DeletedUser13838
Not to take anything away but that seems like a pretty tame atk/def bonus for a top 3 player. Maybe because R is relatively young?
Not to take anything away but that seems like a pretty tame atk/def bonus for a top 3 player. Maybe because R is relatively young?
The #4 player on D has 177/147, I know because he just attacked me lol.Not to take anything away but that seems like a pretty tame atk/def bonus for a top 3 player. Maybe because R is relatively young?
Wasn't me, was it?I just beat someone at 300%+ def same age troops.
And I was using Tanks, not AAVs. Still only lost 2 men.
Watchfire Controversy indeed.
Not to take anything away but that seems like a pretty tame atk/def bonus for a top 3 player. Maybe because R is relatively young?
Was a mix of all units except artillery. He'd been better off with all heavy or something.What troops did he have in defense?
With +300 defense, he would be pretty hard to crack if he used all Champs. That's what I use, and I haven't been beaten since I switched to that.Was a mix of all units except artillery. He'd been better off with all heavy or something.
all Champs
Why would anyone use champs in fe instead of hovers?Champs hold their own until Arctic Future.
Then Other units outshine the Champion.
You might be right, but Dursland and I are in CE, so what works in AF is kind of irrelevant to our situation.Champs hold their own until Arctic Future.
Then Other units outshine the Champion.
Champions are great for offensive fighting on flat plains terrain, when facing a bunch of Ranged and Fast units.
You'll want Necessary traits such as Reactive Armor, Stealth, Ability to Ignore Stealth, Heat, Mortar and Contact.
Champs hit hard and have some of the best attack bonuses.
They are best used for specific roles.
Champs are not good for city defense once you are in Arctic Future.
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You'll want City Defense units with that Extra Something.
Don't know, they had that feedback page and that was last we heard but it's only been a couple weeks and it seems for things like this they take their time on, the new GB interface has been in development since like last December, even before then really it was just starting feedback then, still waiting on Incidents to be fully rolled out, the new quest interface still being worked on but damn if expansions and events get held back for improvement lol oh no those on schedule and Beta is merely a stepping stone
This sort of numbers depends on the age you are in. I am the worst plunderer I have seen, but I am in Colonial Age. About 50% will stop me, and 30% defense is a deterrent.There's one guy in my hood with 300%+ def, I can beat him without losses.
Edit: and even if it were higher I could still beat it. I keep a list of notably high defenses and go in with attached rogues so I lose nothing for doing it.
The top player in Arvahall has about 50 watchfires.Once you get to a point, you can delete them or at least, no longer rely on them.
Newer players like myself [been here a year] still like to hoard and cling to every premium we win.
Once you've been here as long as some of our FoE Veterans, you make different choices.
They can, for example, level up their Cape.
If anything, I would install a Cape when I'm making the goods needed for it with my G.B.s.
I would never level it.
And I would have to have nothing better to place there.
But if you've been here for three, four, five years, then you have a different outlook.
Cities evolve and you can get to a point where Watchfires are obsolete.
Until then...
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I'm keeping mine too.
Unfortunately that player is no longer my neighbor.I am not calling you a liar.
Next time that happens and if you can capture the screen shots.
I'd like to see it.
Not for verification, because I don't think you're lying.
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I want to use that information to better my own defenses.