JumperK2
New Member
Proposal
As players progress, tavern silver becomes overcome by events and is no longer a priority with the exception of special events. There is room on the table to add 2 slots for items to upgrade A. attack increase, and B. defence increase. These would be in the form of “lighting” and “cups/mugs”.
Current System (if applicable)
N/A
Details
To the menu bar on the right, add 2 more categories, with subsequent items listed above. Inside these would be the following:
Lighting: Tea light, candle, oil lamp, table light, chandelier
Cups/Mugs: Clay cup, Bronze mug, Silver mug, Gold mug, Platinum mug
Each successive level up would increase the attack and defence capability of the player by 1% to a maximum of 5% in both categories.
Abuse Prevention
I see no possible abuse.
Visual Aids
For designers to implement.
Conclusion
Additional items in a leveling stream of the tavern would allow for an increase in attack and defence and subsequently make relevant the tavern to not only those players who have been around for a while, but new payers as well.
As players progress, tavern silver becomes overcome by events and is no longer a priority with the exception of special events. There is room on the table to add 2 slots for items to upgrade A. attack increase, and B. defence increase. These would be in the form of “lighting” and “cups/mugs”.
Current System (if applicable)
N/A
Details
To the menu bar on the right, add 2 more categories, with subsequent items listed above. Inside these would be the following:
Lighting: Tea light, candle, oil lamp, table light, chandelier
Cups/Mugs: Clay cup, Bronze mug, Silver mug, Gold mug, Platinum mug
Each successive level up would increase the attack and defence capability of the player by 1% to a maximum of 5% in both categories.
Abuse Prevention
I see no possible abuse.
Visual Aids
For designers to implement.
Conclusion
Additional items in a leveling stream of the tavern would allow for an increase in attack and defence and subsequently make relevant the tavern to not only those players who have been around for a while, but new payers as well.