Nicholas002
Well-Known Member
Idea: The new info-box in the cultural settlements should show the sum of goods needed to unlock subsequent advancements instead of showing the amount needed as if we have already payed for the previous advancements.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? No search was needed, as the feature is so new. However, @Vger did note this same problem in the feedback thread here. No one responded to it in the feedback thread, so I put it in a proper suggestion in this thread.
Reason: It makes no sense to see that right now I have enough axes to unlock the wool farm, when in reality, I will have to produce 88 more axes to be able to unlock the wool farm, since I will have to use many axes on the advancements that come before the wool farm. Presumably, this info box was created to reduce the amount of calculation players have to do. However, in it's current state, it only reduces the amount of calculations needed for the next advancement, and not for the subsequent advancements. This change to the info box would allow it to fulfill its purpose of reducing the hassle of calculating needed goods.
Details: The new info box would show the total amount of each good you will need to unlock the various advancements. Same goes for diplomacy.
For example: right now, it shows that I need 12 more axes to unlock the beast hunter, but I will have to spend 24 axes on the hut, so I will actually need 36 more axes for the beast hunter. The fact that I will need 12 more after unlocking the hut is useless information. What would be useful information is how many I need to produce total in order to unlock the beast hunter.
Visual Aids:
-------------------------------------Current>>>>>>>>>>>>>>>>>>>>>>>>>>Proposed------------------------------------
(even if you don't like the proposal, at least appreciate the editing job )
Balance: N/A
Abuse Prevention: N/A
Summary: this change would make the info box actually useful, and would cut down on the amount of calculations needed, which is (I think) its original purpose.
Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? No search was needed, as the feature is so new. However, @Vger did note this same problem in the feedback thread here. No one responded to it in the feedback thread, so I put it in a proper suggestion in this thread.
Reason: It makes no sense to see that right now I have enough axes to unlock the wool farm, when in reality, I will have to produce 88 more axes to be able to unlock the wool farm, since I will have to use many axes on the advancements that come before the wool farm. Presumably, this info box was created to reduce the amount of calculation players have to do. However, in it's current state, it only reduces the amount of calculations needed for the next advancement, and not for the subsequent advancements. This change to the info box would allow it to fulfill its purpose of reducing the hassle of calculating needed goods.
Details: The new info box would show the total amount of each good you will need to unlock the various advancements. Same goes for diplomacy.
For example: right now, it shows that I need 12 more axes to unlock the beast hunter, but I will have to spend 24 axes on the hut, so I will actually need 36 more axes for the beast hunter. The fact that I will need 12 more after unlocking the hut is useless information. What would be useful information is how many I need to produce total in order to unlock the beast hunter.
Visual Aids:
-------------------------------------Current>>>>>>>>>>>>>>>>>>>>>>>>>>Proposed------------------------------------
(even if you don't like the proposal, at least appreciate the editing job )
Balance: N/A
Abuse Prevention: N/A
Summary: this change would make the info box actually useful, and would cut down on the amount of calculations needed, which is (I think) its original purpose.