The Froggle
Member
One of my FOE Friends was concerned about advancing into an age where your city can be attacked & Plundered. They questioned whether it was a good idea to level up, and, of course, the answer is maybe, maybe not. So, I thought I’d post this information that I pretty much learned via the School of Hard Knocks. (Not an FOE Building.) Any FOE Moderators, if you see anything wrong with this post, please message me, or answer to the post & I’ll try to correct it. And, if you just think it’s worthless, please do the same & I’ll delete it.
So first, IMO, there's only one really good reason for not leveling up your Age, and getting attacked & plundered isn't it. If you level up too soon, especially if you're doing PvP or necessary Quest, Sector, or Guild Expedition fights, you won't have good enough troops to win a battle of any kind for quite a while. Sometimes with PvP and with the Quests as well, you're stuck with attacking troops that literally have hundreds of % Attack or Defense (or both) increases. That's usually because the opponents have lots of Great Buildings that increase those %,
And attacking opposition armies is sometimes the only way to get ahead in one of several places, the Story Quests, the Daily Specials, the Event Quests and the Guild Expeditions if you don't have goods to negotiate & you don't have/can't afford much in Diamonds to spend. Until you can move into the next level's higher troops, it becomes very difficult to 'solve' some of those quests, if not impossible. (Been there.)
Regarding being attacked & plundered, there are several pretty good ways to mitigate the problem. First, get as high level troops as you can in your City Defense. If you have them, use "unattached" troops, as they don't get killed off in Defense so you don't lose them, but you will lose them or have to pay heavy Diamond costs, if you use them to attack & they’re killed. IMO, the ONLY troops you should use to attack are those you can replace from your various troop training buildings in your city, since, while they take a while to replace, they only cost Gold & Product, which are regularly replaced from your residences & production buildings.
In addition, I can give these tips. First, harvest Products & Goods as soon as you can after they’re available & on your screen. Next check your Events scroll as much as possible so you'll know if you've been attacked. Then if you're attacked & defenses are breached but you haven't yet been plundered because you don't have any completed productions or "Goods" (Ebony, Cloth, etc.), you can (a) cancel all productions, and (b) set the productions & products for the 1 day output. Whoever attacked you has only 24 hours to Plunder & you'll get beyond that time. And they don't know when you're re-set for. Also, and it’s critical to realize this, “Plunder” costs you 1 (one) and only 1 Production or Goods result. Somewhat irritating, yes. A pain, yes, but hardly debilitating on what you can do in the game over the long haul.
Finally, the "Goods" cost to get map sectors, and move down the Guild Expedition Tree gets greater (& harder to get) as you move up. I can make these suggestions there. As you gain sectors that have raw materials for "Goods," like Limestone, Marble Deposits, Copper Ore, etc., always, always, figure out a way to add those Goods buildings, even if it means selling off other Goods producers & using that population & space for the ones with the raw materials. That way, instead of 2 Goods each 8 hours, you get 10, which will fairly shortly give you enough to trade, either 1:1 or 2:1 for those you need.\ You'll find most of us pretty willing to help out & trade when we can, I think.
Finally, please remember, it’s only a game. And 3 secrets to advancing are “patience, patience, & patience.” Best of luck & I hope you find this helpful.
So first, IMO, there's only one really good reason for not leveling up your Age, and getting attacked & plundered isn't it. If you level up too soon, especially if you're doing PvP or necessary Quest, Sector, or Guild Expedition fights, you won't have good enough troops to win a battle of any kind for quite a while. Sometimes with PvP and with the Quests as well, you're stuck with attacking troops that literally have hundreds of % Attack or Defense (or both) increases. That's usually because the opponents have lots of Great Buildings that increase those %,
And attacking opposition armies is sometimes the only way to get ahead in one of several places, the Story Quests, the Daily Specials, the Event Quests and the Guild Expeditions if you don't have goods to negotiate & you don't have/can't afford much in Diamonds to spend. Until you can move into the next level's higher troops, it becomes very difficult to 'solve' some of those quests, if not impossible. (Been there.)
Regarding being attacked & plundered, there are several pretty good ways to mitigate the problem. First, get as high level troops as you can in your City Defense. If you have them, use "unattached" troops, as they don't get killed off in Defense so you don't lose them, but you will lose them or have to pay heavy Diamond costs, if you use them to attack & they’re killed. IMO, the ONLY troops you should use to attack are those you can replace from your various troop training buildings in your city, since, while they take a while to replace, they only cost Gold & Product, which are regularly replaced from your residences & production buildings.
In addition, I can give these tips. First, harvest Products & Goods as soon as you can after they’re available & on your screen. Next check your Events scroll as much as possible so you'll know if you've been attacked. Then if you're attacked & defenses are breached but you haven't yet been plundered because you don't have any completed productions or "Goods" (Ebony, Cloth, etc.), you can (a) cancel all productions, and (b) set the productions & products for the 1 day output. Whoever attacked you has only 24 hours to Plunder & you'll get beyond that time. And they don't know when you're re-set for. Also, and it’s critical to realize this, “Plunder” costs you 1 (one) and only 1 Production or Goods result. Somewhat irritating, yes. A pain, yes, but hardly debilitating on what you can do in the game over the long haul.
Finally, the "Goods" cost to get map sectors, and move down the Guild Expedition Tree gets greater (& harder to get) as you move up. I can make these suggestions there. As you gain sectors that have raw materials for "Goods," like Limestone, Marble Deposits, Copper Ore, etc., always, always, figure out a way to add those Goods buildings, even if it means selling off other Goods producers & using that population & space for the ones with the raw materials. That way, instead of 2 Goods each 8 hours, you get 10, which will fairly shortly give you enough to trade, either 1:1 or 2:1 for those you need.\ You'll find most of us pretty willing to help out & trade when we can, I think.
Finally, please remember, it’s only a game. And 3 secrets to advancing are “patience, patience, & patience.” Best of luck & I hope you find this helpful.
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