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Upgrade Anything - Add a Level

DeletedUser35025

Just an idea that maybe someone can make into a proposal...

There are a lot of people's villages I see that only have partially built Holiday quest items such as the Ship or Windmill or Colossus. Perhaps they could make a new inventory item that allows someone to add a level to any past quest item that still has levels left toward completing it. I could see this as being a much needed item to help those that can't be active enough to win all the upgrades during a quest line and then to be able to finish building something. Anyways, just an observation to help others (the items I listed above, I have at top level).
 
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DeletedUser38090

There are a lot of people's villages I see that only have partially built Holiday quest items such as the Ship or Windmill or Colossus.
Well, who knows. Inno might make a daily challenge chest for those event items.

I could see this as being a much needed item especially for those that can't be active enough to win all the upgrades during a quest line and then to be able to finish building something.
So this is reeking of "I want free stuff" at this point. If you choose to put in less effort for a questline, then you should reap whatever consequences you get from that decision, including partially upgraded building instead of a fully upgraded one.
 
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UBERhelp1

Well-Known Member
All the questlines are completely do-able. Even when starting a world in the middle of an event I can finish them most of the time. As for an upgrade anything, that means that since a lot of people get level 1 buildings from grand prizes, they could (theoretically) get 2 of the same building. 2 spires, 2 colossi.... that's just not how the game was designed to work.

Also, for winning prizes, it's like a race - but everyone wins if the finish. The ones that don't finish get a participation prize, but it's not as good as the prize for the finishers.
 

mamboking053

Well-Known Member
Just an idea that maybe someone can make into a proposal...

There are a lot of people's villages I see that only have partially built Holiday quest items such as the Ship or Windmill or Colossus. Perhaps they could make a new inventory item that allows someone to add a level to any past quest item that still has levels left toward completing it. I could see this as being a much needed item to help those that can't be active enough to win all the upgrades during a quest line and then to be able to finish building something. Anyways, just an observation to help others (the items I listed above, I have at top level).

I think the best method I've seen so far is the inclusion of upgrades in the Daily Challenges. I think they should be rare and hard-to-hit because you wouldn't want to encourage people not to invest in the events.

I think a really good addition would be upgrades with a 5% win rate on a Jade Relic. I like the idea of selection kits for set pieces. The very rare instance you get a Jade and the rare instance you get the upgrade and the rare instance you get the upgrade you want should even out and give ToR just the slightest face lift.
 

RazorbackPirate

Well-Known Member
IMO, players who can't complete the questline shouldn't win the prize. Kinda the point, really.
I agree, to a point. Once an event prize has run it's course (Maypole), or thoroughly aged (nothing yet), it only benefits Inno to make them available in some way. Of course, that's not what these proposal are asking for. They want the latest and greatest showing up somewhere within months of an event completion.

I've got a few event buildings from when I was a new player that never got fully upgraded. I'd eventually would like to finish them, I bought a couple of Tholos upgrades on Black Friday, I'd also like some upgrades to finish my Pillar of Heroes and Grand Bridge. I expect we'll see them eventually, but I'm not going to make a proposal asking for it.

Does anyone actually believe Inno is unaware players would like upgrades for unfinished buildings? Sort of drops into the 'Capt. Obvious' category for me.
 

DeletedUser36572

So this is reeking of "I want free stuff" at this point. If you choose to put in less effort for a questline, then you should reap whatever consequences you get from that decision, including partially upgraded building instead of a fully upgraded one.

I agree with the “consequences” statement.

Events help keep the lights on at Inno and while “free stuff” is nice, Inno does a wonderful job of balancing what they give away and how they reward players who show commitment.

In most cases, if you are a steady player, you can achieve good rewards for your time in game. Major Event rewards can most often be achieved with strategic play. Still ... There will be times when you cannot have everything if you don’t help foot the bill.
 

Super Catanian

Well-Known Member
-1 BIG NO.
If you don't participate, you don't deserve those rewards. Plus, recently, INNO has released events that are completely doable without employing the use of Diamonds.
 

qaccy

Well-Known Member
I'm in the camp of people who'd like to be able to finish incomplete buildings. Currently, a lot of them were only available from the single event that featured them and it's pretty likely that no matter what, the amount of buildings+upgrades you received from them do not perfectly add up to maxed-out prizes. This 'spare change' is kinda left to rot depending on how much there is, since the buildings are typically outclassed by other things if not maxed and this becomes more true the lower its level.

