CommanderRoc
New Member
There is already an option to collect everything in city at a cost of diamonds. Maybe there should be an option to store all forge points that we currently have to inventory at a cost of diamonds?
If you are contributing to 1.9 threads, you are likely to have been playing awhile, have leveled up an Arc, and have a guild that controls sniping. What about the rest of us?? Maybe I'll have an Arc in a year or so, meanwhile I can contribute to swap threads and just maybe also get a few FP in packages to save;, but that is mostly a matter of luck.
And how do you think all the older players managed to do this? They didn't just start the game with 50k FPs in their inventory.
Patience is the key to this game.
I've been here a few months, so how am I supposed to know? I am told that there were not 1.9 threads or Arcs in the beginning; and there certainly were not players with millions of points plundering newbies either. Considering the difficulties of a newer player entering an older game, and the necessity of new players to keep that game viable, it is not unreasonable to propose a change that benefits newer players.And how do you think all the older players managed to do this? They didn't just start the game with 50k FPs in their inventory.
Patience is the key to this game.
You will likely be able to find many Arcs in guilds where you can grab the lower level positions for 10 or 29 FP and these will give you your prints. Many of the better guilds will even sell you the goods at a huge discount or even for nothing because more Arcs means a stronger guild.I've been here a few months, so how am I supposed to know? I am told that there were not 1.9 threads or Arcs in the beginning; and there certainly were not players with millions of points plundering newbies either. Considering the difficulties of a newer player entering an older game, and the necessity of new players to keep that game viable, it is not unreasonable to propose a change that benefits newer players.
I build my early FP bank by investing in profitable spots on neighbors buildings. As a bonus you get much needed prints and medals too.If you are contributing to 1.9 threads, you are likely to have been playing awhile, have leveled up an Arc, and have a guild that controls sniping. What about the rest of us?? Maybe I'll have an Arc in a year or so, meanwhile I can contribute to swap threads and just maybe also get a few FP in packages to save;, but that is mostly a matter of luck.
Storing doesn't benefit new players. Nothing in inventory has value until used. If players are too afraid to touch their inventory to use on 1.9 (storing 40-50% of their collection without Arc) until they gain a L80 Arc, then storing their entire collection will only stop players from growing at all.it is not unreasonable to propose a change that benefits newer players.
Nothing stopping you from using 1.9. Set it up with your guild. You don't need to start with Arcs for that. You only need a willingness to spend Forge Points and do some networking with other players.What about the rest of us??
Then remove the luck. Swaps are a player invented concept. 1.9 is also a player invented concept. Arrange deals that suit your needs. If you can't do 1.9 for some reason then come up with a different dealmeanwhile I can contribute to swap threads and just maybe also get a few FP in packages to save;, but that is mostly a matter of luck.
In the beginning players were in mixed age hoods where the [Last Age/Era available] player could plunder a Bronze Age player. You don't have to worry about that anymore because you're now filtered into hoods as close to your current age as possiblein the beginning; and there certainly were not players with millions of points plundering newbies either
Considering the difficulties of a newer player entering an older game
that is mostly a matter of luck.
What about the rest of us??
I've been here a few months, so how am I supposed to know?
Random tidbits caught my eye.
Dear Lord, no. Luck has nothing to do with this game. Despite years of INNO dumbing FoE down and making it easier, this game still rewards understanding the game.
I completely disagree with that blanket statement! In the context of this thread, I do agree. However, Certain events are completely luck oriented!! The summer event is a prime example of luck being at the heart of the "problem"... umm I mean event.
While luck is definitely part of the equation, understanding the wheel is both shared cost and shared prizes allows for some of that luck to be reduced by looking for when others refresh the wheel.I completely disagree with that blanket statement! In the context of this thread, I do agree. However, Certain events are completely luck oriented!! The summer event is a prime example of luck being at the heart of the "problem"... umm I mean event.
Certain events are completely luck oriented!! The summer event is a prime example of luck being at the heart of the "problem"... umm I mean event.
That would only work if you have an active neighborhood that actually understands the game. MOST of my neighbors are very new or inactive. I have a few neighbors that actually know how to play the game and are active. I've had the same prize on my wheel for like 2 or 3 days.While luck is definitely part of the equation, understanding the wheel is both shared cost and shared prizes allows for some of that luck to be reduced by looking for when others refresh the wheel.
Which hypothetically you could start a conversation with all neighbours and work together on that. Haven’t seen anyone set that up, but hypothetically you could work out who wants what, take turn refreshing and agree who takes what gold reward if you want a different reward from each other. (Ie: I take all govs villa, you take all anchorage or vice versa depending on who’s after what)
From what i've read about this wheel, it's completely random no matter what. The "stop" button gives you NO CONTROL over where the wheel stops. only how long it takes you to re-spin the wheel. So let me ask you this, if the wheel is "suppose" to be random, then how come i've only won ONE gold prize in 36 spins? that sounds like it's broken to me. And before you go and tell me about "waiting" for your neighbors to spin and then you swoop in and take the gold prize, that ONLY works if your neighborhood is active. But about 80% of my neighbors don't play this game, but inno won't ever go in and clear those players out.No they aren't. Reading like Event threads year on year tells the same story: The same players keep repeating doing well every Summer or Winter or whichever Event. The people who complain about luck do poorly.
There's also the folk who do pporly for an iteration or two, then figure out (usually by asking, hint, hint!) the optimal play for that particular Event and never complain again.
None of those oft repeated outcomes is a coincidence.