Collectively a lot of time, effort and money was devoted to aspects of the game which have seen a decline in utility. Nerfed I guess is right. Event buildings bought now for a swipe are faster and easier than GBs pushed all the way up by way of sustained collective effort. From Inno's viewpoint past investment by players is under the bridge and fading into the past. Inno seems more intent on nerfing them so as to relieve some of the hopelessness newer players face trying to compete. Newer players who are now deciding whether whether to invest the time, effort and money. If you were 20 and started playing when FOE was new, you are now a relic at age 28. Go play board games with the boomers and make way for the young stuff. Fresh meat.What bothers me the most is the nerf-ing of Chateau.
Back there in CE I had almost 30 goods coming out 3 times of 10 recurrent quests, and that was the full output of a goods manufacturer for a day.
Those were the good times.
In SAAB I get 35 goods 3 times out of 10 recurrent quests, but the goods manufacturer gives 40 goods every 8 hours. Also to change a recurrent goods i have to click 13 times.
I have to say Inno developers nerfed the Chateau quite good
Also the FP's are in an inflation - the special buildings are giving 10 - 11 - 12 - 20 fp's per day
Previous those numbers were of Cape Canaveral...
Old players, we have a target on our back ...
And on top of that we have players in Colonial explaining why it's good
Damn you Inno
one thing inno wont...*ahem* Cant nerf is the ARC.not froma goods standpoint, but from a percent boost standpointCollectively a lot of time, effort and money was devoted to aspects of the game which have seen a decline in utility. Nerfed I guess is right. Event buildings bought now for a swipe are faster and easier than GBs pushed all the way up by way of sustained collective effort. From Inno's viewpoint past investment by players is under the bridge and fading into the past. Inno seems more intent on nerfing them so as to relieve some of the hopelessness newer players face trying to compete. Newer players who are now deciding whether whether to invest the time, effort and money. If you were 20 and started playing when FOE was new, you are now a relic at age 28. Go play board games with the boomers and make way for the young stuff. Fresh meat.
Collectively a lot of time, effort and money was devoted to aspects of the game which have seen a decline in utility. Nerfed I guess is right. Event buildings bought now for a swipe are faster and easier than GBs pushed all the way up by way of sustained collective effort. From Inno's viewpoint past investment by players is under the bridge and fading into the past. Inno seems more intent on nerfing them so as to relieve some of the hopelessness newer players face trying to compete. Newer players who are now deciding whether whether to invest the time, effort and money. If you were 20 and started playing when FOE was new, you are now a relic at age 28. Go play board games with the boomers and make way for the young stuff. Fresh meat.
There is a very equalizer feature: Battleground - it doesn't matter which age you are, if you fight (or negociate) you do the same result whatever age you are in.I think what this perspective is lacking is...well, perspective. There are so many differences between early ages and the Space Ages that they're practically two different games. The things that could be viewed as declining in utility for late-game players are still quite vital and important to new players. That's the balancing act Inno has to perform. To expect the performance, value, and utility of all buildings to be the same in vastly different eras is unrealistic and frankly short-sighted. Space Age: Asteroid Belt shouldn't just be a brighter, shinier version of the Iron Age. It should be different. Conversely, this same logic tends to support the opinion that the new troop units should be mostly if not all ranged, not melee.
There is a very equalizer feature: Battleground
There is a very equalizer feature: Battleground - it doesn't matter which age you are, if you fight (or negociate) you do the same result whatever age you are in.
And that is good, because the camper strategy should allow campers to do something good for their guild.
If you're in Colonial and get your goods for negociate with an Arc - Chateau combo, me in SAAB, can not compete with that.
I have 13 clicks to do to renew the QR, no unbirthday quest, no coins or supplies separated quest and 50,000 goods needed for research.
What have I done so wrong that I am being punished like that?
Hells bells your still in the asteroid belt. The next age is VENUS! I really hope we're not going planet to planet before getting out of our galaxy.... Sounds like Inno lost out on ideas for ages.There is no meme, ardak does not approve.
On topic, it's kinda hilarious how we're currently stuck in our homes, and INNO released an age where we're expanding to the final frontier. Kinda ironic, don't ya think?
So what. We already knew that.There is not going to be a second GB
They confirmed it on FB.
That means that the SC is the only one .
So what. We already knew that.
So what. We already knew that.Now we know it again. Give him credit for repeating things.
Of course I am the one and only SC! What were you thinking?That means that the SC is the only one .