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Shop in Tavern / Town Hall (Let's get this set up)

  • Thread starter DeletedUser29460
  • Start date

DeletedUser29460

so this idea was shot down in the suggestion forum.... but I still think its a great idea.

Proposal
Set up a Shop in the Tavern or Town Hall that offers items that can be purchased for FP, Medals and/or Diamonds.

Items on sale can be:
1. Motivation Kits
2. Renovation Kits
3. Store Building
4. One Up Kit
5. Attack Boosts
6. Defence Boosts


Abuse Prevention
Since items will be purchased for diamonds, it's no different from getting an expansion or BP, and Inno gets rich(er) in the process.

Being able to buy defence/attack boosts will help weak players and give better challenge in PvP.

What say ye?
 

DeletedUser30491

what about this one ?


+++ New tavern upgrade : right now, we have the table, the tray, the tablecloth, and the floor that we can upgrade from the right side tabs in the tavern room. We could have a fifth tab for cups upgrade with a cooldown bonus on the Aid + VisitTavern :
-2 minuts -horn shot : cost 1000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 2mns
-4 minuts -wooden goblet : cost 2000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 4mns
-6 minuts -clay cup : cost 4000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 6mns
-8 minuts -porcelain mug : cost 8000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 8mns
-10minuts -ceramic bowl : cost 16000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 10mns
-12minuts -glass tankard : cost 32000 silver to upgrade and reduce the cooldown on Aid + VisitTavern by 12mns
at max level (glass tankard upgrade), the glass tankard would allow you to aid/visit tavern every 23h48 minuts (important for your playerbase with a routine)



*** New Great Building : Architect Lounge 3 x 3 footprint (No age) using the -Louvre Museum Pyramid- model (maybe)
requires The Future Era goods to build (350ish of each?)
Bonus would be -City management : allows the production of boosts/kits every 7days, every level unlocks new boost/kit
-lvl 1 City management allows production of "Motivation kits"
-lvl 2 City management allows production of "100 tavern silver"
-lvl 3 City management allows production of "10% Coin Boost"
-lvl 4 City management allows production of "10% Supply boost"
-lvl 5 City management allows production of "Mass Motivation kits"
-lvl 6 City management allows production of "10% defender boost"
-lvl 7 City management allows production of "5% attacker boost"
-lvl 8 City management allows production of "boost crate"
-lvl 9 City management allows production of "Store building"
-lvl 10 City management allows production of "One up kit"

*at lvl 1 you would get 100% chance to produce a Motivation kit
*at lvl 2 you would get 70% chance to produce a Motivation kit and 30% chance to produce 100 tavern silver
*at lvl 3 you would get 50% chance to produce a Motivation kit, 30% chance to produce 100 tavern silver and 20% chance to produce 10% Coin Boost
*at lvl 4 you would get 50% chance to produce a Motivation kit, 25% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost and 10% chance to produce 10% supply Boost
*at lvl 5 you would get 50% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost and 5% chance to produce Mass Motivation kits
*at lvl 6 you would get 49% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits and 1% chance to produce 10% defender boost
*at lvl 7 you would get 47% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost and 1% chance to produce 5% attacker boost
*at lvl 8 you would get 45% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost, 2% chance to produce 5% attacker boost and 1% chance to produce a boost crate
*at lvl 9 you would get 44% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost, 2% chance to produce 5% attacker boost, 1% chance to produce a boost crate and 1% chance to produce a Store building
*at lvl 10 you would get 43% chance to produce a Motivation kit, 20% chance to produce 100 tavern silver, 15% chance to produce 10% Coin Boost, 10% chance to produce 10% supply Boost, 5% chance to produce Mass Motivation kits, 2% chance to produce 10% defender boost, 2% chance to produce 5% attacker boost, 1% chance to produce a boost crate,1% chance to produce a Store building and 1% chance to produce a One up kit
*at higher lvls you would get higher chances to get better boosts (without breaking the game balance, of course)

these are only suggestion % and the tooltip does not need to indicate all this, just "ABC lvl unlocks a chance to get XYZ boost/kit" would suffice, I guess...
 

DeletedUser28670

so this idea was shot down in the suggestion forum.... but I still think its a great idea.

Proposal
Set up a Shop in the Tavern or Town Hall that offers items that can be purchased for FP, Medals and/or Diamonds.

Items on sale can be:
1. Motivation Kits
2. Renovation Kits
3. Store Building
4. One Up Kit
5. Attack Boosts
6. Defence Boosts


Abuse Prevention
Since items will be purchased for diamonds, it's no different from getting an expansion or BP, and Inno gets rich(er) in the process.

Being able to buy defence/attack boosts will help weak players and give better challenge in PvP.

What say ye?
No matter what we, the players do.... you can't escape the fact that this will most likely NEVER go to voting as it is on the Do Not Suggest List. So my thoughts- yer just wasting your time here stubbornly pushing this never-going-to-go-to-voting proposal.
 
Last edited by a moderator:

DeletedUser29460

No matter what we, the players do.... you can't escape the fact that this will most likely NEVER go to voting as it is on the Do Not Suggest List. So my thoughts- yer just wasting your time here stubbornly pushing this never-going-to-go-to-voting proposal.

Stubborn?? (are you psychic?) I'm just making a suggestion. Persistence does pay off sometimes you know. History and all that...
 

DeletedUser28670

Stubborn?? (are you psychic?) I'm just making a suggestion. Persistence does pay off sometimes you know. History and all that...
Not in here's history.... In 5 years of this forum, I confirm that not 1 proposal on the DNSL list has Ever been implemented. (Duh, that's why it's DNSL!) For everyone' info, I found a grand total of 7 large proposals affecting the game largely in the Submitted proposals' forum. Back of topic

-1
 
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