For space, the army wins, hands down. 24 spaces give about a 20 boost (att & def) at level 10.
A lvl 7 vineyard, with 2 cypress, 2 lavender & 2 olive takes 45 spaces to yield a 16 boost, with 10 fps, a 22% supply boost and a few other goodies. Supplies are not much of an issue at this point. While 10 fps would be nice, the vineyard does not have long-term growth potential, as opposed to building a Cape Canaveral and/or other event buildings. Might be time to sell off my vineyard holdings.
Is there a reason you're doing a three way split on the Vineyard?For space, the army wins, hands down. 24 spaces give about a 20 boost (att & def) at level 10.
A lvl 7 vineyard, with 2 cypress, 2 lavender & 2 olive takes 45 spaces to yield a 16 boost, with 10 fps, a 22% supply boost and a few other goodies. Supplies are not much of an issue at this point. While 10 fps would be nice, the vineyard does not have long-term growth potential, as opposed to building a Cape Canaveral and/or other event buildings. Might be time to sell off my vineyard holdings.
That's true of all event buildings. What you get is what you're stuck with outside of deleting and replacing with something else. Focusing on how efficient it is long-term is a false economy and will stunt your growth.hile 10 fps would be nice, the vineyard does not have long-term growth potential, as opposed to building a Cape Canaveral and/or other event buildings.