These buildings were released in the Fellowship Event. I have 3 of the Ascended Pigstys and 2 of the Carriages in inventory and have not built any since the Event. I'm not very confident that future events will produce 8-11 upgrade kits of these buildings. Maybe other buildings will be released with similar stats but that is a guess. Using 9 ascended buildings may not be sustainable without a lot of spending during the events.
There's the Epic Ascended Kit in the winter event available as a special for instance. And some of my ascensions were from hallowe'en (wheel and chests) not fellowship - and I still hadn't clued in that I might want them so wasn't really trying. The base building seems like it's restricted to the event it comes out maybe, but kits to make them ascended again seem available.

It is an assumption, and could change even if my interpretation is right for the moment, but the alternative of not using them doesn't make a lot of sense to me. There may also be better options at some point.
 

Pericles the Lion

Well-Known Member
There's the Epic Ascended Kit in the winter event available as a special for instance. And some of my ascensions were from hallowe'en (wheel and chests) not fellowship - and I still hadn't clued in that I might want them so wasn't really trying. The base building seems like it's restricted to the event it comes out maybe, but kits to make them ascended again seem available.

It is an assumption, and could change even if my interpretation is right for the moment, but the alternative of not using them doesn't make a lot of sense to me. There may also be better options at some point.
I agree. If anything, the availability of limited boost QI buildings should remain the same or increase. It seems to be an easy bridge for INNO to use while players build up permanent boosts.
 

xivarmy

Well-Known Member
Adjustment as I plant my stuff the night before:

Due to get an extra ascended pigsty from Rival, i'm switching to 6 Ascended Pig Sty + 16 (Unascended) Harvest Hubs instead of 5 Ascended Pig Sty + 22 (Unascended) Harvest Hubs. Saves me a bit of space and will make a bit more supplies by the end. Starting supplies will be 201k instead of 202k (200k is the requirement to give time for goat farms to take over my supply demand in my plan).
 

xivarmy

Well-Known Member
Unfortunately in a way-too-early haze, i clicked the wrong button once in my initial city, and have a cottage i never wanted building:

1732802209390.png

So unless I win some supplies a few times in my first 20 hours, I'm already off-trajectory.

Drained AP. 280 progress.

Supplies won 3 times. Once more and I can ignore the mistake by selling the cottage in 20 hours. Twice more and i can keep the cottage til it's time to replace it with a villa.
 
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xivarmy

Well-Known Member
First Collection:

1732841778148.png

Still need 1-2 more supply rewards from chest to afford 2nd goat farm next collection. Saving most of my AP for post-reset with slightly better chest. 320 progress.
 

xivarmy

Well-Known Member
Second Collection:

1732877928690.png
Forgot the townhall collection which saved the extra 10k supplies i needed, so the cottage-mistake gets to continue to loiter - and won't have to go until it's time for me to replace it with a villa.

710 Progress.
 

CDmark

Well-Known Member
Unfortunately in a way-too-early haze, i clicked the wrong button once in my initial city, and have a cottage i never wanted building:

View attachment 22144

So unless I win some supplies a few times in my first 20 hours, I'm already off-trajectory.

Drained AP. 280 progress.

Supplies won 3 times. Once more and I can ignore the mistake by selling the cottage in 20 hours. Twice more and i can keep the cottage til it's time to replace it with a villa.
I have done that cottage mistake a few times. Ruins all plans and that extra hour. Wow, do I get mad at myself for the wrong selection and it usually happens when I am rushing. So, I feel for you Xiv, esp bcs you have a designed experiment running.
 

CDmark

Well-Known Member
That first city pick you have, reminds me of the population bug we had in beta, way back in the beginning, when I used to have 17-20 roof tops
 

CDmark

Well-Known Member
Question, you are collecting at low to minimum euphoria? then using the 20% and 16% boosts
16% - 1000 C RT
20% - supplies comes in later for GF
 
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xivarmy

Well-Known Member
Question, you are collecting at low to minimum euphoria?
Collect a few rooftiles, sell them, build amphitheatre, repeat til full euphoria. Always how i start QI - anything with 21%+ Euphoria (=60% collection) is usually a gain with the build-collect-sell-replace over having amphitheatres there permanently. Even moreso when you have some coin boost (which is additive). And at the start, additional arches would be expensive.
 

xivarmy

Well-Known Member
Fourth Collection. What my city looks like before I collect the rest (at euphoric for the remaining collection):

1732951535608.png

Building Goods Building for next expansion (1 hr delay on some of the rooftiles I'll be building):

1732951902970.png

1090 Progress

Edit: Post-Expansion:

1732956628243.png
 
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xivarmy

Well-Known Member
Fifth-ish Collection:
1732989695132.png
Some of my rooftiles were behind the game because of the goods building build. But I opted to go through with the collection as-is anyways rather than wait for them.

1240 Progress, saving AP for reset.
 

xivarmy

Well-Known Member
Sixth collection, little bit off on some rooftiles still.

1733028366828.png

Building a goods building for another expansion for my next new arch.

Still 1240 progress atm, about to dump almost-100k AP after reset.

Edit: Remodel after goods expansion:

1733033267338.png

1520 Progress
 
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JWJWB

Member
If I may ask, why is there one cottage in about the top right corner of your QI city when the rest is rooftiles. Or did you just keep it there from your slip up at the beginning.
 

xivarmy

Well-Known Member
If I may ask, why is there one cottage in about the top right corner of your QI city when the rest is rooftiles. Or did you just keep it there from your slip up at the beginning.
Kept it. Rather not have it. But since I built it, unless I need the 6k supplies i can get from selling it, might as well leave it be.
 

xivarmy

Well-Known Member
Seventh Collection:

1733076757945.png
Building goods building for my last two expansions.

1720 progress.

Edit: Now as fully expanded as i plan to be:

1733081096196.png
 
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xivarmy

Well-Known Member
Eighth Collection:

1733118060781.png

I think I'll have the coins to move to the 6 goat layout next collection.

1890 progress. bit of AP left, but have to heal up a bit first.
 
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