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Several aspects of the ship in Arctic Future confuse me. Please try to clarify for me.

FriarTuck

Active Member
A couple of days ago I reached the point in Arctic Future where I could send off the explorer ship. The ship was not in tip-top condition but there seemed to be no way to fix that. I chose the first three sailors available and sent it off. When it returned there was a little more damage but also a popup window which allowed me to pay diamonds for repairs--which I did. That improved things a little, but still not a ship in perfect condition.
Question 1 Am I to assume the ship will never be perfect and just try to keep it in the best condition I can?
Question 2 Choosing the crew confused me. There are Promethian symbols by each person--do they indicate what that person costs or what they will increase the cargo by?
Question 3 How do I use the other symbols to make an intelligent choice?
Question 4 There is a two level list of possible sailors. If I hit exchange I get more choices but they seem to me to be worse--is that right? I note that it is impossible to go back.
Any help will be greatly appreciated by this dottering senior player
 

Pickleweasel

Active Member
If you have sufficient goods on hand you won't have to pay diamonds to repair the ship. On occasion it won't take enough damage to even allow you to repair it upon return.

The exchange is pretty random, but what I tend to do is treat it like a poker machine at the casino; "hold" the best 1-2 crew that you know you want to send (if you don't get enough good selections to fill the whole array), then exchange, then dismiss previously selected members if they are no longer the best (i.e. I might hold one of the twins, then dismiss it if the other one doesn't pop up in the exchange).

If you hover over the picture of each crew member, it will give a slightly more in-depth description of what they will do for you. The symbols are o.k. . . . but not super clear as you have noted.
 

wolfhoundtoo

Well-Known Member
You should be able to repair the ship to 100% each time it is in the harbor and without diamonds. On PC when you click on the Arctic Harbor the screen that pops up has 2 tabs: "harbor" (the default one I believe as I don't recall it ever opening to the other one 1st) and "ship". On the ship screen if your ship is damaged enough you have the option to repair it using goods. If it is damaged but not enough then you don't have the option to repair it. If you are managing to send it out often enough and not having it cost you goods to fix then you are doing pretty well from that perspective. On the other hand you generally have to pick between the crew which generally means you can go for more promethium or fixing the ship but at the cost of reducing promethium or at least not utilizing a crew member that would boost your promethium.

if you are in no hurry for tech and want to spend as few goods as possible then the crew that repair the ship is best for you. If you want to get through the tech faster than the crew that boost promethium generation would be better.
 

wolfhoundtoo

Well-Known Member
You are correct that the 1st part of the post is inaccurate. If you are going to correct it though then you should of actually read my post and also noted the line that says "if it is not damaged enough then you don't have the option to repair it". Of course accuracy wasn't the point of your comment now was it. Your popularity is well earned.
 

Agent327

Well-Known Member
You are correct that the 1st part of the post is inaccurate. If you are going to correct it though then you should of actually read my post and also noted the line that says "if it is not damaged enough then you don't have the option to repair it".

That line is not relevant, cause you can not repair it at that time. However when you can repair it you can not repair it to 100% each time as you say.

Two ships just fully repaired

Harbor1.jpgHarbor2.jpgHarbor3.jpgHarbor4.jpg
 

Lord Pest

Well-Known Member
If the ships health is 90% or better you cannot repair it. If the ships health is 89% or worse you can pay goods to repair to 100%. While damage affects the efficiency of the ship there is no difference in ship efficiency if ships health is 90% to 100%.
 

Lord Pest

Well-Known Member
While this thread is about the AF ship I want to point out that if you spend between 3 to 4 months in each age AF and above you don’t need the SC to get special goods for you. I’m in VF now and I already have enough of the AF and OF special goods to satisfy the demand for those goods through SAV. If you want the SC get it for the negotiating rewards.
 

Agent327

Well-Known Member
If the ships health is 90% or better you cannot repair it. If the ships health is 89% or worse you can pay goods to repair to 100%.

I am showing you 2 ships with health below 89% that can not be repaired to 100%, cause they have already been repaired.
 

Lord Pest

Well-Known Member
I am showing you 2 ships with health below 89% that can not be repaired to 100%, cause they have already been repaired.

how low was their efficiency before the repair. I repair my ships after each trip if they can be repaired. The lowest one of my ships were was 65% and that got repaired to 100%. I’m at the point where my focus is to max out my sailors and submariners than collect more special goods.
 

Agent327

Well-Known Member
how low was their efficiency before the repair. I repair my ships after each trip if they can be repaired. The lowest one of my ships were was 65% and that got repaired to 100%. I’m at the point where my focus is to max out my sailors and submariners than collect more special goods.

Repair percentage with goods is fixed. Crew members can repair and damage the ship. That can result in fully repaired ships that are not 100%
 

Lord Pest

Well-Known Member
Repair percentage with goods is fixed. Crew members can repair and damage the ship. That can result in fully repaired ships that are not 100%

gear% (crew ability to repair ship) is one of the crew abilities I’ve been giving priority to to improve.
 

Joeyjojojo

Active Member
gear% (crew ability to repair ship) is one of the crew abilities I’ve been giving priority to to improve.
Unless you're strapped for goods, that's not worth the effort, just max out the Ori. # each time (reactor controller ftw), and pay to repair. Time reduction can be good too if you can get to 1.5 or better trips/day, but it's secondary imo.
 
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