What i dislike most about FoE
1. Vikings Settlements.
No possibility to fight or negotiate for goods. Takes to long to finish. It was so bad many friends i know avoided it completely.
Thankfully after over half a year of doing same recurring task of buildings exactly same village over and over again (with almost no variability between each generation) with no fights, trades or puzzles its done, but it was incredibly boring even if you like repetitive task, the rewards short term are dreadful for most players and the long term one (Yggdrasil) is to far away to even think about when you start.
The 2nd settlement allow at least more variables with negotiations and faster completion each time and Egypt is planned to introduce even more functions such as removable annoying obstacles (personally they dont add anything interesting and should be scrapped entirely for Egypt and beyond).
2. Events Buildings "Power-Creep"
Per say, i don't generally dislike events, but the ever increasing "power creep" they have resulted in. Event buildings due to profit seeking have resulted in every event having ever more powerful event buildings making old ones redundant and thus in need of removed from people cities witch makes some regretting or considering the worth in spending diamonds on additional event grand buildings.
If you spend 50K diamonds on several event prizes and just 1 or 2 events later they are already weak compared to the new ones and replaced and deleted or sold in the A.D. why would someone continue to spend on extra grand prizes when they simply can just wait for even better ones and just get the 1 that is usually free in each event?
This is not a good idea. Age related buildings and even GE prizes now have become incredibly weak and often useless for all but the newest of players, the once mightiest of special buildings Terrace Farms and others are simply totally outmatched, so why even bother with getting anything but event buildings..forget production or goods buildings.
The game have resorted to a fetish focused almost entirely on events and a few GB's mainly Arc and a few others .
Also due to the numerous new additions, like A.D, D.C.'s and soon GBG on top of old GvG, GE, daily aid, donations, collections etc, these events take up more and more of players time due to an excessive amount of Quests and ever more complicated mechanics to attain rewards.
Less and shorter events with a roof on grand prize buildings output to stop event buildings "power creep" is in need!
Its hard decision but for to long term health of the balance of the game it needs to be introduced, imagine race cars with no restrictions on wings or engine power, how dangerous that would be?
Limitations should not result in less variation; just make sure the new events are balanced and give out rewards that are interesting and not worse or better than those from earlier events, maybe introduce new features to make new event buildings different but without just adding more FP just to make them a "must-have" to lure people to spend more diamonds. I would not recommend anyone to spend more until these unfair and poor "power-creep" direction is stopped, cause it is bad for the game and for the player, especially long term.
3. Recurring (Endless) Quests.
This was suppose to be a fighting and trade game and city building game. Endless quest are just abused by people with big GB's (mainly Arc and CdF) that adds no excitement or variability to the game and just waste a lot of time that could go into city development, guild activities, fighting instead.
They consume a ton of time and most will not have the time to do these anymore once GBG starts as it will consume a lot of peoples playtime time on top of all other already current game areas such as GvG, DC's, A.D, GE, events (ever increasing) and general activities such as guild stuff and aiding and taverns.
Also they are becoming ever more excessive; why are these recurring Quest needed when we have constant events with their own quests every day and also DC's that have quest every day, they are not needed anymore and should be removed from the game, keep the bonus quest and age related stuff like the story mode quest they are fun and do end at some point and cant be abused either.
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Please comment if you agree and / or disagree with these opinions, and also add why you disagree or agree to make your point more valid and clear.
Thanks!