I'm not sure this suggestion falls into 'I want free stuff' like some are claiming. For one, other than the time-sensitive nature, events are pretty easy to win prizes from especially when using diamonds. Even if upgrades for these event prizes were made available in daily challenges immediately as the event released, it'd be far more economical to focus on winning them from the event rather than DCs, correct? It's actually rather difficult to win specific items from the latter due to the fairly high chance of not even seeing it as an option at all for multiple days, if not weeks.

Inno could also implement the ability to simply upgrade the building with diamonds, and this'd be pretty easy to balance in order to keep focus on events while they're running.
 

RazorbackPirate

Well-Known Member
Put a 2 year time limit on it and I might support it. In other words, make a proposal that after an Event building is over 2 years old, there be some mechanism to make it and it's upgrades available.

I somehow think this is not a proposal you would support. You want the stuff from less than a year ago. Now, now, now! Free, free, free!

That's exactly why it will NEVER happen. There is NO justification you can make that does not cost Inno money. You like this proposal because it feeds your wants and inability to wait or the uncertainty while you wait to see what happens. Patience is a virtue, as is gratitude. Both sorely missing from this idea.
 

DeletedUser

Another trouble with this proposal that just occurred to me: Players who want multiples of event buildings would ignore the upgrades during the event, knowing they can get them later, and simply try to acquire as many level 1 copies of the building as humanly possible. I mean, it's bad enough that we already have whales' cities with row after row of the same fully upgraded event building, do we really want to make that the norm? I don't think so.
 

DeletedUser35025

I do like the idea of a time limit and unfortunately as it was pointed out, I do see where it could be abused. May a safeguard could be added to limit the amount of upgrades to any special building type so duplicate buildings would not be better than a complete one. My point of this is that I feel bad for people when only have partially built buildings like Colossus and no avenue to continue it later.
 

DeletedUser35025

Actually multiple event buildings don't seem to be a problem for some people as I have seen some have 5 or 6 of the same completed building. They must be purchasing lots of diamonds.
 

DeletedUser

Actually multiple event buildings don't seem to be a problem for some people as I have seen some have 5 or 6 of the same completed building. They must be purchasing lots of diamonds.
Some have purchased a lot of Diamonds, but some might have just been playing a long time. There are some players who have been playing for 5 or 6 years, and if they have secondary cities devoted to Diamond production (Wishing Wells, GE rewards, etc.) then they could have had a large stash of Diamonds that they earned rather than paid for.
 

Super Catanian

Well-Known Member
Also, for winning prizes, it's like a race - but everyone wins if the finish. The ones that don't finish get a participation prize, but it's not as good as the prize for the finishers.
Aha! So basically, this person is proposing dissolving said “participation prizes” and only have grand prizes for everyone.
 

DeletedUser28371

All the questlines are completely do-able. Even when starting a world in the middle of an event I can finish them most of the time. As for an upgrade anything, that means that since a lot of people get level 1 buildings from grand prizes, they could (theoretically) get 2 of the same building. 2 spires, 2 colossi.... that's just not how the game was designed to work.

Also, for winning prizes, it's like a race - but everyone wins if the finish. The ones that don't finish get a participation prize, but it's not as good as the prize for the finishers.

No, all the quest ARE NOT completely do-able. Just because you can do them doesn't me others can. I don't have the diamonds to sink into buying a casino to to the next round in the spring event because to do that I must build a culture building from my age or 2 from the previous. guess what Im in contemporary. Thats the diamond casino or a zoo, or pool. Those require highways.

The quests are doable if you have diamonds or have a specific setup style to your city. Some people don't. The ship was a waste of time for me. Too huge knew I would never finish it. Same for several other events. Struggled with the colossus . Goit lucky and got a stor building so its stored. It will remain stored until I get 4 updates.

Personally, I think that you should be forced to spend the points given daily so everyone doesnt wait until the end. But that's me and my @$$hole opinion. I rarely share them because games are about having fun and enjoyment.

This would contribute to that. Not everyone has the time to finish.

As for "that's just not how the game was designed to work" unless you are an employee of Inno, you can't say that because you actually don't know how the game IS SUPPOSED TO WORK. You only think you do. Just like I think I do.

Me I would require everyones city to actually look like a city, not a random assortment of great buildings so you could maximize certain benefits they make. But since I don't work for INNO Its again one of my opinions.

And we all know what everyones opinons are like don't we...
 
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