Much of the game's (and people's) gradual descent to do NOTHING to aid was because they steadfastly started to refuse to manually click 140 friends, and all guild-mates (when guilds were steadfastly numbering in the 70's...) and yes, even hoodies too (that you weren't going to attack).
Every day.
People said - screw that - I don't have time for that. As game player counts crested and then began to plummet, this started to have a tangible outcome/effect in FoE gaming.
Additionally, adding insult to injury - aiding problem continued their descent for active players, as Inno added micro-buildings (1x1 or 2x1/1x2 sized, etc) into the game and people planted many of them. Each one needed an aid, and that put into question what was the RIGHT aiding priority algorithm for the game, since it seemed to break the aiding priority established and previously expected.
There are topics here where a number of us "saw the handwriting" on the wall in regard to aiding apathy 3 years ago, because an unaided city breaks the design of every city in this game for productivity and production.
Daily FP and goods collection, in many cases, dropped off precipitously - with no quick way to fix it.
So with the advent of micro-buildings, the problem is exacerbated. There is no doubt about this - big city or small, it's up to you to do it yourself, even now.
The total count of city items in a modern city can, in some cases, eclipse the sum of ALL inflowing aids, requiring you to AID YOURSELF with 1 MSAK/day.
Yes Inno added "auto-aid" so it's a 1 button click to engage each other grouping (of the 3...) with your aid help. This made it easier to help others, and slowed the general abandonment of aiding in the game.
But that won't help you, especially if you routinely exceed 200 or more aid needs in your city.
Just get onboard with the MASS SELF AID daily dose train.... it works wonders.