Volodya
Well-Known Member
If we're playing chess, say, obviously we know that pieces will be taken ("plundered") in the course of the game. If we're playing Risk, we know that we can lose armies and territory to opponents who take them, often quite gleefully. If I play low-stakes poker, I absolutely want to win as much money from the other players as I possibly can. I'm not at all in the no losers and everyone gets a trophy school of game playing.Sorry, Volodya but I don't follow. "as long as both players have agreed, at least tacitly, by saying nothing about it, that that is how they want to play the game" There are hundreds of games - board games, card games - where different strategies may be used to win, not all players use those strategies and the point is to win, which certainly implies that someone else loses. And although the loser is free to be ticked off about losing, as long as the strategy itself is not against the rules ... so I'm don't really understand your comment. Plunder is not against the rules, it's encouraged by the game developer.
So your complaint is about the attitude of the player?
While it may not be the attitude of polite society, role-playing games - online or otherwise - are often not polite. When I was little, playing Cowboys and Indians I loved being an Indian because I loved pretending I was riding a horse and scalping people. I can assure you, in RL I do not run around scalping people or screaming at the top of my lungs. I'm actually known for excellence in customer service.
There is a long standing argument about the value of role-playing, but no conclusive evidence that 'trying on' other behaviors is related to acting out in RL.
Oh, and I'm not a player who plunders.
Here's the thing though: We won't play these games if this stuff bothers us, because the games are literally meaningless without stakes or the loss of pieces. FoE is a little bit different, because it CAN be played as a game of city-building and cooperation. Attack and plunder are indeed built into the game, and I have no issue with people playing that way. In fact, I'm not all that sympathetic to complaints from losing players, if the opponents are reasonably closely matched. If the loser in that scenario gripes about plunder, maybe they really should look for a different game without it. I'm bothered a lot though by the plundering of much weaker players by much stronger ones. (Attacks strictly for points shouldn't upset anyone, since no harm is done to the loser.) First, I just don't see why that is fun at all, but what I really don't understand is why the aggressor in that scenario wouldn't stop their plunder when asked. I really do think that smug refusal to stop, even when the loser is obviously genuinely upset, says something about the aggressor in real life. It tells me they don't care if they upset people.