xivarmy
Well-Known Member
Pregame analysis for now, in the event anyone has some good ideas to improve things before I start.
I will be starting the next 3 rounds with the following QI nonsense in my main:
Baseline combat stats:
Enough to not build decos til day 10. I'm generally happy with 500% blue attack on day 11/12. So 50 1x1 decos.
Ascended Buildings:
5 Ascended Jolly Oinks: Total of 100k starting supplies, 20% QI supply boost, +50 starting goods
4 Ascended Royal Carriage: Total of 80k starting coins, 16% QI coin boost
Unascended Buildings:
22 Harvest Hub (actually have more available in inventory - this one I did try for for other reasons during fall event, but this reaches the target for my plan): Total of 77k starting supplies
This puts my starting balance at 150k + 80k coins = 230k coins, and 25k + 100k + 77k = 202k supplies (need to afford 1 arch + 2 goat farms before my first supply collection comes in when I'm about to build the 3rd goat farm), and 20 + 50/5 = 30 of each starting good.
I will buy at the start 2 expansions with shards and 1 expansion with goods, along with any impediment removal needed to move to this initial layout (playing the collect & sell rooftile, build amphitheatre game til fully happy):
my first 4 collections will each add enough coins to add a goat farm each collection to progress to 4 goat farms quickly:
At this point I'll have 28 units of supply production to 19 units of coin production. So I'll work in some villas and arches before I get back to building goat farms. At the earliest moment I want to be in a setup somewhat like this though:
By ~day 9, i want to be done with a couple of those goat farms and fully flushed out with villas to maximize my AP on the last, most rewarding days:
On day 10, i'll fill empty space with monuments. And on day 11, I'll clear out more goat farms to make more space for monuments (s). I need about 50 to comfortably fight blue on the final day (~500% blue atk)
Budgeting Supplies (coin will be no issue once i'm villa-ed up - only a starting issue; and i've counted out my early collections to make sure I can afford the goat farms - fine through 4)
To get that 5.1M supplies together over 8.5 days (so I'm ready by day 10), I need to average ~602k/day. When I'm running 4 goats I make 4*(6250*7)*(1.5+0.2) = 297.5k per collection. When I'm running 6 goats I make 6*(6250*7)*(1.5+0.2) = 446.2k per collection. I need to get to the 6 goats as quickly as possible in order to average out the early days when i'm still building up. If i can get in a couple extra collections from moving around the 10 hrs, that'd also help.
---
Incidentally this plan also could be adapted for someone who is missing settlement stuff I have, but does have ascended buildings from fellowship: Many of those villas can be skipped for additional decos. I'm building them for the AP because I don't need to max out my boost, not because I need the coins - 21 villas matches ~12 goat farms, and i never have more than 6. To match 6 goat farms with 21 houses takes 7 villas+14 rooftiles. Which frees up ~1.4M supplies for additional decos (and arches) which they'd need to build as they go to some extent.
---
One thing I was briefly considering was what would it take to take the rest of the goods expansions, and make use of them with more villas: If I assume I can get 2 additional villas per expansion (+ ~1 arch each pair and nominally it should be possible), then I might be looking at 12 additional villas, and well a few million in supply costs:
~10M supplies requires ~16 goat farm collections a day at 20% boost. So would need to manage to race to ~10 goat farms in the early days. Likely would require more ascended buildings, possibly also some additional shards, get to 10 goat farms relatively early and then pare back as space is needed. For 12 additional villas by the end? I'm not sure it's worth that kind of investment. I'll more likely focus on just getting passive AP from main city than further increasing my ascended budget.
---
Last point is one of sustainability: It appears that kits to re-ascend your buildings are going to be daily specials available in each event going forward. I'm going to use 9 ascensions for this - at least every 6 weeks, maybe every 30 days if I feel the boost important enough to not just be happy with the starting benefits in the 3rd round. This is 9-12 sets of 9 kits a year I need = 81-108 kits. With 10 events per year, that should be 8-11 daily specials per event which seems a reasonable average to target (some events I should be able to make 20+ easily, others like st pat's i may have little to no control over how many i get).
I will be starting the next 3 rounds with the following QI nonsense in my main:
Baseline combat stats:
Enough to not build decos til day 10. I'm generally happy with 500% blue attack on day 11/12. So 50 1x1 decos.
