1. Cultural Settlement - Feudal Japan

    Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help.
    As the Daimyo of his village, it is your task to lead the Feudal Japan to prosperity! Detailed information here!
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  2. Changelog 1.156

    Hello Queens and Kings,
    The update to 1.156 will take place on Wed, July 10, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
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  3. GvG Improvements

    Hello Queens and Kings,
    We'd like to keep you updated on what we're planning to do, as we're about to get started on implementing the following improvements, and would love to hear some community insight into if you feel these additions address some of the fundamental issues GvG faces.
    For the detailed description of the upcoming changes, please see the details here.
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  4. Changelog 1.157

    Hello Queens and Kings,
    The update to 1.157 will take place on Wed, July 24, 2019. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.
    For the detailed description of the upcoming changes, please see the details here.
    Dismiss Notice
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Spirit Brothers, Home of

Discussion in 'Guild Hall' started by Herald Vanyel, Oct 18, 2016.

  1. Herald Vanyel

    Herald Vanyel New Member

    Joined:
    Sep 23, 2016
    A place to recruit new members to a small (for now) guild that is for the moment primarily focused on City, Research, Trade, Great Buildings (GB) and Guild Expeditions (GE). Founding and core members are from Willow, Alaska, home of the great Iditarod Dog Sled Race.

    This will also be a place for members to list their available Goods, what they need, and any special requests for help be it goods or FPs for a Great Building, or indicating they are spending FPs in order to earn the top position for needed Blueprints.

    Most of our players are doing so via Android which makes GvG not possible at this time, but may be looked into once we have at least 25 players, half of which are browser-based.

    The only current expectation is you are active - those showing a week of inactivity without prior notification will be removed during the period between weekly Guild Expeditions. Trading is available highly recommended as it doesn't cost any forge points (FPs) and while not required...participation in GE is much appreciated and preferred as it is one of our main sources of Guild Power (crowns) which enable us to level.

    Currently we are Level 6 (close enough at this writing it doesn't matter) with total of 7 quite active players 1-Industrial Age, 1-Colonial Age, 1-Late Middle Age, 2-High Middle Age, 1 Early Middle age and 1 Iron Age.

    If you are a new player looking for a laid back and helpful guild willing to help you along, an established player or a player of long duration...please consider Spirit Brothers.

    For those in the guild...share your thoughts, needs, offers and let everyone else know we are active and welcoming.
     
  2. Herald Vanyel

    Herald Vanyel New Member

    Joined:
    Sep 23, 2016
    General Trading Expectations:
    Within an Age (ie Iron Age good for Iron Age Goods): 1:1
    Trading Up/Down an age (Iron for Bronze for Iron Age): 2:1 meaning one of the higher age good for 2 of the lower age good

    For each age difference the ratio should increase 3:1, 4:1, etcetera. I have further research to do, but this will change around the Colonial/Industrial Age. I'll see if I can find the link as there is a good site with an 'optimal' trade ratio.


    Here are what Goods are on my map:
    *Bronze Age: Stone and Dye
    Iron Age: Jewelry and Ebony
    Early Middle Ages: Gold and Alabaster
    High Middle Ages: Dried Herbs and Rope
    Late Middle Ages: Basalt and Gunpowder
    Colonial Age: Coffee and Porcelain
    Industrial Age: Whale Oil and Textiles

    Plan on staying in Industrial age for a bit...building up goods as well as great buildings.
     
  3. Aaelefein II

    Aaelefein II New Member

    Joined:
    Oct 18, 2016
    Nice idea...so here's where I am...

    Bronze Age: Marble and Lumber
    Iron Age: Cloth and Iron
    Early Middle Ages: Brick and Glass
    High Middle Ages: Alabaster and Honey
    Late Middle Ages: Talc (and when I get space, Basalt)
    Colonial Age: Porcelain and Paper
     
  4. Astutia

    Astutia New Member

    Joined:
    Oct 18, 2016
    Concur...

    Bronze Age: Wine and Lumber
    Iron Age: Iron and Cloth
    Early Middle Ages: Copper and Gold

    When unlocked...
    High Middle Ages: Brick and Rope (Buggers, complete duplicates to everyone else)

    Going to look into making space for a second Vineyard
     
  5. Aaelefein II

    Aaelefein II New Member

    Joined:
    Oct 18, 2016
    From Rensha...

    Bronze Age: Marble and Lumber
    Iron Age: Limestone and Ebony
     
  6. Astutia

    Astutia New Member

    Joined:
    Oct 18, 2016
    Not only a new Tower of Relics, but I now have 2 Vineyards and 2 Copper Foundries so I can start supplying Wine and Copper
     
  7. Aaelefein II

    Aaelefein II New Member

    Joined:
    Oct 18, 2016
    From Rensha:

    Middle Ages: Gold and TBD
     
  8. Trubl2

    Trubl2 New Member

    Joined:
    May 21, 2015
    Harold, I am one of the leaders in Fortitude guild, which has lost a lot of members and looking for a solution. Most of our small group are not interested in battles (no GvG) but are willing to do GE. I'm wondering if you might consider taking us as a group (we range from Future to Colonial I think, not sure if all would choose to come together or not). Let me know what you think - we currently have 15 members. Thanks, Trubl2
     

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