DeletedUser40061
although now iam using more stronger armies such as heavy armored units. i can see -as noted in foe military guide..
"here are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. For these battles, we advise long-ranged units."
iam in EMA, soon to get to LMA. which ones would be efficient in battles in C map/GE?...i had thought maybe 8 unit catapults...or 4 cats and 4 knights.. or 2 cats, 2 trebuchets and the rest rogue and knights. the goal is to avoid defeat. but then again, in an impossible quest, to not be wiped out. because most army uits from EMA and LMA take up a lot of resources to re create them in time for battle again. and im always running low on supplies.
also noted in the military guide :
"When it comes to upgrading, Crossbowmen provide new benefits to archers in regards to damage and also in their defense. They frequently receive a 2-hit just like archers, but sometimes require 3 hits to be destroyed. The downside is in their range, which is only 5. Archers, on the other hand, have a more promising range of 6. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. Sell off your archery ranges and build 3 or 4 crossbow ranges. More if you frequently fight. For the most part, 3 will be sufficient."
maybe i should invest more in CBMs. but still use knights and cats too.
source:
https://www.forgeofempirestips.com/military-guide/
"here are 1 or 2 battles that you need to face in the Continent Map that cannot be beaten with just an 8 archer army. For these battles, we advise long-ranged units."
iam in EMA, soon to get to LMA. which ones would be efficient in battles in C map/GE?...i had thought maybe 8 unit catapults...or 4 cats and 4 knights.. or 2 cats, 2 trebuchets and the rest rogue and knights. the goal is to avoid defeat. but then again, in an impossible quest, to not be wiped out. because most army uits from EMA and LMA take up a lot of resources to re create them in time for battle again. and im always running low on supplies.
also noted in the military guide :
"When it comes to upgrading, Crossbowmen provide new benefits to archers in regards to damage and also in their defense. They frequently receive a 2-hit just like archers, but sometimes require 3 hits to be destroyed. The downside is in their range, which is only 5. Archers, on the other hand, have a more promising range of 6. The lower range of Crossbowmen should not distract you however, and once you unlock crossbowmen, they should become your focus. Sell off your archery ranges and build 3 or 4 crossbow ranges. More if you frequently fight. For the most part, 3 will be sufficient."
maybe i should invest more in CBMs. but still use knights and cats too.
source:
https://www.forgeofempirestips.com/military-guide/