Ascended Buildings:
5 Ascended Jolly Oinks: Total of 100k starting supplies, 20% QI supply boost, +50 starting goods
4 Ascended Royal Carriage: Total of 80k starting coins, 16% QI coin boost
Unascended Buildings:
22 Harvest Hub (actually have more available in inventory - this one I did try for for other reasons during fall event, but this reaches the target for my plan): Total of 77k starting supplies
This puts my starting balance at 150k + 80k coins = 230k coins, and 25k + 100k + 77k = 202k supplies (need to afford 1 arch + 2 goat farms before my first supply collection comes in when I'm about to build the 3rd goat farm), and 20 + 50/5 = 30 of each starting good.
I will buy at the start 2 expansions with shards and 1 expansion with goods, along with any impediment removal needed to move to this initial layout (playing the collect & sell rooftile, build amphitheatre game til fully happy):
my first 4 collections will each add enough coins to add a goat farm each collection to progress to 4 goat farms quickly:
At this point I'll have 28 units of supply production to 19 units of coin production. So I'll work in some villas and arches before I get back to building goat farms. At the earliest moment I want to be in a setup somewhat like this though:
By ~day 9, i want to be done with a couple of those goat farms and fully flushed out with villas to maximize my AP on the last, most rewarding days:
On day 10, i'll fill empty space with monuments. And on day 11, I'll clear out more goat farms to make more space for monuments (s). I need about 50 to comfortably fight blue on the final day (~500% blue atk)
Budgeting Supplies (coin will be no issue once i'm villa-ed up - only a starting issue; and i've counted out my early collections to make sure I can afford the goat farms - fine through 4)
Starting Supplies | | 202,000 |
| | |
Target City | # | Supply Cost |
Expansions | | 392,400 |
Troop Budget | | 350,000 |
1x1 Decos | 50 | 1,250,000 |
Villas | 21 | 2,100,000 |
Arches | 10 | 1,000,000 |
Goat Farms | 6 | 225,000 |
Total | | 5,115,400 |
To get that 5.1M supplies together over 8.5 days (so I'm ready by day 10), I need to average ~602k/day. When I'm running 4 goats I make 4*(6250*7)*(1.5+0.2) = 297.5k per collection. When I'm running 6 goats I make 6*(6250*7)*(1.5+0.2) = 446.2k per collection. I need to get to the 6 goats as quickly as possible in order to average out the early days when i'm still building up. If i can get in a couple extra collections from moving around the 10 hrs, that'd also help.
---
Incidentally this plan also could be adapted for someone who is missing settlement stuff I have, but does have ascended buildings from fellowship: Many of those villas can be skipped for additional decos. I'm building them for the AP because I don't need to max out my boost, not because I need the coins - 21 villas matches ~12 goat farms, and i never have more than 6. To match 6 goat farms with 21 houses takes 7 villas+14 rooftiles. Which frees up ~1.4M supplies for additional decos (and arches) which they'd need to build as they go to some extent.
---
One thing I was briefly considering was what would it take to take the rest of the goods expansions, and make use of them with more villas: If I assume I can get 2 additional villas per expansion (+ ~1 arch each pair and nominally it should be possible), then I might be looking at 12 additional villas, and well a few million in supply costs:
Starting Supplies | | 202,000 |
| | |
Target City | # | Supply Cost |
Expansions | | 3,235,200 |
Troop Budget | | 350,000 |
1x1 Decos | 50 | 1,250,000 |
Villas | 33 | 3,300,000 |
Arches | 15 | 1,500,000 |
Goat Farms | 10 | 375,000 |
Total | | 9,808,200 |
~10M supplies requires ~16 goat farm collections a day at 20% boost. So would need to manage to race to ~10 goat farms in the early days. Likely would require more ascended buildings, possibly also some additional shards, get to 10 goat farms relatively early and then pare back as space is needed. For 12 additional villas by the end? I'm not sure it's worth that kind of investment. I'll more likely focus on just getting passive AP from main city than further increasing my ascended budget.
---
Last point is one of sustainability: It appears that kits to re-ascend your buildings are going to be daily specials available in each event going forward. I'm going to use 9 ascensions for this - at least every 6 weeks, maybe every 30 days if I feel the boost important enough to not just be happy with the starting benefits in the 3rd round. This is 9-12 sets of 9 kits a year I need = 81-108 kits. With 10 events per year, that should be 8-11 daily specials per event which seems a reasonable average to target (some events I should be able to make 20+ easily, others like st pat's i may have little to no control over how many i get).
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