DeletedUser28968
I am curious what users here thing of the design philosophy of the Store Building item, and if players find it useful?
I myself have 3 of them now and they are basically dead prizes to me, I understand that they have some limited applications when moving up ages, and combo-ing them with an alcatraz GB. Other than that extreme case, what is there practical use other than removing a large event building so you can re-arrange your city layout? (which you could accomplish by simply being patient and unlocking another land tile)
Do a majority of players feel that this item is a valuable reward or that it is largely useless? (Not an attack on the developers who implemented it)
In my opinion the Store Building reward is usually unwelcome for most players, as in my experience I have never required one, nor do I anticipate using them anytime in the forseeable future. I would rather earn Forge Points or Goods. Althought I understand Devs are seeking to expand the item diversity from events / GE rewards, there is a fine line between good diversity, and watering down items with things that are marginally useful at best.
I would suggest that the Store Building option should be a combined item with the "motivate building" item, so that they have a dual purpose which the user can select while activating the item from the inventory. This creates a needed scarcity for both items to make them valuable, while removing the negative emotions I personally get whenever I win a Store Building item. (These are my personal view obviously not everyone will share this feeling).
Currently the percentage rewards suggest that Store Building should be a semi-valuable reward, (15% on the highest value event chest) while 20 forgepoints (argueably something far far more valuable is sitting just under it at 10%). While if you look at the silver chest the "Mass Motivation Kit" something I would be very excited to recieve, is sitting at 13% chance. In my opinion Store Building is the booby prize to end all booby prizes, and I don't like them at all.
What were the developers thoughts when introducing this item, and valuing it so much as to make it a 15% reward on the top-tier event chests? What do developers (and players) believe makes this item so valuable?
Thoughts, Feelings, Criticism?
I myself have 3 of them now and they are basically dead prizes to me, I understand that they have some limited applications when moving up ages, and combo-ing them with an alcatraz GB. Other than that extreme case, what is there practical use other than removing a large event building so you can re-arrange your city layout? (which you could accomplish by simply being patient and unlocking another land tile)
Do a majority of players feel that this item is a valuable reward or that it is largely useless? (Not an attack on the developers who implemented it)
In my opinion the Store Building reward is usually unwelcome for most players, as in my experience I have never required one, nor do I anticipate using them anytime in the forseeable future. I would rather earn Forge Points or Goods. Althought I understand Devs are seeking to expand the item diversity from events / GE rewards, there is a fine line between good diversity, and watering down items with things that are marginally useful at best.
I would suggest that the Store Building option should be a combined item with the "motivate building" item, so that they have a dual purpose which the user can select while activating the item from the inventory. This creates a needed scarcity for both items to make them valuable, while removing the negative emotions I personally get whenever I win a Store Building item. (These are my personal view obviously not everyone will share this feeling).
Currently the percentage rewards suggest that Store Building should be a semi-valuable reward, (15% on the highest value event chest) while 20 forgepoints (argueably something far far more valuable is sitting just under it at 10%). While if you look at the silver chest the "Mass Motivation Kit" something I would be very excited to recieve, is sitting at 13% chance. In my opinion Store Building is the booby prize to end all booby prizes, and I don't like them at all.
What were the developers thoughts when introducing this item, and valuing it so much as to make it a 15% reward on the top-tier event chests? What do developers (and players) believe makes this item so valuable?
Thoughts, Feelings, Criticism?