DeletedUser32389
I have an idea for a new Great Building ability, I’m calling it “What’s yours is mine”
Same stats as the Voyager to start (3 swings) but the building basically allows you to plunder anyone you can aid (friends, neighbors, guildies). The buildings in question must be ready to collect, same as plundering. The difference is it leaves a marker over the players building, but awards them their collection without penalty. You know a buddy has mooched, but it doesn’t affect your bottom line.
It would need a collection bonus too, it would be super cool if that bonuses type was picked at random from the returns you mooch. For instance, if you only take from HoFs, it would give you a leveled crown bonus the next day when you collect. If you don't use the "friendly plunder" ability the bonus is random coin or supply. If you collect goods, the collection is random goods of your age no matter what age the goods you stole.
And the beauty is the abuse prevention is built into the numbers. You see as the building increases in level the number of plunders you get increases, as does the payout on collection. But as you get more plunders there are more choices for the random output to fall on. In theory it gets harder to consistently choose what you want as the building grows.
I feel I have to add this at the bottom, this isn’t in proposal format because it isn’t fleshed out enough. Proposals are for fully formed ideas, or simple changes that are easy to understand and implement. If the mods would like all ideas, regardless of their nature be in proposal format just let me know and I’ll write em that way.
Same stats as the Voyager to start (3 swings) but the building basically allows you to plunder anyone you can aid (friends, neighbors, guildies). The buildings in question must be ready to collect, same as plundering. The difference is it leaves a marker over the players building, but awards them their collection without penalty. You know a buddy has mooched, but it doesn’t affect your bottom line.
It would need a collection bonus too, it would be super cool if that bonuses type was picked at random from the returns you mooch. For instance, if you only take from HoFs, it would give you a leveled crown bonus the next day when you collect. If you don't use the "friendly plunder" ability the bonus is random coin or supply. If you collect goods, the collection is random goods of your age no matter what age the goods you stole.
And the beauty is the abuse prevention is built into the numbers. You see as the building increases in level the number of plunders you get increases, as does the payout on collection. But as you get more plunders there are more choices for the random output to fall on. In theory it gets harder to consistently choose what you want as the building grows.
I feel I have to add this at the bottom, this isn’t in proposal format because it isn’t fleshed out enough. Proposals are for fully formed ideas, or simple changes that are easy to understand and implement. If the mods would like all ideas, regardless of their nature be in proposal format just let me know and I’ll write em that way.
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