I am writing this with the assumption that you have read and understood the announcement. Also, I'm assuming you know how to place, sell, and move buildings, and how to buy expansions.
Basically, after the previous steps, it becomes impossible for me to tell you what to do. The amount of specific Cultural Goods needed and the placement of impediments differs, causing all settlements to be different.
No, I provide a guide for the beginning but after that there is too much randomness in the goods required for unlocking buildings and the placement of impediments. IDK if you know this, but for each run through the good requirement changes and so does the incident placement. No one has essentially the same. This makes me unable to guide them other than some basic pointers.So basically this is a guide telling us that we can build a city and after that it is up to us.
I think this will be a big hit.
I just fill empty space with runestones. That provides all the diplomacy needed for the first few building unlocks. The questline is needed to finish the settlement. Also, I did provide a picture of the shacks being crammed in a corner . And this is by no means a finished guide. I hope to add more visual aids and more in-depth information as time goes by. It will also be continually updated as new settlements/features come out.Some offerings you can add:
1. Diplomacy is only important at specific points, namely for purposes of a quest, and for buying embassy advancements (the diplomacy requirements for them are listed on the track at the bottom - easy to miss). Otherwise, diplomacy is not required at all, and runestones can be spammed to ramp up your diplomacy when required.
2. The questline is irrelevant except for the final quest. It produces no rewards that are useful to your settlement, and the only reason you have to do them is to get to the final quest. For someone starting out, it does create a kind of a roadmap to where you should go if you're not sure, but otherwise just complete the quests when your natural advancement checks them off.
3. Shacks (and probably other residences, but I can't verify yet) don't need roads to provide population, only to make coins. Once you get diplomatic buildings like shrines, they will make most of your coins, so you can save some space by cramming residences in without roads.
4. When you need to buy an embassy advancement and need diplomacy, nuke your roads, and spam runestones (1 min buildtime), buy the thing, and then nuke the runestones and put your roads back in. Shrines (and probably other diplomacy buildings) don't need roads to provide the diplomacy, only to make coins.
No, I provide a guide for the beginning but after that there is too much randomness in the goods required for unlocking buildings and the placement of incidents. IDK if you know this, but for each run through the good requirement changes and so does the incident placement. No one has essentially the same. This makes me unable to guide them other than some basic pointers.
Sorry. Spell check changed impediments to incidents.Incidents you just click on and you get a reward. How can they be a problem?
I'm not going to get in a fight with you, even though that's what you want. If you have any other comments specifically about the guide feel free to post them. I'm going to be reporting the last few messages (including this one) to be removed as off topic.I seriously doubt spellcheck does that.
I have to agree here. Instead of labeling it a guide at this stage, you might be better off labeling it a strategies or Tips and Tricks discussion thread. Once we've all gained more experience, have tried a few different things, and sussed out some actual best practices, then there's use for a guide to distill it down.I truly appreciate your time/effort trying to help others make sense of cultural settlements.
Unfortunately, your attempt at making an informative Guide to the Vikings is rather premature. There's some aspects of Day1-3 you are not fully seeing as yet. And you currently lack any insight into what strategies are involved for the remaining 80% of its play (yes, there are important ones that everyone can follow irregardless of the variables that you currently find perplexing). Which is why you're unable to give any real specifics in guidance beyond accomplishing the first 5 quests.
Consider completing your 1st full run-through, then revisit your guide. I think you'll discover you have many more specifics to offer at that time.
I'm not going to get in a fight with you, even though that's what you want. If you have any other comments specifically about the guide feel free to post them. I'm going to be reporting the last few messages (including this one) to be removed as off topic.
2 things:I truly appreciate your time/effort trying to help others make sense of cultural settlements.
Unfortunately, your attempt at making an informative Guide to the Vikings is rather premature. There's some aspects of Day1-3 you are not fully seeing as yet. And you currently lack any insight into what strategies are involved for the remaining 80% of its play (yes, there are important ones that everyone can follow irregardless of the variables that you currently find perplexing). Which is why you're unable to give any real specifics in guidance beyond accomplishing the first 5 quests.
Consider completing your 1st full run-through, then revisit your guide. I think you'll discover you have many more specifics to offer at that time.
It gives 6, the first prize, plus the 2 fragments from 2nd and the 1 fragment from 3rd. In total, 9 fragments. Basically, winning first gives you first + the ones after it. Same for second. You'd get 2 fragments plus the 3rd place prize of 1, for a total of 3 fragments.Correction: Finishing by the first deadline gives 6 fragments, not 9.
2 things:
I also hope to add a chart showing costs for expansions, but I don't have the time today.
- As time goes on it will be updated in more detail, especially at the later stages of the guide, and considering that most players are still at the beginning that is fine. Also, I did add some more to the guide in certain parts.
- You sound like you know quite a bit, if you want to post some tips feel free. I can put them into the guide.
2 things:
I also hope to add a chart showing costs for expansions, but I don't have the time today.
- As time goes on it will be updated in more detail, especially at the later stages of the guide, and considering that most players are still at the beginning that is fine. Also, I did add some more to the guide in certain parts.
- You sound like you know quite a bit, if you want to post some tips feel free. I can put them into the guide.
guide deleted.
please refer to the wiki for information.
eventually, i may repost it.
guide deleted.
please refer to the wiki for information.
eventually, i may repost it.
Don't worry, I'm still working on it. I took the guide down to have the ability to finish it fully before posting it this time. No deadline as of yet, but hopefully should have it out within a month or two.I really appreciate your attempt to help the community mate and I hope you don't take the criticism as an attack on your endeavor. many of the guides posted have been subjected to the same sort of scrutiny as yours have .
There was post somewhere about the forum and how it can improve and a large part of it is community activity and interaction.
Lets hope to see your new guide soon !